Digital Foundry: Destiny Beta XB1 analysis and PS4 comparison

Isn't the new CoD aiming for parity too?
Now Destiny, i can see a trend inside Activision.

When the biggest ip, the biggest new ip, the biggest publisher go this way i feel authorized to be cynic.
It's not my fault.
 
Completely disgusted that a developer chose to make their game the same on each platform it is releasing on, I mean that is just appalling behavior, how dare they?

Fuck you Bungie, No buy, maybe used or something, then I'll resell.

/s
 
To the people bitter about parity or claiming Bungie is gimping the PS4 version, do you guys realize that this is a business and resources aren't infinite?

Who cares? Most people are just bugged because the xbox one in that case is holding the other version back. And if they feel so, they are free to say it here imo.

Why gimp one version while maxing out the other? If they have limited resources I wouldn't max out one version while leaving much overhead on the other version. If they go for full parity, I'd be disappointed.
 

Those people are just as annoying :).

The PS4 is always going to get some better performing games, it's simply more powerful. It also offers Bungie the power to ensure their vision of a 24/7 locked 30fps that the X1 may hiccup on.

The PC is always going to get some better looking and performing games, it's potentially more powerful.

Despite this, it's absolutely ridiculous to expect every single company in the world to push their games specifically for one system. Especially if they're releasing across 3, 4, or 5 platforms. I'd say that is asking a lot.

If it's JUST a X1/PS4 release I would probably expect an edge to the PS4. If it's a PS4 exclusive I expect an all out effort to create something amazing.

This isn't the case with this game, yet it's beautiful to look at (the art and those sky-boxes). And again, repeating myself, it was originally only hitting 900p. Hopefully 1080p doesn't bring it down.
 
Still amazed with some peoples perception that the PS4 is a super high end gaming PC and the XB1 is on the level of the Wii U.

Quote those people....


Or the XB1 can do more than people give it credit for in the right hands?

So you're saying all the differences in games so far have been from incompetent devs then? There is a physical hardware difference for a reason. Look at the PS3 vs X360 version. There are differences there which could be put towards bungie's lack of experience with the PS3 and the X360 having a better GPU. There is res and shadow differences.

ib1ch7EUj4KxdZ.gif


Here as in gaf, go to the beta thread or the 360/one impression thread

Really please show some of these quotes because I have seen the opposite so far. Where in this thread is there the following - http://www.neogaf.com/forum/showthread.php?t=860065
 
I'm sure if you're $500 dollar GPU was forced to run Destiny only at console settings, you'd be pretty upset.
We do it all the time :D Like the Watch Dogs secret settings outrage, when we angrily suspected the PC version was toned down from E3 version for console parity.
 
Graphics aren't really impressive to me unfortunately on the ps4-bone.
It wouldn't bother me playing this on my PS3 if I liked the game.
 
No offense to the quoted poster but I wonder if anyone else is getting sick of the sub-tone (or overt criticism) of the devs.

In developing a multi-platform title what is the business justification for pushing what amounts to "polishing" on one platform over another?

If there's a performance difference (as there appears to be at the moment according to DF) then I'm interested to hear and read about it and the devs should address it as best they can as I sure they are trying.

But trying for 10 petals on the flowers of the PS4 version instead of 5 on the XBO version is a waste of time.

What was the business justification between SNES/Genesis multiplatforms? PS1/N64 multiplatforms? PS2/XBOX/GC multiplatforms?

Seems kinda crazy that only now we need business cases for things that have been happening for something like 20-30 years.
 
But to know how a game will perform? There's a ton of factors. Imagine late game Destiny with a huge amount of endgame enemies on screen at once, possibly on a larger scale arena. It's a safe bet the PS4 version will maintain a performance advantaged in scenarios like this anyway, and it could also be something that made the FPS fluctuate like crazy at 60. Or it could be something engine related.
Don't get me wrong, I don't expect Destiny to run at 60fps.
But the latest IGN interview suggests that it's full parity.
So right now, it's a big BS practice.
Well, let us wait and see. There is enough time for me to re-order it again ;) (maybe)
 
We do it all the time :D Like the Watch Dogs secret settings outrage, when we angrily suspected the PC version was toned down from E3 version for console parity.

Was the PC version forced to run at 1080/30 with console AA level and effects? Because otherwise, it's not parity. Gwtting held behind? Sure. But it's not getting parity forced on it
 
You can always achieve more through software optimization than you can by throwing more hardware at it. That's how software development works. I don't believe that crap about Bungie holding back the PS4 version. They simply haven't spent as much time optimizing as they have on the XB1 (with the help of Microsoft engineers).

Would bungie be able to get more out of the PS4 software through optimization? Of course. You can ALWAYS optimize more. But it seems they decided to spend their time optimizing the XB1 version as much as possible to achieve 1080p instead. That's how I see it from a programmer perspective.
 
And you people doubted that Microsoft had some of the smartest graphics programmers in the world. They would never give up 30%+!
 
honestly, the smart thing for Bungie to do is keep MS happy at launch with almost parity, and sneak in some PS4 polish as the game updates over time.
 
We do it all the time :D Like the Watch Dogs secret settings outrage, when we angrily suspected the PC version was toned down from E3 version for console parity.

The difference is, PC is an open platform so people can fix games like Dark Souls that run at lower res. Granted Watch_Dogs is an Ubisoft release so stupid UPlay gets in the way but you get my drift.
 
What was the business justification between SNES/Genesis multiplatforms? PS1/N64 multiplatforms? PS2/XBOX/GC multiplatforms?

Seems kinda crazy that only now we need business cases for things that have been happening for something like 20-30 years.


Back in the day, I'm pretty sure totally different developers did different versions of the games, development teams were tiny.
 
Gamers on the Internet have put high value on the resolution of games, Bungie has made the decision to pander to them at the potential cost of other graphical effects.

This. This whole generation so far has sent devs to prioritize pixel counts over how the game looks and performs.
 
What do you mean?

Bungie has experience with the XB1 architecture as it is similar to the 360 with the ESRAM setup. Bungie stated that MS parachuted a team in to show them how to effectively use the architecture of the XB1 right after the June SDK. I would think Bungie's familiarity with this type of setup would allow them to take advantage of the 10% more than other developers.
 
...Would bungie be able to get more out of the PS4 software through optimization? Of course. You can ALWAYS optimize more. But it seems they decided to optimize the XB1 version as much as possible to achieve 1080p instead. That's how I see it from a programmer perspective.


Question is "why"?

Ps4 users do not deserve their game to be the best thing they can achive on ps4 hardware too?

Their money is less valuable?
 
I'm sure if you're $500 dollar GPU was forced to run Destiny only at console settings, you'd be pretty upset. Not really comparable, but still.

Lots of people have been doing this since X360 and PS3 came out

You're missing their entire point. .

No, you're missing my point. I expect this talk in this thread, but people seem to take "parity" as if it means both were the same from the start and there is zero difference in any way, shape, or form. The Beta is 900p folks...<---read that again.

There was NO PARITY with what Bungie was planning to release. The PS4 version was performing at a higher resolution.

With Microsoft's help they managed (without causing performance issues??) to get to 1080p.

The PS4 version should, and most likely will, run at a cleaner and MUCH more stable framerate. (I'd expect drops on the X1 where there are NONE on the PS4) It makes complete sense that Bungie wanted a very smooth 30fps without problems or fluctuations. The PS4 offers a massive amount of headroom and will most likely always offer the most stable experience.
 
I downloaded and played both one after the other and couldn't tell the difference. Didn't even notice the HUD difference.

I want to look for it now.
 
Bungie has experience with the XB1 architecture as it is similar to the 360 with the ESRAM setup. Bungie stated that MS parachuted a team in to show them how to effectively use the architecture of the XB1 right after the June SDK. I would think Bungie's familiarity with this type of setup would allow them to take advantage of the 10% more than other developers.

It's not about reaching 1080p for xone, but that there is really no reason for both version looking the same. ;)
 
closing the gap on a PS4 system has yet to hit it's full potential.

I have both and played the beta on both and they're both great looking and playing.

I'm a gameplay over graphics sort of guy anyway.

I will be buying on both systems so I can play with all my friends.

I just think that saying that it's catching up, when realistically at this stage we should see both consoles on a par.

there have been some really suspect choices in hardware by Microsoft, essentially them doing a 180 on the always online part is going to cause it to struggle, as essentially no developer in a single player campaign can take advantage of the microsoft servers to free up gpu so they can make games look better.
"Realistically" the Xbone is clearly weaker than the PS4.
I'm sure that some people would love "hardware parity" (even though they have only one of these two systems ;) )
But again, no: One console is weaker and one is stronger.
Of course some people can repeat the "they're on par" stuff over and over again. It won't make it any truer.
 
Them IGN compressed pics lol.

I actually prefer the XB1 HUD not due to being flat but the angled design on the PS4 version looks a little blurry/overlapped on the icons, weapon templates and other areas. You can see in the pic below.

jzefwj.jpg
 
There's nothing about the XB1 components that say it cant run a modern game at 1080p at 30fps

No one is saying that it can't run games at 1080p 30fps, plus, resolution and framerate aren't the only things to take into consideration. 1080p 30fps with ultra effects vs 1080p 30fps with low effects are still both 1080p 30fps. It's not a static term.

Its like when some people say "the new console can't handle 1080p 60fps", that doesn't make sense because if you turn down/off enough graphical settings, any game could run at 1080p 60fps on the new consoles. I think what some people are hoping for is that the two current-gen versions of Destiny don't run at parity in terms of graphical effects, not in terms of res and framerate, because res and framerate aren't the only things that factor into parity. For example: the PS4 version should have a few little extras graphical touches, such as slightly better AA, or slightly better LOD due to it being the more powerful console. Yet both versions would still be 1080p 30fps games.

I don't want to act like an entitled brat gamer, but devs should get the most out of each machine individually. Gamers on PS4 shouldn't have their games gimped just because the other console isn't as powerful as theirs.
 
So there's all this talk about xb1 holding the game back but what about the fact it's a cross gen title that has to work for 360/ps3?
 
Mind pointing me to someone who actually thinks that? Trying to downplay the obvious hardware differences with such an extreme example (that no one actually believes) is crazy man.

The fact is, the PS4 is stronger, and not in some insignificant matter. Being at full parity means that Bungie held back the PS4 version to maintain the parity. Or perhaps it means something else, but what could that be? The only way to achieve parity is by gimping one for the lowest common denominator. It's not a conspiracy theory.

Going by your posting history....you!!!!
 
As an Xbox One guy, I hope the bump to 1080p doesn't sacrifice the smooth framerate. I've been loving the performance of the beta.
 
Question is "why"?

Ps4 users do not deserve their game to be the best thing they can achive on ps4 hardware too?

Their money is less valuable?

I believe money was spent on making content for the game and a lot of it is PS4 only. Can't get more non-parity than that.
 
Those people are just as annoying :).

The PS4 is always going to get some better performing games, it's simply more powerful.

The PC is always going to get some better looking and performing games, it's potentially more powerful.

Despite this, it's absolutely ridiculous to expect every single company in the world to push their games specifically for one system. Especially if they're releasing across 3, 4, or 5 platforms. I'd say that is asking a lot.

If it's JUST a X1/PS4 release I would probably expect an edge to the PS4. If it's a PS4 exclusive I expect an all out effort to create something amazing.

This isn't the case with this game, yet it's beautiful to look at (the art and those sky-boxes). And again, repeating myself, it was originally only hitting 900p. Hopefully 1080p doesn't bring it down.

I have no particular stance on the Destiny XB1 vs PS4 performance issue at the moment.
Since there are neither evidence (ex: watchdogs) nor dev statements (ex: Evolve) to indicate any side is correct. That being said, I find all these assertions about "limited business resources" or "dev burden" to be equally pointless.

Someone could easily say "incompetent devs" and this whole conversation will still lead to nowhere.
 
As an Xbox One guy, I hope the bump to 1080p doesn't sacrifice the smooth framerate. I've been loving the performance of the beta.

They've been pretty adamant about the game running at 30 on every console. Hell, if they did it on the last gen consoles, I don't see the next gen one not doing it either.
 
Funny how some people here we're talking about how "terrible" the beta looked on the xbox one compared to ps4

Who exactly said that? In fact, I recall the opposite from one user:

It feels so smooth on X1. Played PS4 up to yesterday and this feels smoother.

I hope making it 1080p does not ruin this.

Also.. playing with X1 controller.. just feels right. The rumble effects are so much more nuanced in the controller and trigger too.

franco-so-good.gif

http://www.neogaf.com/forum/showpost.php?p=122234176&postcount=6908
 
I believe money was spent on making content for the game and a lot of it is PS4 only. Can't get more non-parity than that.

That has what to do with technical analysis? Even if we get around the irrelevance of your post, what game has actually had platform specific missions that were actually good?

Going by your posting history....you!!!!

Is your avatar some sort of nuanced satire at the XB1? I just ask with all of that horrible artifacting. Also you probably should show a post if you're claiming someone is saying something. I could say that you like cow's milk but you may be a vegan and immediately start shooting laser beams out of your eyes at me.
 
Bungie has experience with the XB1 architecture as it is similar to the 360 with the ESRAM setup. Bungie stated that MS parachuted a team in to show them how to effectively use the architecture of the XB1 right after the June SDK. I would think Bungie's familiarity with this type of setup would allow them to take advantage of the 10% more than other developers.

Sorry, but 10% more GPU alone (11.11% actually) is not enough to increase resolution from 900p to 1080p no matter who's the developer.
 
So Xbone is catching up?

It's actually is in a way. According to Digital Foundry sources, the GPU drivers genuinely sucked early on, and were part of the earlier port problems. Then you've got the 10% of the GPU being unlocked from Kinect resources, which developers can now use how they like.

Those two things mean the gap has actually closed somewhat. Of course a substantial hardware difference still exists, but these improvements to the XB1 SDK should make ports a little closer than they were at launch. In other words, 720p vs 1080p differences shouldn't be a thing anymore. 900p vs 1080p differences do seem likely going forward, at least for games that target 60fps.
 
Them IGN compressed pics lol.

I actually prefer the XB1 HUD not due to being flat but the angled design on the PS4 version looks a little blurry/overlapped on the icons, weapon templates and other areas. You can see in the pic below.

jzefwj.jpg

That's actually on purpose, as an aesthetic choice they have implemented chromatic aberration. You can see in the shadow of the tree in the xbox image, the slight red outline, it's just not applied to the HUD on xbox.
 
Them IGN compressed pics lol.

I actually prefer the XB1 HUD not due to being flat but the angled design on the PS4 version looks a little blurry/overlapped on the icons, weapon templates and other areas. You can see in the pic below.

jzefwj.jpg

This is called chromatic aberration and this effect is not implemented on xbone.
 
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