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Digital Foundry: PlayStation 5 Pro Review: The Digital Foundry Verdict

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Or is it just one of Phil's balls in my throat?




Rich Leadbetter, John Linneman and Oliver Mackenzie combine their impressions and tests to deliver the Digital Foundry verdict on the PlayStation 5 Pro. How does the console improve PS5 and PS4 games? How good is PSSR based on testing across a range of games? And what of the enhanced RT features? Everything you need to know is right here.


0:00:00 Overview
0:01:00 Hardware impressions
0:05:44 8K support and display options
0:15:11 PS4 image quality enhancement
0:20:13 Game boost - Elden Ring and GPU bound games
0:34:38 Game boost - CPU bound games
0:38:35 Ray tracing upgrades
0:45:06 PSSR testing
1:00:41 Power consumption
1:07:52 Overall impressions - is PS5 Pro worth the money?
 
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Bojji

Gold Member
ogCOucW.jpeg
 

Midn1ght

Member
Still watching it, for the image enhancer stuff in bloodborne, main point is it doesn't solve the aliasing problem but UI looks 4k as fuck.

Meagan Good Clap GIF by Harlem


They then talk about Elden Ring and Boost Mode and it's not a locked 60 even on performance mode. Rich says it might be a problem with the game DRS system not knowing what to do with the extra power or the game being CPU limited in some area.

Boost mode works really well with Metaphor Refantazio though, basically a locked 60.
Silent Hill 2 also benefits from Boost Mode in performance mode, no more stutters and locked 60 with rare dips.

They then move on to CPU limited area in some games, Cyberpunk gets around 10% improvement around CPU bound area (market) gets to 60 in that area but not locked. Baldur's Gate also see small improvement (between 6 and 10%) when running around a city (a well known CPU bound area), used to be between 35 and 40 fps on PS5, now it's between 40 and 45 fps.

RT is the next topic, they're happy to see RT in Alan Wake II and F1, patches for Hogward and GT7 not live yet.

PSSR is next: FF7 rebirth and Stellar Blade are great showcase for what PSSR can do, John is very happy with these 2 games. Demon's Souls also looks better (less noise). Not working well in Dragon Dogma, lot of shimmers, flickers and aliasing, it needs work. Lot of noise and not solving the shimmers in Alan Wake II, Aliasing in motion can be reduced by turning motion blur off, also need work. They are very positive about PSSR but some games need more work.

Power consumption gets higher when RT is on obviously (F1 game goes up to 240W with RT on) but overall they are very impress with how efficient and quiet the console is.

Conclusion from DF:
John: Cons: It's a pricey console that should come with a disk drive. Pros: Nice improvement, fix a lot of problem, great for enthusiast.
Oliver: Cons: Not every games take advantage of it just yet (Alan Wake, Dragon Dogma, Dragon Age). Pros: RT and PSSR feel next gen, better jump that PS4 Pro was to PS4
Rich: Worry about future hardware price but acknowledge that while you pay more, this time, you clearly get more.
 
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Radical_3d

Member
This is what basically cost me 1.100€. I hate the way FSR resolves transparency or movement. Or both. By the way barely mentioned but pretty impressive the size of the thang. My PS4 Pro was way bulkier than the launch PS4 and this one is even smaller than the launch PS5. Probably due to the N4 fabrication process but no doubt that, as a consumer, you pay dearly for that tech.
 

Spiral1407

Neo Member
Power:

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IQ in DA

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It's much worse than 6800, but maybe games have not full access to GPU without patch.
Finally, a console that draws more power than the launch PS3 lol (weird that the slim uses more power than the launch PS5 model too)

Honestly, this is pretty dire. £700 for ~30% extra performance is disappointing. They really should have improved the CPU.
 
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GymWolf

Gold Member
what? that doesnt make sense. both are different games.
I can see that performance mode probably will reduce the number of pedestrians or something.
Yes they are different games and gta6 is gonna be even heavier on the cpu because it's an open world in a modern city with cars and hundreds of npcs with probably the most advanced npcs routine ever made, also, i don't want that, i want the best version with improved framerate and resolution, exactly what a pro console should do.

Also, i really don't see rockstar doing something like that, hell i'm pretty sure that the game is not gonna have any perf mode option and that it just gonna run better on pro after the patch.
I really don't see rockstar wasting time trying to squeeze a perf mode on these old consoles, the game is gonna sell gangbuster and no one is gonna give a single fuck about a perf mode.
 
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lh032

I cry about Xbox and hate PlayStation.
But i don't want that, i want the best version with improved framerate and resolution, exactly what a pro console should do.

Also, i really don't see rockstar doing something like that, hell i'm pretty sure that the game is not gonna have any perf mode option and that it just gonna run better on pro after the patch.
I really don't see rockstar wasting time trying to squeeze a perf mode on these old consoles, the game is gonna sell gangbuster and no one is gonna give a single fuck about a perf mode.
 

GymWolf

Gold Member
Gta6 is not a normal game, people are gonna buy the game anyway even without a perf mode, this is what i tried to say, of course if there is a perf mode, some people are gonna chose it, dah, that was not my point.

But if there is none, the game is not gonna lose a single client because people have been waiting for this thing for 10 years, i don't see ANYONE hyped for the game not buying it because it doesn't have a perf mode, hard to think otherwise, maybe if it was any other game, but not the damn gta6.

So yeah rockstar have zero interest in making a perf mode that probably require a lot of time and betatesting, they are elite enough to do the fuck they want and people are still gonna buy their game en masse, you know it, i know it.
 
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Luipadre

Member
This is what basically cost me 1.100€. I hate the way FSR resolves transparency or movement. Or both. By the way barely mentioned but pretty impressive the size of the thang. My PS4 Pro was way bulkier than the launch PS4 and this one is even smaller than the launch PS5. Probably due to the N4 fabrication process but no doubt that, as a consumer, you pay dearly for that tech.
Same, looks much better than that horrible fsr
 
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