Can someone briefly fill me in on changes since week 3 of Diablo III on PC (May 2012)? I am used to the entire Normal, Nightmare, Hell, and Inferno (broken) for difficulties. No enemies scaled, back then. I understand how the difficulty levels work now, but I don't understand how the enemies scale (from level 1 through 70 and then beyond). Do the enemies just keep getting stronger with level (ending with paragon)? If so, wouldn't the game be one big arms race through to level 70, where you must keep appropriately equipped to handle any given difficulty.
In reference, I played a lot of Diablo II, and the end game was finding the incredibly rare high-end loot (mainly unique items and loot). Interesting loot in that game seemed more skill increase or attack increase driven. In this game, it seems to be mostly stat driven (like Torchlight II is, which I don't mind). What are the end game priorities, other then leveling through paragon levels? Is there a point where you will max stats in paragon (I know it says magic level caps at level 100% = level 100 paragon?). What is the purpose of going beyond level 100 paragon? To handle Torment VI easier? Or will Torment VI always stay difficult? Does loot get better with higher difficulties, or only gold and experience?
Thanks
this is tough. The game is too different and there have been various metas since then that don't apply to this version that much at all. Even the live version of the pc has a different meta than console version though the PTR 2.1 is basically the same in terms of skills, stats and legendaries. Without direct questions I can't really write about things without becoming incoherent. To say the least the Auction House is gone, trading has been nerfed, you have the crusader class, legendaries are useful and drop like crazy, nephalem glory is much different.
You guys don't have greater rifts so we really can't factor that in yet. Greater Rifts will be the most difficult and they scale as you earn the higher ones. So there is a permanent challenge that most of us will likely never max out especially if you play multiple characters.
To explain scaling I will talk about power leveling. Say I'm 70 but my friend is just starting out at level 1, the console also balances this issue out more than pc from what I know. I could have you host a T6 game and basically power level you insanely fast cause it super easy for me while the monsters would be a challenge for you. But by the time my friend would reach about the 60s especially 65 that end game factor you mentioned will start catching up greatly and even I will have start dealing with that difficulty factor. Greater Rifts the difficulty scales even more and the greater rifts go to 100 so there is plenty of challenge if you want it. Getting to 70 is nothing with a little bit of cheese and effort. before blizzard nerfed xp in the pc version you could easily get there in minutes now it's a few hours doing what I mentioned.
Post 70 the game still scales and here is estimated difficulty chart to give you an idea of things. Paragon is where the leveling comes in and I'm about to hit 500 which at that point it becomes that much harder to gain levels. You need about 800 paragons to fill in most of the points then it's the two stats that I mentioned. Getting your first 200 and even 400 is pretty easy with a little bit of time here and there.
Most people I know end game want really good set pieces or setups which vary class to class. You still need set bonsus stats and good items rolls are great but without set pieces you aren't going to be doing T4 and beyond all that easily or at all. I got away with getting to about T2 on good rares and legendaries. After that your stats on items, paragon, and having those best in slot items really matter. Most players have not experienced the legendary gems which some are totally op in my experience but it seems that's blizzard intent.
There is lot pc players and consoles players still don't have but I feel blizzard is taking this game in much better direction than launch, and pre console launch. Since ROS they have done a lot changes sans the monk or wizard nerfs to keep players engaged or having fun.