biglittleps
Member
No, 1080p on PS4 and 900p on Xbox One is not parity. The assets planned for PS4 and XBO were gauged to run 1080p vs 900p, meaning that they were pushing each platform to their respective limit given the current drivers, budget and time constraint. Had the game launched at 1080p vs 900p, no one would be complaining right now.
MS releasing a new SDK with driver optimizations, allowing the use of resources originally reserved for Kinect, plus the help from MS engineers, have helped catapult what was originally going to be a 900p game, to a 1080p. This has nothing to do with the PS4 and by no means indicates that they weren't already doing their best on that hardaware, as is with any previous 1080p vs 900p Xbone game that didn't get the luxury of a new SDK, and resources to make these changes.
Also, we know the PS4 is more powerful, but we know the kind of impact updated drivers can make, and even though Sony could do some optimizing of their own, no such announcement has been made, therefore leads me to think that as of right now, the XBO has more mature drivers that take XBO one closer to its theoretical limit, while the PS4 may still be further away.
Taking the chart posted earlier, it would look something like this:
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Microsoft doing SDK announcements because they have less powerful hardware and everybody complaining about the resolution on Xbox one. Sony don't have to do anything as their games are reaching 1080p mostly. PS4 has 30-40% more GPU power and if Destiny is similar between PS4 and Xbox one then we can clearly say its parity and PS4 is not being used to its potential. And many developers already said PS4 tools are very good and being updated by ICE team in stealth without PR.