Digital Foundry: Destiny Beta XB1 analysis and PS4 comparison

No, 1080p on PS4 and 900p on Xbox One is not parity. The assets planned for PS4 and XBO were gauged to run 1080p vs 900p, meaning that they were pushing each platform to their respective limit given the current drivers, budget and time constraint. Had the game launched at 1080p vs 900p, no one would be complaining right now.

MS releasing a new SDK with driver optimizations, allowing the use of resources originally reserved for Kinect, plus the help from MS engineers, have helped catapult what was originally going to be a 900p game, to a 1080p. This has nothing to do with the PS4 and by no means indicates that they weren't already doing their best on that hardaware, as is with any previous 1080p vs 900p Xbone game that didn't get the luxury of a new SDK, and resources to make these changes.

Also, we know the PS4 is more powerful, but we know the kind of impact updated drivers can make, and even though Sony could do some optimizing of their own, no such announcement has been made, therefore leads me to think that as of right now, the XBO has more mature drivers that take XBO one closer to its theoretical limit, while the PS4 may still be further away.

Taking the chart posted earlier, it would look something like this:

HpKJhrM.jpg

Microsoft doing SDK announcements because they have less powerful hardware and everybody complaining about the resolution on Xbox one. Sony don't have to do anything as their games are reaching 1080p mostly. PS4 has 30-40% more GPU power and if Destiny is similar between PS4 and Xbox one then we can clearly say its parity and PS4 is not being used to its potential. And many developers already said PS4 tools are very good and being updated by ICE team in stealth without PR.
 
No, 1080p on PS4 and 900p on Xbox One is not parity. The assets planned for PS4 and XBO were gauged to run 1080p vs 900p, meaning that they were pushing each platform to their respective limit given the current drivers, budget and time constraint. Had the game launched at 1080p vs 900p, no one would be complaining right now.

MS releasing a new SDK with driver optimizations, allowing the use of resources originally reserved for Kinect, plus the help from MS engineers, have helped catapult what was originally going to be a 900p game, to a 1080p. This has nothing to do with the PS4 and by no means indicates that they weren't already doing their best on that hardaware, as is with any previous 1080p vs 900p Xbone game that didn't get the luxury of a new SDK, and resources to make these changes.

Also, we know the PS4 is more powerful, but we know the kind of impact updated drivers can make, and even though Sony could do some optimizing of their own, no such announcement has been made, therefore leads me to think that as of right now, the XBO has more mature drivers that take XBO one closer to its theoretical limit, while the PS4 may still be further away.

While this scenario is possible, I think its not very likely.

If we agree that in principle PS4 is the machine with more GPU power that is even easier to access (due to the simpler memory layout), then the following somehow must have happened in order for your scenario to hold:

1. The PS4 driver stack must be in such a bad shape that even experienced programmers -like the bungie guys certainly are- are not capable to efficiently make use of it.
2.On the other hand the new X1 SDK update plus MS engineers allows bungie to almost completely utilize the full potential of the system.

Especially 1. sounds is highly unlikely to me. If the final version of the game really looks identical on both systems, I will feel sightly ripped of. I'll still be able to enjoy the game, but that lingering feeling of missed opportunities will remain.

As many have pointed out there are options - like better AA - that Desiny could still benefit from, and that are not to hard to realize given some spare computation power.

My guess is that we will see some small differences in the final version of the game. So this whole discussion is probably not relevant.
 
Microsoft doing SDK announcements because they have less powerful hardware and everybody complaining about the resolution on Xbox one. Sony don't have to do anything as their games are reaching 1080p mostly. PS4 has 30-40% more GPU power and if Destiny is similar between PS4 and Xbox one then we can clearly say its parity and PS4 is not being used to its potential. And many developers already said PS4 tools are very good and being updated by ICE team in stealth without PR.


Or maybe they did an actual SDK update because the drivers were horrible?

PS4 drivers were fine, so early comparison like CoD: MW were a bad example of what to expect of the differences between XB1 and PS4, that's the point of the chart.
 
I've been searching for a while but didn't find a new thread for this, the 360 vs PS3 comparison.

http://www.eurogamer.net/articles/digitalfoundry-2014-vs-destiny-xbox-360-beta

The differences appear quite large to me. Heck, the bump from the PS3 going to the 360 is maybe half as striking (which obviously can't be measured precisely) to me as the jump from the 360 to PS4. The PS3 version has very low res textures everywhere, looking at the walls and such. Less shader effects on things like sun glare too (which would be expected, given RSXs shortcomings).
 
Question.

Who writes the drivers for the AMD hardware in the new consoles?

As a guess it won't be either MS or Sony as neither will have the first idea where to start.

MS or Sony can affect how their os interacts with amd drivers but AMDs engineers will help them with that also
 
I've been searching for a while but didn't find a new thread for this, the 360 vs PS3 comparison.

http://www.eurogamer.net/articles/digitalfoundry-2014-vs-destiny-xbox-360-beta

The differences appear quite large to me. Heck, the bump from the PS3 going to the 360 is maybe half as striking (which obviously can't be measured precisely) to me as the jump from the 360 to PS4. The PS3 version has very low res textures everywhere, looking at the walls and such. Less shader effects on things like sun glare too (which would be expected, given RSXs shortcomings).

I had level 8 characters on both 360 and PS3, and yeah, the 360 version looks WAY better. Like no contest whatsoever. And the controller is a bit tighter and precise.

However, the 360 version suffered from ridiculous framerate issues, while the PS3 version was smooth as butter.

That said, I have more friends on 360 and got better loot drops so I put more hours into the 360 version.
 
I had level 8 characters on both 360 and PS3, and yeah, the 360 version looks WAY better. Like no contest whatsoever. And the controller is a bit tighter and precise.

However, the 360 version suffered from ridiculous framerate issues, while the PS3 version was smooth as butter.

That said, I have more friends on 360 and got better loot drops so I put more hours into the 360 version.

What kind of framerate issues? You mean lowframerates, or inconsistent frame delivery? The digital foundry framerate video looked about the same between them.
 
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