No problem. I'm glad you found it useful.
I thought of another good example of the synergy it provides with regard to AP management. Channeling attacks basically take your regular attack, and divide it up in to chunks 1/60th of a second long. So at Attack Speed 1.0, a normal attack would take a full second to perform, do the listed damage, and consume the listed AP. With channeling, you aren't obligated to perform the full attack. If you hold the button for 0.5s, you'll only do 50% of the listed damage, but you also only consume half of the listed AP. A 0.3s burst only uses 30% AP.
So, AP management. Let's assume I got caught with my pants down, and I've got a fresh crowd rushing me with a measly 3 AP in my pool. That's completely useless, right? Can't cast shit with that, can you? Well, I can cast 1/6th of a Disintegrate "attack" with it. It only lasts 167ms and does a trivial 85% of my base weapon damage,
but it's more than enough to proc the TF and Intensify effects.
That gives me plenty of time to backstep away from them, and once I've leapt to safety, I can lay in to them with my Shock Pulse, continuing to pin them in place while feeding on their insolence to recover my full strength.
Muahahaha! (∩`-´ )⊃━ ☆゚.*・。゚