I got 7 Legendaries today in one Rift on T4.
How many souls u get?
I got 7 Legendaries today in one Rift on T4.
RiF is the easiest to level up. So good.
Of those, 4 I kept in my collection. One was a Marauder Glove (bad rolls but keeping it in case I need to test Marauder 4/6 piece bonus), another was a solid Danetta weapon which completes my 2 set, a Physical damage Andariel and 4th was a Unity ring.How many souls u get?
I got suxh a shitty RRoG,New thread = me no longer complaining about lack of RRoG
Rolled cd/dex/7 ias/LOH which rerolled to cc 2nd try.
475 dex
5 cc
7 ias
37 cd
159 phys res.
Time to switch OWE res I guess!
Was about to go to bed when I decided to head on over to teh fields of misery to do some dmg tests with various setups. Out of nowhere, a potion of Kulle-aid drops.
Twas a good day
There's a really simple solution to this: play MP. Seriously, playing with other people makes this game about 5 times more fun if you have a good group. Even a pug with no communication is more fun than solo.losing steam quickly, as well as my sanity. night after night, i run rifts solo, no legs, at all. i gamble at kadala. no legs, at all. why the hell am i still playing? i just don't know...
first day dumping shards onto a witch doctor and i already got a decent mask of jeram, a quetzacotal, a homunculus, a thing of the deep, and some magefists that'll do until i get tasker. not bad.
You're beyond luckyfirst day dumping shards onto a witch doctor and i already got a decent mask of jeram, a quetzacotal, a homunculus, a thing of the deep, and some magefists that'll do until i get tasker. not bad.
Crafted Ashearas yesterday. Haven't tested it much yet but it definitely provides a lot more utility than damage. I dropped 200k sheet dps just to use it but I've been able to make up for it somewhat by switching out my defensive skills for dps ones since the set makes me very tanky.
My character has become very tanky all of a sudden and it's a struggle to find more dps because I am stuck with the Tal and Ashearas set. Right now, I really need a Tal chest to drop so I can replace my Tal belt with the level 70 WH that I have in my stash.
http://us.battle.net/d3/en/profile/ElyrionX-6495/hero/2106605
If anyone has any suggestions, I'd be happy to hear them.
Just how many shards did you dump?
Been dumping shards for days now and got nothing. Damn you Kadala!
first day dumping shards onto a witch doctor and i already got a decent mask of jeram, a quetzacotal, a homunculus, a thing of the deep, and some magefists that'll do until i get tasker. not bad.
Think this is worth making a FotH build with? I could reroll Area Damage for Strength, but the other rolls are pretty bad...
I'm looking for Mask of Jarem for weeks... Lucky youfirst day dumping shards onto a witch doctor and i already got a decent mask of jeram, a quetzacotal, a homunculus, a thing of the deep, and some magefists that'll do until i get tasker. not bad.
I'm looking for Mask of Jarem for weeks... Lucky you
Do you just wait in town for this? My concern is that a lvl30DH would get smashed in 1hit
CA without cindercoat?Coming along. I think I'm looking for belts and gloves from Kadala. Witching hour maybe. Magefist. All the usuals.
Are you serious? I had to dump 1500 shards just to get a shit magefist.
So envious!
Drop Glass cannon and prodigy. Sub in Arcane Dynamo and Unwavering Will. You are using Arcane Torrent:Cascade, which is a wonderful skill, but it is channeled. As soon as you stand still for 1.5 seconds you will get a damned solid dmg/toughness boost. Arcane Dynamo was recently fixed, you can get five stacks, and channel till you are out of AP. ALL of the channel will be increased by 60%. If you prefer drop Blur and keep GC, just not sure how tanky you are. I'm assuming you really like Elemental Exposure.
Basically your passives should be either: Blur, Arcane Dynamo, Unwavering Will, Elemental Exposure. Or: Glass Cannon, Arcane Dynamo, Unwavering Will, Elemental Exposure.
Get rid of the obscene amount of Vit you have. Roll off Vit from neck for +element dmg, Belt either switch to the WH or roll off Vit for +MM dmg.
Boots, roll of the Meteor for Torrent dmg.
Mirrorball, roll off the CDR for ApoC to make up for the loss of prodigy.
Vyrs Chest, roll off the Hydra to either skill dmg or AR/Armor
Opting for DMG instead of attack speed. I hope it pays off when the patch hits. I'm not really sure how weapon DPS is calculated. I tried to arrive at this DPS number with maths but couldn't.
God, Royal Flawless gems are so expensive. I don't know how some of you were managing to enchant on a regular basis when you had to use them. I'm currently working on getting RF Topazes for my pants and chest armor.
I tried Arcane Dynamo but it just doesn't fit my playstyle. One of the most important part of this build is the Black Hole + Strongarm Bracers + AT Cascade combo. It deals a lot of damage to huge packs of enemies really fast and Black Hole is always the opening spell which means that I don't get the benefit of the AD damage on AT.
what damage percentage were you before you rerolled it? post patch you'll get a nice dps increase but if you rerolled from 8 to 9 you'd have been better off aiming for 1300 black damage.
God, Royal Flawless gems are so expensive. I don't know how some of you were managing to enchant on a regular basis when you had to use them. I'm currently working on getting RF Topazes for my pants and chest armor.
God, Royal Flawless gems are so expensive. I don't know how some of you were managing to enchant on a regular basis when you had to use them. I'm currently working on getting RF Topazes for my pants and chest armor.
Most likely. Not sure if Cache changes are being addressed. Kadala changes are for sure.So is there a patch today and is it 2.0.5? With the couple rad bounty/shard changes?
I use disintegrate with BH, but I also use AD. To get the effect, just get 4 stacks, throw BH, use MM, then channel. The stacks don't reset until you hit 5, so you just have to time it correctly.
Interesting. Didn't think about this. Thanks for the tip.
It started at 7%. I'll get it to 10% eventually. I just ran out of gold. 3% more base dmg is roughly the same as 40 more elemental dmg (if I understand it correctly). And when it's applied to the elemental dmg after the patch, it should be an even bigger increase.
I feel your pain. It's especially brutal when you need the same gems for armor and weapons. Luckily I started out as a wizard so I stockpiled a ton of emeralds. Currently using 8....
http://us.battle.net/d3/en/profile/jim2point0-1220/hero/42736492
Mine is +1038-1285 damage @ +8%dmg which comes out to 2732dps. You should be around there as well once the fix is in.
Sounds pretty damn good to me
I think the biggest challenge is going to be working in 3 pieces of marauder now. Chest armor and gloves are pretty much used up by Cinder and Magefists. That leaves pants, boots, and shoulders. I'd lose my Nat Boots though, and all the set bonuses from that (which are too good to lose). So the only other option is to get Nat's Ring. But that would replace my SoJ.
Going to be difficult.