So what's everyone going to roll for season 4? I was planning on going Barb again because I'm lazy and wanna spin-to-win but DH is looking good too with Yang's Recurve but it looks like so much more work to play.
Here's a video of the zDPS regen monk in action: https://www.youtube.com/watch?v=xnIj7rCJero
Build guide: http://www.diablofans.com/builds/57533-quin69-gr74-healing-monk-group-only
HOTA barb is looking pretty solid for DPS there too. Might go for that instead of Uliana monk. Still haven't settled on my main DPS class.
Other build guides: https://www.reddit.com/r/Diablo/comments/3ih0hn/deadsets_guides_to_23/
I'll just copy it here since this is a really good overview.
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Deadset's build guides:
BARBARIAN
Whirlwind BulKathos
The heir of the top performer in S3, this guide is more evolutionary than anything else, properly reflecting the power spike from Kanais Cube and Bane of the Stricken. The recommendations reflect the newfound power of Area Damage, so intricacies can still be found but to put it simply: if a better, meaner Whirlwind build is what youre after, this is it.
Rend Immortal King
In 2.2, Rend was often maligned as a tacked on oddity in Wrath of the Wastes, but by implementing the reworked Immortal King and dipping your toe into the WotW bonuses, a true Rend playstyle is allowed to emerge in Patch 2.3. Bloodbaths, AoEs and spreading DoTs are the name of the game for this build.
Hammer of the Ancients Immortal King
A vanilla favorite, Hammer of the Ancients was long regarded as a beginner skill in Reaper of Souls. With the flexible goodness of the Immortal King set and tailored legendaries like Fury of the Ancients, Bracers of the First Men and Gavel of Judgment, Hammer of the Ancients propels to the endgame and proves Barbarians are not just one trick AoE ponies.
CRUSADER
Blessed Hammer Seeker of the Light
Tugging at some nice Diablo 2 nostalgia, the Hammerdin playstyle returns through the Seeker of the Light set. If youre a fan of screen-filling projectiles, mid-range fighting and the general mage knight feel, this build might be right up your alley.
DEMON HUNTER
Multishot Unhallowed Essence
You can tell John Yang is a DH main not only by the name of the new bow, but its OP affixes as well almost singlehandedly carrying the Multishot build into endgame viability. If you enjoyed the speedfarm playstyle in 2.2 and wanted it to work for progression, or youd simply like a traditional ranged spray-and-pray, look into this.
Natalya Rain of Vengeance
A lightning variant emerged during the 2.3 PTR, and many liked and adopted it for the convenience of the huge AoE. If you ever wanted to play a tankier Demon Hunter that can take a hit and punish back, now is the best time to try the Natalya set Hatred management is easier than ever.
MONK
Ulianas Strategem Seven-Sided Strike
One of the coolest looking builds in 2.3, and surprisingly intricate with its critless setup, Uliana can easily win you over but you have to invest time in Season 4! Hinging on the power of Lions Claw, this explosions-heavy build finally brings Seven-Sided Strike into viable territory.
Shenlongs Crippling Wave
Simplicity can be devastatingly effective, as proven by this generator-only build. With its powers elevated sky-high, Crippling Wave will pummel your foes as you balance the Spirit generation-dumping mechanic of the reworked Shenlongs fist weapons.
WITCH DOCTOR
Carnevil DoD Zunimassa
One of the biggest beneficiaries of Kanais Cube, Carnevil Witch Doctors are well on their way to show what the class is capable of. If summons, devastating poison damage and easier pet management sound like your thing, take a look at one of the top performers in the PTR.
Acid Cloud Helltooth
Helltooth is a thorn in the Witch Doctor loot table no more, as this top-to-bottom rework now adds an endgame playstyle Witch Doctors sorely needed. If you ever wanted to whittle down your foes with crippling DoTs and watch them corrode as they try to approach you, look no further.
WIZARD
Archon Vyr
Another D3 classic, the Archon makes a mean return with the rework to the underdeveloped Vyr set. With a unique power up unleash repeat playstyle, the new Archon Wizard brings melee-range destruction to a new level. If spellcasting right into the thick of the fight seems unthinkable for your squishy Wizard, this is the build that will make you reconsider
Use Simplicity's strength with the 2+% heal per hit perk, Spirit Guards, String of Ears, CDR for Epiphany and then a bunch of Life on Hit along with a Cyclone Strike that freezes the opponent. Then you need Ancient Parthan Defenders in the Cube. Beyond that Mantra of Retribution - Agility rune and Dashing Strike - Cold rune for maximum dodge.What would you guys run for a monk generator build in a 4-man group. Basically I have a group of guys I play with at lunch but we don't really try and synergize our builds together. We just like having fun running as high GR as we can but don't take it too seriously.
But without Unity how do I make a generator build that can survive?
I can't believe I didn't save a Furnace to melt with my cube. Damn.
What would you guys run for a monk generator build in a 4-man group. Basically I have a group of guys I play with at lunch but we don't really try and synergize our builds together. We just like having fun running as high GR as we can but don't take it too seriously.
But without Unity how do I make a generator build that can survive?
I have a shitty furnace I saved thankfully
Not sure what I want to run for season. I've ran monk so many times. I've played WD and DH fairly extensively. Wiz I tinkered around a bit. The only classes I really haven't ran are the STR ones. The only character I don't have to 70 is a barb.
Not sure what I want to do.
Seismic slam barb would be pretty fun. Just trying to find out how it stacks up against HOTA for damage. They were pretty close in PTR, but more people are talking about HOTA lately.
whats the maximum amount of "dmg from all sources" you can get on a WD, and also "enemy does % less dmg"?
off the top of my head:
buff:
haunt with poison rune 20%
necrosis from new 2p helltooth 20%
piranhas 15%
dogs with cold rune 15%
hex 30% but bosses cant be hexed so I guess it doesnt count
debuff
bad medicine 25%
wall of death 15%
am I missing some? still want to try a silly buffbot build for coop
BBV has a flat increase doesn't it?
whats the maximum amount of "dmg from all sources" you can get on a WD, and also "enemy does % less dmg"?
Also strongarms, poison gem: http://us.battle.net/d3/en/forum/topic/18704971463
By the way, for anyone planning to get Leoric's Crown when leveling, it doesn't drop before level 20 now (previously 18)
https://www.reddit.com/r/Diablo/comments/3inlfz/psa_leoric_crown_from_story_mode_s4_lvl_20_req/
Can I please get a re-invite to the NA clan??
w4ttsup#1736
Thanks!!
You should probably look towards acquiring the Kanai's Cube then fill it with appropriate Legendaries to the class. Then hunt for the 6 piece set for Wizards (Tal Rashas, Delsere's Magnum Opus and the Vyr's 6 piece + Chantodo's set) plus a few Legendaries. You should also do some do some Greater Rifts to acquire the Legendary gems to put in your rings and amulets (which means that you want all rings and amulets to have sockets in them). And do some bounties to collect crafting mats for the Kanai's cube as you can do stuff like transform a Rare item into a Legendary type (so you can convert a bow into a Kridershot).I'm coming back to the game after not playing since the launch of Reaper. I have a level 70 Wizard with no decent gear so I'm a little confused by what exactly should I be doing and what build should I be using?
I just got the cube, how do you use this thing?
Ah yes.
Well this is coming from a guy who couldn't even find the map to get the cube, even after talking to deep voice guy. Had to join a friend's game.
Map? I just ran around till I found it. Are you talking about the waypoint?
If you're talking about removing the legendary effects it destroys the item and adds the effect to a list from which all your characters can use it
You can use a weapon effect, a gear effect and a jewelry effect.
Is there any benefit to farming bounties for mats at higher levels? Or would it be just as well to do them at a lower difficulty (T4-6) to get them done quicker?
IS that power re-usable or one time if you put it on something else? You can choose recipes right? Cause I got some items and transmute popped up.
Is there any benefit to farming bounties for mats at higher levels? Or would it be just as well to do them at a lower difficulty (T4-6) to get them done quicker?
So I'm going to try the Seasons thing out for the very first time starting with this new one. If I understand correctly, the character you create is only tied to the current season? The items and stats you collect don't affect the "regular" game at all, right?
At the end of the season, your items will be useable in the normal game though? What about your character? He/she just disappears?
In the season, do you just play through the same content as a normal game?
Yeah the item/stats you collect don't affect the regular game.So I'm going to try the Seasons thing out for the very first time starting with this new one. If I understand correctly, the character you create is only tied to the current season? The items and stats you collect don't affect the "regular" game at all, right?
At the end of the season, your items will be useable in the normal game though? What about your character? He/she just disappears?
In the season, do you just play through the same content as a normal game?
Season works just like normal/hardcore stuff does with regards to stash/paragon/craftsmen and other things.So I'm going to try the Seasons thing out for the very first time starting with this new one. If I understand correctly, the character you create is only tied to the current season? The items and stats you collect don't affect the "regular" game at all, right?
At the end of the season, your items will be useable in the normal game though? What about your character? He/she just disappears?
In the season, do you just play through the same content as a normal game?
what time does the season start? Also, I appear to have bbeen booted from the gaf clan ;_;
.Season 4 begins August 28 at 5 p.m. PDT in North America, 5 p.m. CEST in Europe, and 5 p.m. KST in Asia.
Kanai's Cube is a really slow way to help manage and minimize my newly full non-season inventory. Kudos Blizzard.
The cube doesn't really help manage inventories. There's still going to be a ton of items you need in case you need different attributes like CDR for specific builds.
yep. it even make your inventory more clutter since you're going to keep legs until you have the mats to extract them.
Quick question about act-specific mats: Do they only drop at level 70?
That HotA build is nuts.