DigitalFoundry: Hands-on with PS4 1080p 30fps...!!

Fair question. Conversely, how old were the demo builds?

Framerate optimization is probably something which will be done at the end of development, afaik. That's why it is really silly to make a big thing out of this almost half a year before launch.

But its 50% more powerful than the Xbone. GAF told me there would be a huge difference.

We are talking about different games here. You can't just look at the framerate and say "oh this one has 60fps, so clearly the X1 is more powerful" when there are so many other different things which matter for graphics, like polycount / effects (quality/quantity), scale of the world etc.etc.. You clearly don't kow what you are talking about, so why make such an arrogant, false statement which makes you look really dumb?
 
PS4 - 1080p, 30 FPS
Wii U - 1080p, 60 FPS

I'm just saying, that's either terrible coding, terrible design choices, or both. Turn down the graphics from a 10 to an 8 and double that framerate!

No thanks! I'm fine with 30fps. Besides, unless the framerate is absolutely terrible like that Castlevania game, I rarely notice fps. But I often notice jaggies and fugly textures.
 
Killzone and DriveClub are here, if you'll excuse the links.

Feel free to ask anything about the others though.
Did Infamus and KZ have the kind of visuals you expected? Personally, aside from those two, I found the multiplat games to look pretty nice. Especially stuff like WD, Desting and the Division. Did you see any of those running?
 
To all of the people who are talking about how this is good news that "Killzone plays like Killzone" --- is there really no other way to replicate the feel of weighty gunplay besides input lag? Input lag should never be considered a good thing.
 
Sonic 2 ran at 60fps in 1992. Why is Cerny so bad now? I think he is too content now, back then he really wanted to show the world now he is just collecting paychecks.

Did I do it right?
 
Are people really going to judge games by E3 demos, no wonder allot of devs hate doing preview events for the press.
 
Not really surprise that these games running poorly even if they still got a while to go .
Infamous SS most like going to be best performing one since they have more time to work with .
The other 3 are suppose to be launch games and they going to get rush but i hope they fix as much as possible .
 
The thing isn't even shipping and people are like welp, 25 fps + input lag, gg Guerrilla.

I swear some of you guys just make me roll my eyes so hard. "Turn the graphics down". Like there's a big fucking knob on the devkit.
 
I fully expect these PS4 games to be much improved by launch.

I don't see what the big deal is with 30 vs 60 anyway. If a game is locked at a solid 30fps without any drops then it's perfectly fine, it's only when it dips below that it becomes an issue
 
Digital Foundry said:
Sony's press shots for DriveClub look pretty cool, but despite some neat features such as proper vehicle deformation and some beautiful lighting, the low quality, blurry textures looked a world apart from what Forza 5 was achieving running at twice the frame-rate.

Unacceptable. Hopefully Killzone and DC get their shit together by November. Reading this analysis just made me want to skip the PS4 at launch.
 
Gemüsepizza;64747091 said:
Framerate optimization is probably something which will be done at the end of development, afaik. That's why it is really silly to make a big thing out of this almost half a year before launch.

That's normally the case with many games but it's already alarming they could not get 60fps for prime time demo at E3

Basically optimization at the end is pretty much gambling. If they get more FPS cool but I doubt they will hit 60fps with just optimization at the end.

Saying that I will also expect same kind of performance with the X1 in other games of course.
 
It sounds like the P4's launch software will be like most launch software, that is unpolished experiences with their share of technical difficulties.
 
If GT5 runs at 1080p60fps on PS3 is safe to assure will reach that level on PS4 eventually. As DF says, they sacrifice framerate to show high level of visuals, KZ and Infamous reached that goal, but SuckerPunch's title is the only one that doesn't dissapoint.

Anyway the specs of the machine are there, i'm sure we'll se improvement when the consoles launches.
 
To all of the people who are talking about how this is good news that "Killzone plays like Killzone" --- is there really no other way to replicate the feel of weighty gunplay besides input lag? Input lag should never be considered a good thing.

But apparently it is a feature now...

Does anyone know what games of this first batch are being targeted to run at 60fps?
 
Unacceptable. Hopefully Killzone and DC get their shit together by November. Reading this analysis just made me want to skip the PS4 at launch.
That's a good idea in general.

Get any consoles when it has the games you want. Never buy based on potential. There are unhappy console and handheld owners every single product launch.
 
Seems like 30FPS being a standard for this gen is very disappointing.
I could live w/ stable 30 (stable meaning nowhere near last of us levels of dips and fluctuations). Not getting 60 is kind of a kick to the groin honestly. I'm kinda hoping MS pushes for 60 and rubs it in all over sony's face. Maybe then sony 1rst party will push for it. Looking forward to see how launch games will turn out.... trying to keep expectations firmly in check.

Unacceptable. Hopefully Killzone and DC get their shit together by November. Reading this analysis just made me want to skip the PS4 at launch.
DC's situation seems pretty dire. (Allegedly) largely worse visuals than forza, 1/2 the framerate with noticeable dips, pop in, running on the (supposedly) stronger hardware. (MS' rep managers are gonna have a field day over this.)
 
i prefer better pretty graphics than 60fps.. cant figure out the difference between 30 and 60 at all.. looks the same
 
This is why Sony needed to have GT ready for PS4 launch. I know that people want a competent GT on PS3 but DC seems very lame.

With GT6 and a new shooter title in place of DC and Killzone the launch line up would be much stronger.
 
Did Infamus and KZ have the kind of visuals you expected? Personally, aside from those two, I found the multiplat games to look pretty nice. Especially stuff like WD, Desting and the Division. Did you see any of those running?

InFamous looked great, and KZ looked good if not particularly spectacular. Plenty of time to go though, KZ's problems were the controls IMO, not the visuals.

Watch Dogs looked fine on PS4 (assuming that's what it was, it was locked away in a cabinet). I'd imagine most games were still working with the lower RAM spec.
 
A Forza game running at 60FPS is not surprising. A fighting game running at 60 FPS is not surprising. A Killzone game running at 30FPS and having input lag is not surprising. All of these games finishing below Call of Duty and Battlefied in sales this upcoming holiday will not be surprising. Basically, all the power in the world in these consoles will have little effect on making developers better nor will it change consumers' minds about the games they want to buy. This industry is sorely in need of innovation and new approaches within development studios. These consoles just give them fewer excuses now.
 
A strong trace of input lag is felt when turning the analogue sticks - a quirk that hangs over from the Killzone 2 days. It's a delay in response that is impossible to ignore after playing snappier low-latency shooters, and at the default 50 per cent sensitivity for the X and Y axis proved tricky to adapt to.

Who would've thought a Killzone game plays like Killzone.

So it isn't a design choice but rather the effect of the hardware that there is an input lag?
 
A few games in development put out small demos for a show using code from god knows when and suddenly an entire generation of consoles are targeting 30fps. Priceless analysis from some of you, just fantastic work.
 
With so many 60fps titles at E3 this year, it's a bit surprising to see Sony's shooting for 30.

aiming for 30 fps leaves enough ressources to make games look better (polys, effects) in the first place. gameplay may suffer but on launch it seems they want to blow people away with graphics. framerate seems to be a small variable in their graphics-equation.
 
there seems to be a collective lack of understanding about videogame development. These are demos that were probably cut from code 2-3 months ago, it's hardly surprising that there will be limitations here and there. It's not like shooting a film, recording music or writing a book, games are built in parallel, engine, art, modelling, music, gameplay all improve constantly.
 
Gemüsepizza;64747091 said:
Framerate optimization is probably something which will be done at the end of development, afaik. That's why it is really silly to make a big thing out of this almost half a year before launch.



We are talking about different games here. You can't just look at the framerate and say "oh this one has 60fps, so clearly the X1 is more powerful" when there are so many other different things which matter for graphics, like polycount / effects (quality/quantity), scale of the world etc.etc.. You clearly don't kow what you are talking about, so why make such an arrogant statement which makes you look really dumb?

Sorry I was trying to be sarcastic. I seen a lot of people on GAF say every developer that says there isnt a huge difference between the consoles is clearly payed off by MS.
 
Gamescom we'll probably see other launch window games running better. Plus its in August right? Better builds hopefully by then.

By the way Anyone know the name of Ubisoft's engine (is it new?) .The Division looks sweet. Will keep my eye on that one, plus it reminds me of Freedom Fighters a little :)

It begins

if we hear lazy dev excuse back on neogaf, its time to bail.
 
This is why Sony needed to have GT ready for PS4 launch. I know that people want a competent GT on PS3 but DC seems very lame.

With GT6 and a new shooter title in place of DC and Killzone the launch line up would be much stronger.

Having GT for launch doesn't make sense to me. The hardware will sell well and maybe even sell out anyways at launch. They need to have GT for PS4 around Fall next year to keep the momentum going..GT at launch would be a waste
 
This is why Sony needed to have GT ready for PS4 launch. I know that people want a competent GT on PS3 but DC seems very lame.

With GT6 and a new shooter title in place of DC and Killzone the launch line up would be much stronger.

Why the hell would Sony bring out GT at launch unless it was cross gen .
You don't bring out your biggest IP when you have hardly any consoles for sale .
GT should come out at least a year after launch just like how it was on PS2 .
 
I think the point is that other games (Forza 5, Titanfall, Infamous: Second Son) are also unfinished but run significantly better.

both could easily be old engines being up-ported. Isn't Titanfall Source? Forza seems to just be the same engine with more stuff turned on, I don't see it as being any more of a must-buy than Forza 4, a game I avoided because they added so little content over the previous version.
 
aiming for 30 fps leaves enough ressources to make games look better (polys, effects) in the first place. gameplay may suffer but on launch it seems they want to blow people away with graphics. framerate seems to be a small variable in their graphics-equation.

Man a year ago I would agree with you, after diving more in PC gaming I have to disagree with you. A 60fps game with decent IQ can be more pleasing to the eye than all the smoke and mirrors of a 30FPS game.
If BF4 is indeed running at 60FPS on consoles then Sony first party studios need to step their shit up big time.

He's not gonna praise the PS4 when his game is multiplatform, the PS4 is more powerful than the Xbox One, the specs speak for themselves.

The specs on paper mean nothing if it does not translate to performance.
This gen should at least deliver on what last gen promised and fail to deliver, 1080P 60FPS.
 
InFamous looked great, and KZ looked good if not particularly spectacular. Plenty of time to go though, KZ's problems were the controls IMO, not the visuals.

Watch Dogs looked fine on PS4 (assuming that's what it was, it was locked away in a cabinet). I'd imagine most games were still working with the lower RAM spec.

Thanks, yeah, Infamous seems like it will come into its own on PS4. I am not really worried about KZ, the reveal footage looked pretty spectacular to me, and I am also pleased they are trying to switch up the formula. Hopefully, they keep the experience smooth though, with these new mechanics.

The unpolished state of software seems to be pertinant to Xbone as well. In this case the Forza staff seem to have a good grip on the hardware, where as Evolution seem to be struggling. Titanfall on the other hand may be hitting 60 fps, but it isn't at the cutting edge visually at all in my opinion.
 
I think the point is that other games (Forza 5, Titanfall) are also unfinished but run significantly better.

Just because a company has a better demo build doesn't tell you that much about the current state of the whole product. You can have a super polished demo and the whole game is like crap. I would prefer if they are working on the final build. And didn't Titanfall run on PCs?
 
Infamous really looked nice, and this is coming from someone who thought the first two games looked bland. Second Son was very sharp and colorful. BTW, the dev demoing the game did use the track pad to pull up some machinery.

I got to play Knack and Drive Club, and saw someone playing Killzone and wasn't really impressed. Weird how apart from Infamous, it's the third party games on PS4 that impressed me (especially Ubi's).
 
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