You know how Call of Duty feels "snappier" than Halo? That's the difference between 60fps and 30fps.
Glad the Killzone's body weight still there, I love this movement. I hate ice rink movement.
Acceptable last gen shouldn't be acceptable moving onto new hardware. I genuinely think the engine has some issues with input lag which they can try and cover up with plasters but it's buried to the point where it'll never feel as snappy as it should. While Call of Duty gets alot of hate, that's something they really do nail is the controls and movement feeling snappy and precise - this is the level console shooters should all be reaching now.
No they don't lol. Killzone is not a twitch shooter. You don't get these sorts of visuals at 60fps.
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I bet they don't, neither do i really.I wonder if the masses give a crap about whether a game is running at 30fps or 60fps? I'd think they care more about the graphics.
You know how Call of Duty feels "snappier" than Halo? That's the difference between 60fps and 30fps.
The animation and physics should create the weight, not controller latency and deadzones.
That... that's probably the best analogy I've heard in the past 20 minutes.
Yeah I see what ya mean. Literally. I understand a little better what the big fuss is then. If they can accomplish it for current gen, why can't other companies (including Killzone's) achieve the same frame rate. Okay, I understand the point of these frustrations.
No they don't lol. Killzone is not a twitch shooter. You don't get these sorts of visuals at 60fps.
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Has Guerilla said the new Killzone was running on an entirely new engine?
You know how Call of Duty feels "snappier" than Halo? That's the difference between 60fps and 30fps.
Great, here comes the gifs. You know that these low res gifs do nothing to prove any graphical point, right? They hide the flaws in many ways which makes a game look better than it really does.
edit: Collected all the negatives together so as to better enjoy those GAF tears![]()
99% sure that it was. Graphics were way too good.was the Division 30FPS?
but halo has better overall gameplay
/puts on fire jacket/
XD
It sounds like XBone games had longer development time. Optimization is an ongoing task for engineers and judging a game based on a demo version which isn't even beta isn't exactly fair. Lets wait and see.Rather harsh article but it's definitely the most in depth tech analysis we've gotten of PS4 exclusives. It also seems like the article is framed to say XBO can do 60fps but PS4 can't, which is odd. Still it's a very good analysis. I hope the KZSF issues are cleaned up by launch. Final dev kits should help a lot too, whenever they go out.
edit: Collected all the negatives together so as to better enjoy those GAF tears![]()
Agreed. I can't stand what MS is doing with the Xbone, but I think it's sad how it's now more popular to shit on them even when they show some good.
As good as dead to me.
lol, there really is a difference.![]()
"Now close your eyes and imagine.....this was an Xbone article"
99% sure that it was. Graphics were way too good.
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"Now close your eyes and imagine.....this was an Xbone article"
unfortunately , majority of the xb1 games weren't even running on XB1 hardware
It sounds like XBone games had longer development time. Optimization is an ongoing task for engineers and judging a game based on a demo version which isn't even beta isn't exactly fair. Lets wait and see.
The specs on paper mean nothing if it does not translate to performance.
Why would they change it? They specifically design Killzone games to play like that, and I'm glad they do. Gives it uniqueness.KZ2 input delay again? Come on Guerilla...
Yup. Input lag built into the game = bad game. I thought this was fixed with Killzone 3? Did the fans really like the input lag that much? It's ridiculous some people defended Killzone 2, saying the game breaking input lag was just "weight".
Glad to see everything at native 1080p though. That was THE most important thing they could do this generation.
It's a non-issue, but yes it did make the game feel like the guns had some weight to them.
If there's any input lag at all when the game releases it's an issue.
I dont think its fair to write off DriveClub for not being 60fps. Games like PGR4 and Forza Horizon were only 30fps and looked great while still feeling very slick. DriveClub falls in this same niche with these games in terms of being a realistic-looking, yet not totally realistic driving, sort of game.The XBone article was very similar with the 60fps exceptions being KI (which graphically looks a bit ass compared to a lot of other games) and Forza 5. Turn 10 are wizards when it comes to that type of thing though, huge fans of theirs.
Fighting and driving need that 60FPS and a lot of other games are just better with it. It's why DriveClub could be dead to me and let's be honest, it's a maximum of 6 months awaya nd they're already having drops from 30fps. I don't hold out much hope.