I sincerely doubt it, or at least not remotely as even as wukong nor with the same level of geometry (and they are both much smaller games than wukong).
Correct, if the outdoor shot could be easily matched by every ND game the previous gen at a first glance, the indoor one shows that true generational leap due to those rocks geometry.
Cosest aesthetically would be Lost Legacy, which I'm playing right now, but it is unquestionably noticeable up close geometry from a PS4 game could never be as perfect as Nanite.
They can look close while playing, but Nanite is that one step above.
These were all took in the span of 5 minutes in the 60fps mode however, I would gladily take rock solid 60fps with this IQ over how Wukong looks and run on the same machine.
But that's the best thing about UE5 that I love so fucking much. You don't need ND anymore for these visuals, the Engine does it for you while allowing for better results, and this is
priceless.
Just found this picture on my U4 folder by the way
GymWolf
.. guess you can actually achieve that level, by mastering mapping or other techniques, but surely not as organically nor
everywhere as you can do with Nanite.
A games looks great, even stuff that i troll hard like spidey 2
Eh.. I haven't played the game, but I have to see a single shot or video that truly impresses me or that I consider a generation above Spider-Man on PS4 Pro. Not even close. Simply featuring RT does nothing for me.
I'm really not a fan at all of how that game looks.
5 years is a long time to make a direct sequel and the same amount of time it took ND to make Uncharted 4 and GG to make Horizon 2.
The Uncharted 4 we ultimately got from Straley and Druckmann took a little more than two years, what ND developed prior with Hennig was mostly scratched.
And you can tell, game looks clearly rushed by ND stardards, goes from 100% pre-rendered one moment to almost unfinished the other.