I cant believe they are using Performance RT settings in ratchet. Cerny said that the whole idea was to get fidelity modes to run at 60 fps. This is simply not true in this case.
HFW is using checkerboard 4k up from checkerboard 1800p. Yay? I knew from the 45% GPU uplift that they simply wouldnt be able to get the native 4k mode running at 60 fps, but a first party studio not even bothering using PSSR is ridiculous.
GT7 running at 1182p internally. Thats lower than 4k DLSS balanced. Makes no sense because RT is supposed to be 2-3x faster, gpu is 45% better, and the resolution is taking that big of a hit? WTF is PD doing? There is no way their game is CPU bound because in the non-RT mode it runs at 100 fps at native 4k.
I thought Alan Wake 2 running at 864p internally was underwhelming but to see Sony studios struggle to get games running at 4k DLSS quality settings is something even I didnt expect and I was as skeptical as they come.
I dont even know if i want to watch the rest of the direct. It's just one bad news after another.
Oh, for fuck's sake. We're once again building a PC better than the Pro?
It really is so silly. PC discussion needs to be banned from this thread. We need to judge the PS5 pro based on its own merits and the only comparisons should be with the PS5, x1x and ps4 pro.
I thought we were mature enough to discuss this by simply comparing it to PC parts but clearly not so lets keep at least one thread without platform warring.