It's disappointing to see people mock others for simply posting an opinion. Alex is a tool and im all for mocking him when he makes a fool of himself like he did last week, but what exactly did he say here thats wrong? or factually incorrect? It's clear there are no RT reflections, shadows or GI. It's true that aside from draw distance, the game looks virtually identical. He's not the only one saying that the game looks underwhelming. So why are we posting pics of him in a skirt?
I fully agree with the rest of your post.
But as for the skirt photo, the simple act of reading page 1 should make abundantly clear what led to it.
This kind of "Alex defense force" is as hilarious as it is embarrassing honestly, particularly when performed by even more biased clowns than he
is considering how only a blind hardcore fanboy breathing Sony™ hatred could possibly see calling out such an unprofessional figure as unfair or anything of the sort.
Fool's a literal joke and
not because he's in a skirt, that was just an easy reponse to
kevboard
insult, but because of countless reasons only worse warriors than him could possibly chose to ignore for the last half of a decade.
He should stick to what he's good at, great even, discussing PC, instead of embarrassing himself not only often on DF but especially on Beyond 3D/Purple Forums and Discords like the actual worst Twitter warrior.
Then again, since it all started from this, maybe you and people like
Senua
enjoy this kind of.. whatever the fuck this is, constantly reoccurring in your technical videos:
But I certainly won't apologize for finding it annoying.
That's all, now keep going with this paladin of justice act or whatever that was.
The best thing is that many of the posters that shit on Alex and post his pictures wearing dress are the same ones defending obvious pandering to woke/alphabet mafia made by Sony.
Well, since I've posted the skirt photo, you now post a single message of my 3,092 where I ever defended pandering to woke/alphabet by Sony.
A single one. Unless you regard fighting actual retardation using scanning data and facts on the Aloy argument in an attempt to lessen the embarrassment some users love to bring to this place by calling things like this as, verbatim, "Fat cow".
As "defending obvious pandering to woke/alphabet mafia made by Sony".. obviously.
They did fart out that useless TLOU1 remake, with the exact same engine and technologies as the TLOU2 and labelled it a PS5 exclusive so I'd be cautious about ND, they're welcome to surprise me though.
Eh, useless now, I find it to possibly be the most consistent PS5 game along with Demon's Souls. Their Engine clearly capped already with Part II, doesn't mean the Remake didn't offer a visual experience far ahead the vast majority of games while running at rock solid performance at good IQ, with no visuals/settings compromises, in all its modes. I loved it personally, might be my single favorite thing on PS5.. spent hundreds of hours on it.
I agree on the engine, ND games all look very similar even technically (kinda, PS5 allowed them to have PCSS shadows for the entire game in Part I) since Uncharted 4, but as said many times:
I liked this post but only based on hopes and dreams.
I
wish I could share your optimism about the bolded, and when you wish you had
@SlimySnake optimism you know something's fucking wrong.
In Part I they finally added PCSS-like shadows, and better shadows were the only noticeable visual element in need for a serious upgrade.
They also used a really, really good DoF in Part I.. I think they simply took advantage of PS5 extra power to fix their weaknesses and are now satisfied about how their games can look and run, also at 60fps.
I mean Druckmann literally just said about Part I "
At times I'm thinking -I can't believe what I'm playing-".. just shut the fuck up Neil, have you missed UE5 on PS5?
And then there's the major thing: Naughty Dog engine has been
just ported to PC after more than a decade. And we know it must have been a nightmare (partially confirmed by the consistent delay of the Legacy of Thieves collection), I can easily see them keep using it for the rest of the Gen. Especially considering the need for PC ports this time which is something they'll 100% keep in mind when designing new games.
A new Engine made specifically for the PS5 using "fancy tech like Lumens, nanite and ray tracing", later to be ported all over again on PC? I just don't see it at all.
And that's the same for every single Sony First Party with engines just landed on PC.
That's the main reason I haven't been over the moon about all this PC support, not because of the retarded "
You just don't want others to enjoy the toys you enjoy" which if anything has been a blessing to read less salty trolling and constant downplaying of masterpieces by sad individuals, but because Sony focus on PC instead of a single, custom machine with single specs would have obviously led to this scenario.
I don't know, I hope I'm wrong of course. But not a single PS5 "exclusive" managed to impress me as much as launch or close to launch PS4 exclusives. Those were the best available at the time and then some, and that's not the case this time because we know more can be achieved on Cerny's machine.
I just don't logically see them making any change in this regard.
And why would they? What would a PS5-level RT even bring to their games? They've worked and improved on their baked GI since 2007, they already have a phenomenal and unmatched dynamic GI solution, they use PCSS shadows, they have a flawless AO, they have a phenomal and unmatched dynamic capsule AO for characters and proxity occlusion, and their Engine as is allows them to achieve native resolutions (4K/1440p) and rock solid performance, which certainly wouldn't happen using RT.
I mean.. "
It's the same Engine", yeah, but
this is what said Engine was doing on 2013 hardware..
How many games even do this today on a 4090, let alone on a PS5?
What I think could truly benefit them would be implementing a Nanite-like tech allowing the use of countless polygons, and I really wish they would, and RT reflections to spare the time they need to craft their cubemaps/SSR combination. But would completely revamp their Engine to make use of PS5 capabilities even make sense, considering they now have to make sure their games run well on PC and they barely do as they are?
TLoU2 was very good looking at launch but I never thought of it as something really mind blowing like Uncharted 2 in 2009 or U4 in 2016.
Only at launch, clearly..
PS4 Pro gameplay footage: