The thing with crusader is, even if it's the weakest class baseline, it's probably the closest they got to succeeding with endgame legendary and set itemization of all of the classes. The reason I kept playing mine, despite it feeling far less efficient than the others, is that the potential for any one drop to drastically change your playstyle and move you forward just feels way higher on crusader, whether that drop is a BoP, Max, Jekangboard, Fate of the Fell, set piece, Darklight, Gyrfalcon's Foote, Akarat's Awakening, etc. I think this is one of those instances were the correct move is not to nerf the class, but buff others- and, specifically, the sets of other classes. Monk and Wizard sets are pathetic compared to Akkhan's, and, even if they weren't, something like Firebird or the thunder set for monks encourage playstyles fully enabled by other gear, whereas Akkhans both enables an entirely new subset of builds and can even work alongside an elemental side spec from your bracers/ring/ammy/shield/weap. I still think the crusader class itself needs buffs (and, specifically, a look at mobility and heavenly str) but I'm actually pretty happy with where the class' items are, generic issues with legs aside. (I'd love to see more legs for non-fire elements and, to lesser extent, non-light, but that's a class wide issue, not a Crusader one.)