Klosshufvud
Member
Nvidia's upscaling techniques are just world's apart from whatever the competition is using. This is AMD's greatest failing the past recent years. The gap is so substantial now and how much performance DLSS gives you while delivering a solid image recreation from low resolutions. Makes me wonder what the PC handheld space would look like had we had an Nvidia x64 equivalent to AMD/Intel. To see how much performance one could unlock at say a 20W TDP with DLSS4 set to performance would probably redefine handheld gaming.
With that said, SF6 is a 1080p 60 fps game on PS4 so it is a bit odd that it requires such extensive upscaling on Switch 2.
With that said, SF6 is a 1080p 60 fps game on PS4 so it is a bit odd that it requires such extensive upscaling on Switch 2.