DeepEnigma
Gold Member
Seems to be doing more than just simple sharpening. I want to see more!Btw, I'm not sure if this was posted. It's from the longer DF video which was taken down temporary.
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Seems to be doing more than just simple sharpening. I want to see more!Btw, I'm not sure if this was posted. It's from the longer DF video which was taken down temporary.
Sad that probably pd will remove it forcing in quality mode rtNice that unpatched GT7 basically locks at 120fps even on replays in perf mode. Too bad they don't mention anything about VR2.
because it uses dynamic res which goes higherHow the fuck is FF16 not locked 60 at 1080p
Interesting. This might be the case.Boost mode on unpatched games seems limited by the memory bandwidth increase.
Oliver mentioned this. Ill try myself anyway tomorrowsomeone should run the matrix UE5 demo on the ps5pro
All that's important to hear.Conclusion from DF:
John: Cons: It's a pricey console that should come with a disk drive. Pros: Nice improvement, fix a lot of problem, great for enthusiast.
Oliver: Cons: Not every games take advantage of it just yet (Alan Wake, Dragon Dogma, Dragon Age). Pros: RT and PSSR feel next gen, better jump that PS4 Pro was to PS4
Rich: Worry about future hardware price but acknowledge that while you pay more, this time, you clearly get more.
Hopefully baldurs gate pro patch delivers and cdpr also do their thingCPU limit:
Because the rest of the game mostly has no problem remaining at 60fps.I need BG3 Pro patch review. They only showed Act 3.
60fps is overrated. Life rarely runs at 32fps so all the extra frames are a waste of Ray tracing power.Still can't hit 60? Tsk tsk
Not that minimal when pssr is used correctly, also dont forget fps improvements. Do t know how some people miss obvious things when they just look at 1000px image with zoomed in trees side by sideBasically this era entirely about CPU bottleneck and minimal graphical difference.
I wonder how developer were able to optimize games for PS4, where the graphic difference minimal but when they got PS5 still struggling to find the right balance.
FSR, DLSS and PSSR, and massive TFLOPS has made developer lazy and don't care about optimization.
I'll happily live with 40fps with all the bells and whistles on.60fps is overrated. Life rarely runs at 32fps so all the extra frames are a waste of Ray tracing power.
The IQ is the key issue. The performance mode looked terrible.Because the rest of the game mostly has no problem remaining at 60fps.
Definition of insanity is doing the same thing over and over again and expecting things to change.Boost mode on unpatched games seems limited by the memory bandwidth increase.
Some people here are tripping balls with the 65% increase. Achieving 35% with just a 28% bandwidth increase is fantastic.30%-35% is in line with 28% memory bandwidth improvement. People really expecting more than 45% improvement?!?
Gamespot PS5 Pro review in few words.
"PS5 Pro Review - Powerful On Paper, Ordinary In Action"
Summed up the entire launch.
Hence the ML. It's not a machine for boost mode but for the next 3 years of games (and a few old hits).Definition of insanity is doing the same thing over and over again and expecting things to change.
Cerny made the same exact error with the ps4 pro and now he’s seeing the same results with the same approach. So dumb.
Neogaf in shambles right now, after months saying PS4 Pro was much more needed than PS5 Pro lmao.Sony PlayStation 5 Pro review: across the board improvements, but is it worth the money?
The PlayStation 5 Pro is here - and Digital Foundry presents its verdict.www.eurogamer.net
The Pro offers a lot of extra features while at the same time hinting at the make-up of future console architectures. The idea of using more silicon for more GPU performance will never go away, but the rough doubling of GPU power moving from PS4 to PS4 Pro to PS5 simply isn't an option for console manufacturers any more. Instead, expect to see machine learning make up the difference, working in tandem with fixed function hardware - improved RT support, for example. Based on the titles we've played so far with Pro support, that combination works well, and thus far, I do think that PS5 Pro does a much better job in enhancing current generation games than PS4 Pro did back in 2016.
But with that said, the price point is very high - that cannot be ignored. And the question is really whether the upgrade is right for you. In its marketing, Sony has laid out how the new console can improve existing games, but it's also gone out of its way not to say that there's actually anything wrong with the standard model. Quite right too. The truth is, the standard PS5 is still the best choice for most people - but for the core enthusiast looking for the best possible experience, the Pro option is there for you, albeit with a substantial premium.
Fucking hell. 65% more tflops. only 30% more performance. Even worse than the 45% figure Cerny gave us.
My guess is that they needed infinity cache. Expected more from Cerny.
Good that the 5060 runs without a CPU, mainboard, ram, power supply and you don't need a case.Possibly the 5060 will be more powerful and cheaper than the PS5 Pro
This is the only point that I disagree with you about, but the rest is spot on. I feel as though RT is definitely a transformative feature set to have in your game, especially when implemented well. Games like Control, Cyberpunk, Outlaws, and Alan Wake 2 benefit greatly from ray tracing and almost look bare or incomplete without it. AMD just aren’t nearly as good at it as Nvidia are, currently.IMO RT worthless and AMD has done right not invest much in RT and this is my personal point of view that in sometime RT will be treated same Nvidia PhysicX in games as it does not bring much to table except massive performance hit.
That is plain shitty imothats quite an improvement.
Hopfully theres actual PRO patch.
Well I would hope that a single entry level component (don't pretend like the XX60 series isn't entry level at this point) would cost less then an entire Pro console.Possibly the 5060 will be more powerful and cheaper than the PS5 Pro
With 8GB.Possibly the 5060 will be more powerful and cheaper than the PS5 Pro
Those are unpatched games.That is plain shitty imo
I can run Elden ring on a 4070 locked 60fps easily with the same settings (some even higher because pc has higher setting). Hell i can run elden ring at 40fps on s steam deck
Also as expected the ps5pro is totally unbalanced and games such as BG3 are barely improved. Again runs over 80-90fps on my mid range cpu
There's the boost mode clip here and Elden Ring is the first game they talk about.
wish they waited another year or two and did that instead of the pro turdI feel like if they did update or change the CPU, then that’d essentially make it a next gen console.
I thought CPUs didn't matter anymore bitbydeath
base ps5 was fasterAnd?
Whats the conclusion of all that reviews?
Is the PS5 Pro as fast as the Series X, at least?
Barely touches the S.Is the PS5 Pro as fast as the Series X, at least?
FTFY.It's better but not a huge increase. Not enough for getting a stable 60 fps.
I'm glad I played Elden Ring on PC, at a constant60 fps.shader sutter.