winjer
Gold Member
FTFY.
Salty aren't we.
FTFY.
Barely touches the S.
You are judging by the worst (and mostly unpatched) examples, not the best.so you pay 100% more money for a 20-40% increase in performance without PSSR and then when PSSR is included it eats up a good chunk of that 20-40% the PS5 Pro seems to be a terrible value per dollar invested
As an old man, I would.No, I played it on the best version then: XSX.
There are eneloops exploding all across the worldNeogaf in shambles right now
They said a few hours.Do we know when the video will be back up?
I am glad you said it. First.As an old man, I would.
Tflops do not scale linearly, they are one mostly unrepresentative metricthe architecture is the same. its not like going from polaris to rdna which got a 25% ipc gain. here its the same thing, at least in non-RT games. 65% more tflops should result in around 65% more performance.
if its not, its because they are bottlenecked somehow. either by cpy, vram bandwidth or the CU design is bottlenecking just like it did for Xbox which had way more CUs but didnt have enough grunt to push performance that matched the CU and tflops increase.
its funny to see Cerny fall into the same trap MS did. Shouldve focused on adding infinity cache. AMD was on to something. Thats the only way to scale up performance when you scale up CUs.
Very sad.
Boost mode on unpatched games seems limited by the memory bandwidth increase.
DF should not be called expert by anyone as they were comparing this with RTX 4070 or RX 6800/XT.
Dam even at this point of performance of PS5 Pro RTX 3070 seems faster.
The image boost feature is frustrating to me as a programmer. If they can intercept the image and apply filters on top then why cant they somehow determine the resolution and enhance it on the fly?
i understand games on consoles are a closed book, but as an architect, i would love to go in there and figure out how to change resolution for older games. There is definitely information being shared. lets find it and change it. or apply more than just a fucking filter on it. if it adds input lag then fine, just put that in as a warning. its a feature that can be toggled on and off anyway.
It won't be the CPU, it will be DRS range not adjusting aggressively enough, same issue the Xbox One X had, multiplat games often performed better FPS wise on PS4 Pro than on One X because resolution was higher on One X.
Laughs into Steam deck that's just pulling a stream from my 3090.
Cyberpunk doesn't have a Pro patch, you can't base a statement like that on boost mode.Any hope of gta6 at locked 60 is basically dead.
Hopefully the sony first parties are gonna have better improvements because this looks pretty dire for a 920 euros hardware.
ffs HDMI bandwidth hasnt been upgraded, very disappointed tbh
I can’t understand why Japanese developers are prioritizing resolution in performance modes, when they have already a quality/resolution modesbecause it uses dynamic res which goes higher
I thought the One X consistently offered better performance as well as fidelity over the PS4 Pro?It won't be the CPU, it will be DRS range not adjusting aggressively enough, same issue the Xbox One X had, multiplat games often performed better FPS wise on PS4 Pro than on One X because resolution was higher on One X.
yes, apparently they added DSC, which should be lossless.Yeah, fucking shit show in this department. Still limited to 4.2.2 chroma in 120hz.
8k is using compression?
Great example is Elden Ring dramatically improving even without a patch.I thought CPUs didn't matter anymore bitbydeath
Like DLSS it's not magic, if the internal Res is super low (below 1080p) then it only has so much to work with. It's still a huge improvement over FSR2 at those resolutions. But yea don't expect miraclesUh, pssr not that good as I thought. Some briliant examples like Stellar blade and FF r but also very poor. Artifacts and stability problem in Dragons Dogma 2, Alan Wake 2, Veilguard to the point its not that much better than fsr 2 in this games
Agree that resolution is too low but wouldnt call Veilguard and Alans Wake2 prorformance modes massive improvements ;dLike DLSS it's not magic, if the internal Res is super low (below 1080p) then it only has so much to work with. It's still a huge improvement over FSR2 at those resolutions. But yea don't expect miracles
What's the point in the 4k 50fps mode on Stellar Blade? Looks worse, runs worse, crazy.
They saw Wukong's 45fps mode and thought they'd one up it. Competition in Asia is getting fierce.What's the point in the 4k 50fps mode on Stellar Blade? Looks worse, runs worse, crazy.
I hope I'll die before I reach your ageAs an old man, I would.
Microsoft cheque clearedSo DF took down their video. Anyone know why?
I think this is exactly what MS Super Resolution is doing on Qualcomm powered PC.The image boost feature is frustrating to me as a programmer. If they can intercept the image and apply filters on top then why cant they somehow determine the resolution and enhance it on the fly?
i understand games on consoles are a closed book, but as an architect, i would love to go in there and figure out how to change resolution for older games. There is definitely information being shared. lets find it and change it. or apply more than just a fucking filter on it. if it adds input lag then fine, just put that in as a warning. its a feature that can be toggled on and off anyway.
Gamespot PS5 Pro review in few words.
"PS5 Pro Review - Powerful On Paper, Ordinary In Action"
Summed up the entire launch.
It's back. Sony must have given them bigger money order.Microsoft cheque cleared