So the draw distance, foliage, animation, character models, etc. aren't impressive?It doesnt look bad but its the art direction doing the heavy lifting rather than anything graphically impressive from a tech standpoint
Also. It seems inside the city compare to the scence we are seeing here is not that difference in term of performance.Pretty sure that's entirely due to the different time of day.
Also because otherwise, having stronger, darker shadows would indicate weaker light bounce, which is usually the opposite of higher quality RTGI.
Impressive framerate improvement, but also kind of expected for those who didn't drink the FUD.. and gave the MLiD leak a chance.
And Horizon Forbidden West looks like an enhanced Horizon Zero Dawn, doesn't mean the changes aren't significant. The draw distance alone is a massive improvement as is the foliage which was already impressive.Agreed about GOY. It really does look like an enhanced version of GOT.
And Horizon Forbidden West looks like an enhanced Horizon Zero Dawn, doesn't mean the changes aren't significant. The draw distance alone is a massive improvement as is the foliage which was already impressive.
And? They still made significant improvements for the PS5 version over the PS4, do you think the Zero Dawn remaster is massively improved over Forbidden West seeing as it's now PS5 only? (The best engines scale well)HFW was a crossgen game.
And? They still made significant improvements for the PS5 version over the PS4, do you think the Zero Dawn remaster is massively improved over Forbidden West seeing as it's now PS5 only? (The best engines scale well)
And Horizon Forbidden West looks like an enhanced Horizon Zero Dawn, doesn't mean the changes aren't significant. The draw distance alone is a massive improvement as is the foliage which was already impressive.
HFW was a crossgen game.
So was Callisto Protocol, Cyberpunk, and now Jedi Survivor to name a few. A game releasing on multiple platform generations tells us nothing about tech difference between the versions.
Not outrage but they mention about no ray tracing and no RTGI on the base PS5 version of the game, which is open world, with massive vistas, very long draw distance and dense foliage, I mean, come on, to get either RT reflections or RTGI in then sacrifices elsewhere would need to be made. Now Pro, who knows, if it really is a step up in regards to RT then maybe? But I wouldn't even count those there either.Oliver has quickly become my favourite DF member. He is very eloquent, provides interesting points of view and is often prepared with details and information pertinent to the conversation (and if not, he looks for it immediately).
Now, about Ghost of Yotei: I don't understand the outrage in this thread. It looks like some people are borderline offended that DF didn't throw flowers at the graphics of the game (along with some mighty weird hate, kind of kinky even, fetish towards Alex) and are reducing and misrepresenting what they said. The DF crew are explicitly talking about being disappointed in regard to an expected perceived rendering generational leap. They haven't found any advanced technique being used in that trailer. Alex mentioned a greater distance for rendering vegetation compared to the first game and that's about it. They decided to not judge textures due to the video compression of the trailer. They never said the game looks bad nor judged that the art style is lacking. And I agree. It doesn't look like a generational leap apart from the first game. But that is not a bad thing. The first game looks gorgeous still. If the 2nd game only took an iterative approach to graphics rendering, then that is perfectly fine. To me, at least, it is the art style that carries how beautiful the first game looks.
I'm talking about sequels dude. HFW was a sequel to HZD, GoW: Ragnarok was a sequel to GoW. Pay attention to the discussion before posting.
And Jesus dude look at the state of Callisto Protocol last gen version before even consider bringing to the conversation.
What significance does sequel vs non sequel have when analyzing tech enhancements between generations?
@ 31 mins
Re: GoWR bombing on PC
Alex doesn’t want Sony to get the wrong “message” from this and that they should release closer to day and date
You do realise you are comparing prerendered with realtime here?This remaster looks worse in some aspects. I don't know what the fuck they are doing.
You do realise you are comparing prerendered with realtime here?
Yes, they areYou mean, Digital Foundry is comparing prerendered with realtime?
They don't care too much as we saw today.
You do realise you are comparing prerendered with realtime here?
That doesn't look like a worse model to me unless you are talking about the hero lighting which they have added to all models it seems now (I actually like the hero lighting). I think this is getting to nit pick territory, they have updated the models and foliage to use the same as Forbidden West as well as other improvements like lighting, water effects, foliage density etc. FW is without question the better looking game so this will be brought up to those levels.Baby aloy stuff is pre recorded but there are also parts like here:
Better textures on rocks but model for Rost is still worse. Foliage also arguably better in some places in original.
Jedi: Survivor is a sequel.I'm talking about sequels dude. HFW was a sequel to HZD, GoW: Ragnarok was a sequel to GoW. Pay attention to the discussion before posting.
And Jesus dude look at the state of Callisto Protocol last gen version before even consider bringing to the conversation.
Jedi: Survivor is a sequel.
This training montage is also prerendered on the PS4 version.Baby aloy stuff is pre recorded but there are also parts like here:
Better textures on rocks but model for Rost is still worse. Foliage also arguably better in some places in original.
This training montage is also prerendered on the PS4 version.
Richard said it best. evolution of the first game.They seem deeply unimpressed with Ghost of Yotei. Shame.
Pretty much any thread to do with DF and Alex goes exactly the same way nowadays. Same pictures of Alex, same insults. It's all rather dullIt's disappointing to see people mock others for simply posting an opinion. Alex is a tool and im all for mocking him when he makes a fool of himself like he did last week, but what exactly did he say here thats wrong? or factually incorrect? It's clear there are no RT reflections, shadows or GI. It's true that aside from draw distance, the game looks virtually identical. He's not the only one saying that the game looks underwhelming. So why are we posting pics of him in a skirt?
This is Sony's first big first party exclusive since Spiderman 2 which itself didnt exactly push the bar that much. We should expect more from Sony first party. Especially from a studio like Sucker Punch who literally set the bar back in 2014 with Second Son. They are pretty much responsible for introducing Photo Modes to games because gaffers kept posting screenshots from the game. GoT looked phenomenal in 2020, and five years later on a new console, we all expected more.
I will settle for less. This game seems to be on par with Outlaws, AC Shadows and other next gen only games, but I am one of those fanboys who thought Sony studios were a cut above the competition. I have no idea wtf happened with Spiderman 2 but seeing GoT2 follow a similar minor upgrade is kind of bizarre when they arent even using taxing RT features. At least we can point to Avatar and Outlaws and say hey, maybe they dont look as good as UE5 games and demos because they are using rt shadows, gi and reflections. Whats going on here?
Just shutting down conversation like this is how we got to a point where we are looking at a first party game that will release 5 years after the ps5 launch, and feature none of the shit Cerny promised or none of the features shown in the UE5 demo we were convinced was only possible because of Sony's hardware. Cyberpunk came out with RTgi, reflections and shadows the same year GoT came out. And yet 5 years later, they cant even use the defining feature of this next gen console?
I dont care if they are a smallish 100 person studio. it didnt stop them before. If it's an issue now then Sony shouldve gotten them a UE5 license. First party games are rarer than ever nowadays so when we do get one, lets at least make sure it has next gen features and does what first party games are supposed to do; i.e., show third party whats possible on these consoles.
He's not the only one saying that the game looks underwhelming. So why are we posting pics of him in a skirt?
It's disappointing to see people mock others for simply posting an opinion. Alex is a tool and im all for mocking him when he makes a fool of himself like he did last week, but what exactly did he say here thats wrong? or factually incorrect? It's clear there are no RT reflections, shadows or GI. It's true that aside from draw distance, the game looks virtually identical. He's not the only one saying that the game looks underwhelming. So why are we posting pics of him in a skirt?
This is Sony's first big first party exclusive since Spiderman 2 which itself didnt exactly push the bar that much. We should expect more from Sony first party. Especially from a studio like Sucker Punch who literally set the bar back in 2014 with Second Son. They are pretty much responsible for introducing Photo Modes to games because gaffers kept posting screenshots from the game. GoT looked phenomenal in 2020, and five years later on a new console, we all expected more.
I will settle for less. This game seems to be on par with Outlaws, AC Shadows and other next gen only games, but I am one of those fanboys who thought Sony studios were a cut above the competition. I have no idea wtf happened with Spiderman 2 but seeing GoT2 follow a similar minor upgrade is kind of bizarre when they arent even using taxing RT features. At least we can point to Avatar and Outlaws and say hey, maybe they dont look as good as UE5 games and demos because they are using rt shadows, gi and reflections. Whats going on here?
Just shutting down conversation like this is how we got to a point where we are looking at a first party game that will release 5 years after the ps5 launch, and feature none of the shit Cerny promised or none of the features shown in the UE5 demo we were convinced was only possible because of Sony's hardware. Cyberpunk came out with RTgi, reflections and shadows the same year GoT came out. And yet 5 years later, they cant even use the defining feature of this next gen console?
I dont care if they are a smallish 100 person studio. it didnt stop them before. If it's an issue now then Sony shouldve gotten them a UE5 license. First party games are rarer than ever nowadays so when we do get one, lets at least make sure it has next gen features and does what first party games are supposed to do; i.e., show third party whats possible on these consoles.
Pretty much any thread to do with DF and Alex goes exactly the same way nowadays. Same pictures of Alex, same insults. It's all rather dull
I agree with your post though. Naughty Dogs lack of presence is really felt in terms of a big blockbuster to show what the hardware can do with the right talent and budget...just a few more years I guess lol
Anyone that thinks Dragon Age looks great but Ghost of Yōtei is disappointing is a clown that deserves to have pictures posted of them looking like a clown
In fairness, Cyberpunk was the posterchild for ray tracing, even to this day, it's still the ultimate ray tracing showcase. In addition, it also launched right alongside Ampere, and the top Ampere cards have ray tracing capabilities in excess of two times of what the PS5 can do. The PS5 can do ray tracing, but even to this day, it's very limited. Spider-Man 2 only does reflections, so that's the best GOY could do, but given the relative lack of reflective surfaces compared to NYC, I'm not surprised they eschewed. Perhaps there will be Pro enhancement and we will see some RT, but the PS5 simply doesn't have the hardware to push top-tier next-gen visuals AND ray tracing.Cyberpunk came out with RTgi, reflections and shadows the same year GoT came out. And yet 5 years later, they cant even use the defining feature of this next gen console?
I think Alex is tech mind person. He want to see all these new techniques implemented in a Sony new games.Anyone that thinks Dragon Age looks great but Ghost of Yōtei is disappointing is a clown that deserves to have pictures posted of them looking like a clown
DF Direct lives in igloos it’s gotten to the point where no games look good to them.
This was my point about Horizon, if you compare the remaster against Zero Dawn it is leagues ahead, yet if you compare it to the PS5 version of Forbidden West (even if it's cross gen, which is irrelevant) then there isn't a massive difference.I've been trying to tell people about DF's negative spin on PlayStation content for some time now. They're totally invested in console wars and most of their fanbase is PCMR. So yes, it helps to shit on Sony.
Ghost of Tsushima ran at 1080p30 on PS4. Again, 1080p30... What they're actually doing here is not comparing Ghost of Yotei to this PS4 game, though that's what they're saying. What they're doing is comparing this to Ghost of Tsushima Director's Cut on PS5 that runs at 4K60, quadrupling the resolution and doubling the framerate... and looking for massive gains from that.
It has to cheat a bit to get there and I'm sure there will be fewer caveats for this game but the primary gains come from amazing art direction and will push even further on the PS5 Pro, which they're back to talking shit about again.
These guys are grifters and what they're selling is grievance content. It's literally why they have to zoom in to show difference that you're not going to see on your tv from 10-15 feet away... They're going to milk the PS5 Pro for content, but when the console wars officially end, their numbers are going to implode.
It's disappointing to see people mock others for simply posting an opinion. Alex is a tool and im all for mocking him when he makes a fool of himself like he did last week, but what exactly did he say here thats wrong? or factually incorrect? It's clear there are no RT reflections, shadows or GI.
It's true that aside from draw distance, the game looks virtually identical. He's not the only one saying that the game looks underwhelming.
So why are we posting pics of him in a skirt?
They did fart out that useless TLOU1 remake, with the exact same engine and technologies as the TLOU2 and labelled it a PS5 exclusive so I'd be cautious about ND, they're welcome to surprise me though.I agree with your post though. Naughty Dogs lack of presence is really felt in terms of a big blockbuster to show what the hardware can do with the right talent and budget...just a few more years I guess lol
The Ubisoft Assassin creed set in Japan does look more current gen than Yotei.