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[Digital Foundry] Mark Cerny: FSR 4 'Re-Implemented' For PS5 Pro - Next-Gen PSSR Coming 2026

Ozriel

M$FT
With this news, I think DS2, which already looks and run beautifully on ps5 base, will look even better and run even better on Ps5 pro. And it looks like 80% chance GTA 6 can run 4k at 60 fps with RT for Ps5 pro soon.

the news says this will come in time for 2026 titles. Not 2025 titles like DS2 and GTA 6.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I blame Mark Cerny for not thinking about system wide libraries. Sony always goes for dev first approach which is very bad IMO. Anything new always requires game updates. 60fps patches would be streamlined if they could force it system wide for example. Same goes for PSSR version updates.

Yeah this is on Cerny. The devs first approach has been great for them since making the PS4 and PS5. But this needs to be something system-wide. Hopefully they change it for the PS6. But the PS5 Pro is their testing ground and that's okay.
 

Radical_3d

Member
Well There It Is Jurassic Park GIF


From Cerny.
Is that good. I’m a little lost about ML.
 

Nonehxc

Member
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Three

Member
Cerny says FSR4 is more advanced and can exceed the crispiness of FSR4. He also hopes to have something similar by next year.

FSR4 is pretty much better than PSSR.
Not these confusing typos again Gaiff! I don't doubt it is newer architecture and likely more efficient but I've not seen what it does better in terms of IQ. Does it do ray reconstruction better for example? I've not seen any comparisons of the two out there really.
 
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viveks86

Member
The article is not about FSR4 on PS5 Pro per-se, but about new PSSR iteration built with FSR4 gains in mind.
If the training recipe, neural network and data sets are shared across PSSR and FSR4, it's mostly a distinction without a difference. It will come down to just hardware specific implementation and branding.
 

yogaflame

Member
That's some excellent news and Project Amethyst is something absolutely good for PC Gamers and Console gamers alike (I own a 7900XTX and a Pro). Glad to hear about this.

Cerny is a great guy, would love to have a chat with him over a coffee or tea
He truly is dedicated with his work and hardworking and does not stop in his research. I'm sure he can give a good seminar and talk if he is invited by companies or schools.
 

Gaiff

SBI’s Resident Gaslighter
Not these confusing typos again Gaiff! I don't doubt it is newer architecture and likely more efficient but I've not seen what it does better in terms of IQ. Does it do ray reconstruction better for example? I've not seen any comparisons of the two out there really.
Sorry about the typo.

You said: I don't even know what differences there are between PSSR and FSR4 but I suspect there isn't much already.

Per Cerny FSR4 is more advanced and and can exceed PSSR in terms of crispiness. He hopes to have achieve something similar by 2026 for PSSR. Clearly, if the lead architect says it's more advanced and can exceed it and is aiming for PSSR to be as good later on, isn't it clear as day FSR4 is better? Those are the differences we're told by Cerny.

What would be interesting to know is in what other ways and by how much.
 
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Mibu no ookami

Demoted Member® Pro™
It ONLY will take Pro 2 years to become good and worth buying.

You never know when to give up. It's already worth buying and is simply going to continue to improve like we tried to explain to you and others.

PSSR isn't a one shot deal and anyone with any understanding of ML or CNNs knew that and that Sony would be forking a lot of FSR4 into PSSR and vice versa.

Multiplatform games are still best played on PS5 Pro and the reality is that's going to be more and more the case during the next 4 years.
 
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Skifi28

Member
It ONLY will take Pro 2 years to become good and worth buying.
That's your take as someone that isn't on console and by your own admission haven't seen PSSR up close. For many of us it already is good and a reason to own a pro that just keep getting better and better. It's like saying that because DLSS4 is a big improvement, everything before it was trash despite being hailed as better than native since 2.x
 
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yogaflame

Member
It ONLY will take Pro 2 years to become good and worth buying.
To be honest Ps5 pro especially with ML AI , it will have growing pains but in just a short while and developers will learn and will get better on how to take advantage of the technology. The good thing about Ps5 pro is it will be future proof. Ps5 pro owners,must not regret there purchase. Even 4 years from now when Ps6 is launch, Ps5 pro will still be a viable option.
 
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Mibu no ookami

Demoted Member® Pro™
Cerny says updated version will be there in 2026 so depending on how soon in 2026 it could be ~2 years after launch and not that far from 2027 PS6 release.

You're assuming no improvements to PSSR between now and then. You're also ignoring that PSSR is still better than what you get on base consoles. Even without PSSR, you're getting better games on Pro than on base.

Also PS6 isn't coming out in 2027, it's coming out in 2028 at the earliest and developments in PSSR over the next 4 years will pay dividends on PS6 not only with new titles but with BC as well.

Edit: Not to mention the PS Handheld that Sony has in development.
 
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Three

Member
You said: I don't even know what differences there are between PSSR and FSR4 but I suspect there isn't much already.

Per Cerny FSR4 is more advanced and and can exceed FSR4 in terms of crispiness. He hopes to have achieve something similar by 2026 for PSSR. Clearly, if the lead architect says it's more advanced and can exceed it and is aiming for PSSR to be as good later on, isn't it clear as day FSR4 is better? Those are the differences we're told by Cerny.

What would be interesting to know is in what other ways and by how much.
I was talking about your typo of "FSR4 is better than FSR4". Yes I understand that there are likely differences to "crispness", but I'm saying I've not seen a direct comparison of the two and I've not seen where it improves. Does it for example help to achieve better denoising, or does it achieve similar results at a lower native res. I haven't seen this be quantified or qualified. I suspect they are very similar already in most areas. I would like to see if FSR4 improves things like ray reconstruction to get rid of noise.
 

Bojji

Member
To be honest Ps5 pro especially with ML AI , it will have growing pains but in just a short while and developers will learn and will get better on how to take advantage of the technology. The good thing about Ps5 pro is it will be future proof. Ps5 pro must not regret there purchase. Even 4 years from now when Ps6 is launch, Ps5 pro will still be a viable option.

I think that like series x it was released too late IF PS6 launches in 2027. But of course there is no better console hardware between now and next Xbox or PS6 (if next gen Xbox even is a real thing).
 
300 TOPS without sparsity. That's awesome! Nice to see that they are confident enough to port it to Pro hardware. Looks like longer term, PSSR would simply be Playstation's port of FSR, which is good, so devs aren't confused with redundant options.

What does this mean? Sorry I’m out of the loop on Sparsity vs non-Sparsity
 

viveks86

Member
2 things that impressed me with this news, more than the fact that PSSR will match FSR4 during Pro's lifespan (that was a matter of time anyway):
  • Cerny being humble enough to accept that FSR 4 is objectively better than PSSR in many aspects and that they will endeavor to match it. Shows that he doesn't have a vested interest in creating some pointless differentiation
  • Alex being humble enough to accept that he was wrong about assuming Pro's TOPS figures including sparsity
Kudos to both!
 
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