On that subject, I'm really digging the element- and skill-specific damage bonuses, as they're making me consider skills and builds I would've otherwise ignored.
Long story, short, after getting an artifact in the mail, I've gone from having a random collection of spells that sounded useful to having an 8% Arcane damage boost, a 27% Shock Pulse damage boost, and a 12% Hydra damage boost. Oh, and to top it all off, the wand I got in the mail gives me the ability to summon a second Hydra, and gives all of my attacks a 20% chance to turn in to a 10-yd AoE for 12% of its normal damage.
So now I'm built with Shock Pulse: Power Affinity, Disintegrate: Volatility, Hydra: Arcane Hydra, Archon: Teleport, Magic Weapon: Force Weapon, and Arcane Torrent: Disruption, sporting Glass Cannon, Prodigy, and Temporal Flux as my passives.
This is particularly sweet since TF means anything hit with Arcane is slowed 80% for 2s, and the Hydras shoot balls of Arcane that burst in a 10-yd radius! Talk about crowd control!! ^^ Plus, my wand gives all of my attacks a chance to AoE, adding to CC. So I walk in and drop a Hydra, soften things up with a dose of Torrent, then erase anything that's left with Disintegrate. All with an across-the-board 8% damage bonus and 80% slow effect, and even more damage for the Hydras. If things get hairy, I can drop a second Hydra to help mop up, and if I ever run low on juice, holding X not only destroys everything around me with a 27% damage bonus at no cost, I recover an extra 7 AP per hit while doing so.
I'm kicking all kinds of ass now, and in slow motion! lol