DF: Forza Horizon 5 - PlayStation 5/PS5 Pro Tech Review - Undiminished Excellence



It's been three years, five months and 14 days since Forza Horizon 5 was officially released on Xbox and PC platforms and now, via ace conversionsmiths Panic Button, it's on PS5 and PS5 Pro. To what extent is the PlayStation 5 version akin to Xbox Series X? What's improved with the extra horsepower of the PS5 Professional? You have questions, Oliver Mackenzie has answers.

00:00 Overview
00:43 PS5 vs. Series X: Visual features
02:50 PS5 Performance Mode vs. PS5 Quality Mode
03:57 PS5 frame-rates and performance
05:08 PS5 Pro vs PS5: Visual features
08:30 PS5 Pro frame-rates and performance
09:14 Analysis and conclusion
 
I did notice more evidence of DRS on PS5 in some shots in performance mode, with one example indicating an 1872p internal resolution on PS5 and the full 2160p on Series X.

Like Indy, looks like no real reason to check out the PS5 version for me.
 
Looks like a win for base PS5, but not that upgrade for PS5pro.

edit: WTF with that save file size?
 
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Can I double up by getting achievements and trophies at the same time playing on my PS5 Pro?
 
Im sorry but how is it a win for base PS5 if it's literally carryover setting from the xbox?

The Pro performance mode is quality settings at 60 fps which is the win.

Your post is dog shit.
Don't you remember that the PS5 Pro is a piece of shit that should have never existed so we are supposed to make sure we downplay any advantages the console has over others because it's detrimental to the industry as a whole and Sony is soulless?
 
Looks like 60fps performance mode is what any1 should play it on, both base ps5 and the pr0 get best experience there, solid port, xbox devs didnt gimp ps5/pr0 version but really put in their best effort, kudos.
 
As expected, PS5 practically the same as Series X and PS5 pro the best way to play FH5 on consoles moving the quality mode of the base versions to 60fps and native 4K.


GpOV7I9XsAAEtXA.jpg%3Alarge
 
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What is funny is that when I had Radeon 6800 - GPU that is close in Power to Pro but has weaker RT performance I was able to max out Forza RT in gameplay in 60fps.

Now Pro needs to drop to 30 to implement it. No one can convince me that this couldn't be done in 60fps on RDNA4 RT class hardware...
 
This is my first time hearing of the PS5 port of FH5

The Series XS is quite possibly the worst mainline console I have ever seen. A shame since it had so much going for it initially.

It can get worse but I don't think picking on stuff like the 2020 Atari VCS is fair. There is zero reason for anyone to get an Xbox Series X in 10 years time other than someone being unable to buy a cheaper console.

It's literally a set top box. A PS5 can do more and at least has some charm to it, although it could do with more exclusives
 
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What is funny is that when I had Radeon 6800 - GPU that is close in Power to Pro but has weaker RT performance I was able to max out Forza RT in gameplay in 60fps.

Now Pro needs to drop to 30 to implement it. No one can convince me that this couldn't be done in 60fps on RDNA4 RT class hardware...

Was PRO have like 50% RT perfomance over base PS5? Kinda oddy those translations don't matching up.
 
Excellent. Pro performance mode sounds like the best of both worlds. Self reflections seems pretty superfluous and not worth the fps tradeoff.
 
Was PRO have like 50% RT perfomance over base PS5? Kinda oddy those translations don't matching up.

Pro has 50% more raw raster power. RT alone is a bigger jump (67% more cores + massive jump in efficiency between RDNA2-4) but mixed with raster it will never achieve max theoretical output.

This game should run without issues with RT in gameplay in 60fps.
 
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Pro version is good. Quality mode at solid 60fps. How is it not a "win"

I never said is not a win, but there are modes not worth. RT at 30? Would you call that a win?

Pro has 50% more raw raster power. RT alone is a bigger jump (67% more cores + massive jump in efficiency between RDNA2-4) but mixed with raster it will never achieve max theoretical output.

This game should run without issues with RT in gameplay in 60fps.

Yeah, I don't think this is a good way of selling RT at all to be honest. Is hard to go back to 30fps at this point.
 
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Excellent. Pro performance mode sounds like the best of both worlds. Self reflections seems pretty superfluous and not worth the fps tradeoff.
RT in racing games is always sort of pointless to me just due to the speed of everything.

I don't have time to see the RT because I'm driving especially in a game like FH where I use a chase cam.

GT7 was different because I use cockpit view and the RT was noticeable to me.
 
Yeah, that doesn't make any sense to me. 30fps in general in a racing game just seems like a waste of time.

I love Driveclub, but if was a option to 60fps I would never come back to 30fps period.

Is there any one here wanting to play Forza Horizon 5 at 30 fps?
 
Pro has 50% more raw raster power. RT alone is a bigger jump (67% more cores + massive jump in efficiency between RDNA2-4) but mixed with raster it will never achieve max theoretical output.

This game should run without issues with RT in gameplay in 60fps.
***if optimized enough. It's the first time they are getting that in-game RT to work on console right? That too on a console that they have never run their engine on before.


RT in racing games is always sort of pointless to me just due to the speed of everything.

I don't have time to see the RT because I'm driving especially in a game like FH where I use a chase cam.

GT7 was different because I use cockpit view and the RT was noticeable to me.
Agreed. Even in GT, I turn RT completely off (I play in cockpit view as well). It just wasn't worth the aliasing and pop-in. Really distracted me while timing my turns.
 
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Yeah, that doesn't make any sense to me. 30fps in general in a racing game just seems like a waste of time.
I love Driveclub, but if was a option to 60fps I would never come back to 30fps period.

Is there any one here wanting to play Forza Horizon 5 at 30 fps?
I would never choose the Quality mode but I would say Driveclub and Forza Horizon are probably the best feeling 30fps racers.

I recently went back to FH3 on Series X and despite noticing it for a few minutes overall it felt pretty good still and I got used to it quickly.
 
Seems like a nice port.
I've been wanting to play a more arcade racer for while, will probably pick this up down the line when it's a bit cheaper.
 
This is my first time hearing of the PS5 port of FH5

The Series XS is quite possibly the worst mainline console I have ever seen. A shame since it had so much going for it initially.

It can get worse but I don't think picking on stuff like the 2020 Atari VCS is fair. There is zero reason for anyone to get an Xbox Series X in 10 years time other than someone being unable to buy a cheaper console.

It's literally a set top box. A PS5 can do more and at least has some charm to it, although it could do with more exclusives

Sad Brawl Stars GIF by Tribe Gaming


What's this got to do with a DF thread?
 
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This is my first time hearing of the PS5 port of FH5

The Series XS is quite possibly the worst mainline console I have ever seen. A shame since it had so much going for it initially.

It can get worse but I don't think picking on stuff like the 2020 Atari VCS is fair. There is zero reason for anyone to get an Xbox Series X in 10 years time other than someone being unable to buy a cheaper console.

It's literally a set top box. A PS5 can do more and at least has some charm to it, although it could do with more exclusives

It'll be strange looking back in the future.

You know those YouTube top 10 exclusives for each console… what on earth do they do with Xbox Series?
 
Was PRO have like 50% RT perfomance over base PS5? Kinda oddy those translations don't matching up.
Depends on game really. Spiderman games, ratchet etc have better rt at higher fps. This is also first forza to have some kind of rt and its kinda barebones anyway
 
Pro performance mode runs at native 4k and has more detail. Dont see an issue there

RT mode is useless IMO. Can you folks at least read the follow up conversation before quoting?

Depends on game really. Spiderman games, ratchet etc have better rt at higher fps. This is also first forza to have some kind of rt and its kinda barebones anyway

So is a barebones RT implementation on PS5pro as well. See?
 
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RT mode is useless IMO. Can you folks at least read the follow up conversation before quoting?



So is a barebones RT implementation on PS5pro as well. See?
Just specifiy then Quality mode, Pro mode is basically pro enchancements since there is Pro performance, Pro Quality
 
RT mode is useless IMO. Can you folks at least read the follow up conversation before quoting?
And? The implementation was always barebones, even when it was added to the PC version later. Motorsport is the game with more extensive RT effects. They could've left it at the performance mode and this would've been a mute discussion.
 
This is my first time hearing of the PS5 port of FH5

The Series XS is quite possibly the worst mainline console I have ever seen. A shame since it had so much going for it initially.

It can get worse but I don't think picking on stuff like the 2020 Atari VCS is fair. There is zero reason for anyone to get an Xbox Series X in 10 years time other than someone being unable to buy a cheaper console.

It's literally a set top box. A PS5 can do more and at least has some charm to it, although it could do with more exclusives
Oh can just quickly search something up on the internet now without jumping through lots of hoops?
 
It's a great job on the port, especially when it's done by a third-party studio other than Playground.

FH series has one of the best 30fps experiences because that's the target given its open-world nature, extraordinarily rich in detail and graphical level.

The RT in the game is a nice touch, but it comes at the cost of FPS and compared to a default reflection method that's very well done, making it less noticeable.

Perhaps in the upcoming FH6, RT reflections will be better optimized.

PS. PS5 users, you're going to enjoy one of the most spectacular games out there, with the best vistas, atmospheric effects, and level of detail. The Forza Rally DLC is highly recommended because add new extra effects
 
Just specifiy then Quality mode, Pro mode is basically pro enchancements since there is Pro performance, Pro Quality

If you keep avoiding the RT mode as you do, sure.

And? The implementation was always barebones, even when it was added to the PC version later. Motorsport is the game with more extensive RT effects. They could've left it at the performance mode and this would've been a mute discussion.

Thats the point of the conversation. I think is a useless mode and they should put all this effort in the others mode.

And lets not forget this isn't the launch date. The game is already 4 years old.
 
Nothing, I just found out here for the first time that FH5 is on now PS5. I.e Xbox is now even more pointless.

Its not even a mediocre port either. But I guess a PS5 can count as an Xbox
Your post though seemed like it only excites to shit on Xbox consoles though and no offense but I find it unlikely that this is the first time you are hearing about it.

That's gotta be a different TOD right? Or is that with RTGI etc in the pic on the right?
Different time of day for sure. There isn't really a way to sync the game perfectly.
 
As expected, PS5 practically the same as Series X and PS5 pro the best way to play FH5 on consoles moving the quality mode of the base versions to 60fps and native 4K.

GpOV7I9XsAAEtXA.jpg%3Alarge
Performance mode en PRo is DRS 4K (as XSX/PS5 in the same mode) VS 4K native in Quality mode on XSXPS5.

What PRO does do in performance mode (extra vegetation/details apart) is maintain that dynamic resolution close to native 4K for longer time, just like XSX does while PS5 falls a bit behind.
 
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