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Digital Foundry: PlayStation 5 Pro Review: The Digital Foundry Verdict

Loboxxx

Member
It's clear that the console will be heavily dependent on PSSR, in terms of pure power, it will be no more than 30% more powerful than PS5. This too, I imagine, will require some time for debugging drivers and optimization by the developers.
 

DanielG165

Member
i don't want that, i want the best version with improved framerate and resolution, exactly what a pro console should do.
We won’t see 60fps GTA 6 until the PC port is released several months later, unfortunately. I just can’t see how the Pro could offer such with the same CPU, nor how Rockstar could pare enough of their game back to implement a “performance mode”. Unless we’re looking at a 7-800p internal resolution that’s upscaled via PSSR or something.
 

Kangx

Member from Brazile
Ha, I was right. Alan Wake 2 is the most disappointed upgrade enhanced game out there. Alot of image quality issue.

Also weird that turned off motion blur clean up most the image shimmering. What a fucked up Remedy.
 

SlimySnake

Flashless at the Golden Globes
1 hours 20 minutes? These guys have no respect for their audience time
They have lots to cover but i agree. These videos need to be 10-20 minutes max. They need to stop showing us their face and having podcast style discussion. Sorry, but this isnt a review.

Make it concise. Focus on summarizing these things effectively. Video editing is a great tool that allows information to be conveyed in seconds. We dont need 90 minutes to find basic facts about this thing.
 

delishcaek

Member
Oh we have a dedicated thread for it, let me quote my two posts from the Review thread


Because it's private and I can still watch it, I'll post a couple screens.

Game boost feature isn't enough to push CPU bound games to a locked 60, they're still CPU bound (no surprise here...). However games like Cyberpunk may be pushed into VRR range.

mtH2rx7.jpeg

bfLxr49.jpeg


PS5 also performs worse in GPU bound scenarios than an RX6800, at least in their example.

ob3xxR7.jpeg


Power consumption (peaked at 240w in F1)

snscgNR.jpeg

pW6iWfY.jpeg

j4HfKSL.png


4k120 output mode is still limited to 4:2:2, why? No one knows. There should be enough bandwidth for full RGB as the console can output 8K.

Metaphor runs at a practically locked 60 now, Final Fantasy 16 has issues.

ZVI62Qm.png


PS4 image quality enhancement seems to be a filter, adds anti aliasing but doesn't do anything for temporal aliasing. It apparently doesn't work when a game outputs at above 1080p. He tested with Overwatch which outputs at 4k, but is a 1080p game and it didn't do anything for it.

It greatly improves HUD elements/text.

He says it can be great, but nothing game changing. He says to not buy a PS5 Pro for this feature (duh).

His Overwatch example
TYiQv6K.png


more comparisons
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iEQh2gD.png

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2E98yDS.png



I believe this Uncharted comparison looks best. You can clearly see the added anti-aliasing on the gun (but there is still a lot of shimmering in motion).
ldf5uNT.jpeg


I haven't watched the PSSR segment because there is no need to, we've already seen enough about it to know it's a massive upgrade over FSR and comparable with DLSS.

I was only listening to it in the background during that segment, should've paid more attention. Yeah, they guess that it is the same HDMI controller but with an added feature to make 8K output possible. It's a weird decision to make if that turns out to be the case.

I just skimmed through the PSSR segment and apparently the PS5 Pro patch for Alan Wake made the performance worse, in the Forest area in particular.
 

DanielG165

Member
Curious as to what GG uses for HFW’s upscaling. Seems to be as good or even better than PSSR. I wonder if AI is involved in any way.
Doing some quick research didn’t net anything for me, but I’d imagine it’s their own propriety/bespoke method. Whatever it is, it does a really good job.
 
Unpatched, yeah.

Was hoping unpatched code would get much closer to a 45% boost. It seems they need to patch it to get the full power out of the GPU.

Isn’t the issue also that they are using DRS?

So higher resolution may be vying for resources and not just Framerate
 
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GymWolf

Gold Member
We won’t see 60fps GTA 6 until the PC port is released several months later, unfortunately. I just can’t see how the Pro could offer such with the same CPU, nor how Rockstar could pare enough of their game back to implement a “performance mode”. Unless we’re looking at a 7-800p internal resolution that’s upscaled via PSSR or something.
A 40hz option without much loss on fidelity would be already a godsend, but i just have no hope, better be pessimistic and get a surprise than the opposite.

Hopefully we get at least locked 30 (rdr2 was as locked as my asshole after a taco bell dinner) with 4k pssr.
 
Oh we have a dedicated thread for it, let me quote my two posts from the Review thread






I just skimmed through the PSSR segment and apparently the PS5 Pro patch for Alan Wake made the performance worse, in the Forest area in particular.
There is a reason for that. It’s has more graphic upgrades for some modes making the performance worse. Not an apples to apples comparison.
 

Shane89

Member
Fucking hell. 65% more tflops. only 30% more performance. Even worse than the 45% figure Cerny gave us.

My guess is that they needed infinity cache. Expected more from Cerny.
they are unpatched games, that use FSR (which is the worst thing), you cannot pretend much
 
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Gaiff

SBI’s Resident Gaslighter
How does the elden ring performance mode run on ps5 pro? I assume that will lock to 60 now.
Quality Mode isn't a locked 60, but it stays mostly within the VRR window.

Performance Mode isn't locked to 60 either, but again, it stays within the VRR window.

Overall, the fps is around 30% higher than on the original PS5.

Best way to play it on console.
 

SlimySnake

Flashless at the Golden Globes
This is just the boost mode, they probably need to patch it to get the full power out of the GPU.
the architecture is the same. its not like going from polaris to rdna which got a 25% ipc gain. here its the same thing, at least in non-RT games. 65% more tflops should result in around 65% more performance.

if its not, its because they are bottlenecked somehow. either by cpy, vram bandwidth or the CU design is bottlenecking just like it did for Xbox which had way more CUs but didnt have enough grunt to push performance that matched the CU and tflops increase.

its funny to see Cerny fall into the same trap MS did. Shouldve focused on adding infinity cache. AMD was on to something. Thats the only way to scale up performance when you scale up CUs.
 

Gaiff

SBI’s Resident Gaslighter
Isn’t the issue also that they are using DRS?

So higher resolution may be vying for resources and not just Framerate
There's definitely some of that, but at the same time, you see the 6800 easily pulling ahead of the Pro at a fixed 4K, so even considering this, the Pro's 45% faster better GPU is either not fully utilized, or there is some other bottleneck somewhere else.

They also tested that infamous corridor of doom (using photo mode) in Control and the Pro is also around 30% faster there and the resolution is fixed.

It can hit +40% briefly in DMC5, but is mostly around 35%-ish faster overall.
 
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Kangx

Member from Brazile
This video is just surface level talk. They don't go into the gritty nitty-gritty. I guess those video is more profound favor the pro.
 
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gerth666

Member
Quality Mode isn't a locked 60, but it stays mostly within the VRR window.

Performance Mode isn't locked to 60 either, but again, it stays within the VRR window.

Overall, the fps is around 30% higher than on the original PS5.

Best way to play it on console.
Now that's a surprise. I'm happy that the performance mode will feel smoother, really thought it would lock 60 though.
I wonder if it's like the PS4 where the game only has a portion of the GPU?
 

delishcaek

Member
There is a reason for that. It’s has more graphic upgrades for some modes making the performance worse. Not an apples to apples comparison.
Yes, and it's a bad decision made by the developers in the same way it has always been in Xbox vs PS comparisons where the Xbox was needlessly pushing native 4k or higher resolutions, sacrificing performance.

Alan Wake 2 looked good enough, increasing base res and making sure performance is at a locked 60 is more important than pushing graphical fidelity.
 
No. It is going to worse not better and what you are seeing exactly the best just like people thought that PS5 launch performance will get better but it is exactly where it is.
There is no hidden performance or sandbagging.

You’re clueless

What you are saying is that unpatched games are getting all the performed gains the console has to offer which is utter bullshit
 

poodaddy

Member
Still watching it, for the image enhancer stuff in bloodborne, main point is it doesn't solve the aliasing problem but UI looks 4k as fuck.

Meagan Good Clap GIF by Harlem


They then talk about Elden Ring and Boost Mode and it's not a locked 60 even on performance mode. Rich says it might be a problem with the game DRS system not knowing what to do with the extra power or the game being CPU limited in some area.

Boost mode works really well with Metaphor Refantazio though, basically a locked 60.
Silent Hill 2 also benefits from Boost Mode in performance mode, no more stutters and locked 60 with rare dips.

They then move on to CPU limited area in some games, Cyberpunk gets around 10% improvement around CPU bound area (market) gets to 60 in that area but not locked. Baldur's Gate also see small improvement (between 6 and 10%) when running around a city (a well known CPU bound area), used to be between 35 and 40 fps on PS5, now it's between 40 and 45 fps.

RT is the next topic, they're happy to see RT in Alan Wake II and F1, patches for Hogward and GT7 not live yet.

PSSR is next: FF7 rebirth and Stellar Blade are great showcase for what PSSR can do, John is very happy with these 2 games. Demon's Souls also looks better (less noise). Not working well in Dragon Dogma, lot of shimmers, flickers and aliasing, it needs work. Lot of noise and not solving the shimmers in Alan Wake II, Aliasing in motion can be reduced by turning motion blur off, also need work. They are very positive about PSSR but some games need more work.

Power consumption gets higher when RT is on obviously (F1 game goes up to 240W with RT on) but overall they are very impress with how efficient and quiet the console is.

Conclusion from DF:
John: Cons: It's a pricey console that should come with a disk drive. Pros: Nice improvement, fix a lot of problem, great for enthusiast.
Oliver: Cons: Not every games take advantage of it just yet (Alan Wake, Dragon Dogma, Dragon Age). Pros: RT and PSSR feel next gen, better jump that PS4 Pro was to PS4
Rich: Worry about future hardware price but acknowledge that while you pay more, this time, you clearly get more.
This is a really good summary, very helpful and appreciated.
 

DanielG165

Member
its because they are bottlenecked somehow. either by cpy, vram bandwidth or the CU design is bottlenecking just like it did for Xbox which had way more CUs but didnt have enough grunt to push performance that matched the CU and tflops increase.
I’d be interested to know where exactly the bottleneck is in both cases, for the Pro, and the SX, as an aside. Though, we’re likely never to fully find out.
 

saintjules

Gold Member
They have lots to cover but i agree. These videos need to be 10-20 minutes max. They need to stop showing us their face and having podcast style discussion. Sorry, but this isnt a review.

Make it concise. Focus on summarizing these things effectively. Video editing is a great tool that allows information to be conveyed in seconds. We dont need 90 minutes to find basic facts about this thing.

I thought that's why there's timestamps?

Review the sections that interest you the most and forget the rest.
 

Elios83

Member
Conclusion from DF:
John: Cons: It's a pricey console that should come with a disk drive. Pros: Nice improvement, fix a lot of problem, great for enthusiast.
Oliver: Cons: Not every games take advantage of it just yet (Alan Wake, Dragon Dogma, Dragon Age). Pros: RT and PSSR feel next gen, better jump that PS4 Pro was to PS4
Rich: Worry about future hardware price but acknowledge that while you pay more, this time, you clearly get more.

Thanks for the summary, it's pretty much what I expected. The perceptual jump can be bigger than what we got with the PS4 Pro.
Things will only get better as developers have more time with the system, these are essentially rushed patches.
Can't wait for tomorrow.
 
Factually the bottleneck is the CPU, developer laziness and upscale resilience otherwise, PS5, Xbox Series X and Pro is an amazing hardware.

Don't expect 3rd developer to utilize PS5 Pro properly as they already are struggling to find the right optimization for PS5.

More the engines are getting flexible the more optimization loss.

IMO RT worthless and AMD has done right not invest much in RT and this is my personal point of view that in sometime RT will be treated same Nvidia PhysicX in games as it does not bring much to table except massive performance hit.
 
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Radical_3d

Member
so you pay 100% more money for a 20-40% increase in performance without PSSR and then when PSSR is included it eats up a good chunk of that 20-40% the PS5 Pro seems to be a terrible value per dollar invested
We knew that from the beginning. It’s a machine for the FSR haters. Which I’m one. The price isn’t 100% more in Trumpland but here in the Old World it certainly is.
 

Luipadre

Member
Ha, I was right. Alan Wake 2 is the most disappointed upgrade enhanced game out there. Alot of image quality issue.

Also weird that turned off motion blur clean up most the image shimmering. What a fucked up Remedy.
You dont want motion blur in performance mode anyway
 
so you pay 100% more money for a 20-40% increase in performance without PSSR and then when PSSR is included it eats up a good chunk of that 20-40% the PS5 Pro seems to be a terrible value per dollar invested

100% more? PS5 is 480 PS5 pro will about 750. How is that 100% more?

Just realized you might be in one of the countries that got shafted in price. In that case it is what it is.
 
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Factually the bottleneck is the CPU, developer laziness and upscale resilience otherwise, PS5, Xbox Series X and Pro is an amazing hardware.

Don't expect 3rd developer to utilize PS5 Pro properly as they already are struggling to find the right optimization for PS5.

More the engines are getting flexible the more optimization loss.

IMO RT worthless and AMD has done right not invest much in RT and this is my personal point of view that in sometime RT will be treated same Nvidia PhysicX in games as it does not bring much to table except massive performance hit.

There is no cpu bottleneck, outside of a rare game. 99.99% are 60 fps

Developers only need to use PSSR to get a huge benefit, and RT hardware is enabling big RT improvements

Your takes are something else
 
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