This is the fifth ue5 game and nothing has even come close to this level of fidelity. if it was this easy everyone would be doing it.
and yet you are downplaying hellblade 2 which looks better than both death stranding and hfw just because its not open world. whats next? tlou2 isnt impressive because its not open world?
Sure, UE5 is amazing and in the right hands, it will let them achieve these visuals. Only problem is that no one else has achieved this, let alone easily. especially sony devs who have made cross gen games that dont have access to features like lumen, nanite and draw distance.
Then you have geniuses like ND, Insomniac and Bluepoint who decided to target 60 fps or native 4k resolutions despite being given the greenlight to make next gen only games. I am sorry, they tried and failed. Mission failed, we will get them next time.
now is the time to praise Ninja THeory, not some Sony dev who have not made a game with UE5 or features with UE5. At least Ubisoft Massive and Remedy used mesh shaders, and Respawn and Massive have used RTGI which is even more accurate than Lumen. Sony studios have not used RTGI and aside from Insomniac, not a single sony studio has used any kind of rt feature. Sorry, but this is the one time i wont stan for sony studios. they delivered in 2020, 2021 and 2022 when ms was asleep, but last two years they have been shown up by massive and other studios. And this year, ninja theory has shown just how far behind those sony studios really are. when they show up with these visuals, UE5 or not then i will give them their due credit.
until then, lets celebrate ninja theory today.