DigitalFoundry: Hands-on with PS4 1080p 30fps...!!

I think the point is that other games (Forza 5, Titanfall) are also unfinished but run significantly better.

That's because just chose a higher starting frame rate. That is, 60fps instead of 30fps. For obvious reasons of course, since both KZ and InFamous are going for a more open ended approach with a shit tonne more graphical quality and more going on in terms of visuals, graphical effects, assets, geometry, lighting etc.

TitanFall, like COD, goes the 60fps route and sacrifices graphical quality (Source engine is a pretty sub standard affair), and Forza, just like GT, naturally aims for 60fps. Most sim racers do. It's only arcade racers that tend to go for 30fps instead.
 
there seems to be a collective lack of understanding about videogame development. These are demos that were probably cut from code 2-3 months ago, it's hardly surprising that there will be limitations here and there. It's not like shooting a film, recording music or writing a book, games are built in parallel, engine, art, modelling, music, gameplay all improve constantly.

When you go to events like E3 you bring your big guns and the most optimized code you can show for the one demo.

So to me it's kind of a red flag still lot of room for improvement.
 
I think the point is that other games (Forza 5, Titanfall) are also unfinished but run significantly better.

That may be the case, but i think over analysing the framerate and graphics at this stage is silly, things like kill zones current fluctuating frame-rate and drive clubs textures will be smoothed out by release. especially since its been confirmed that drive club is round about alpha quality and the kill zone demo is the same build as in February.

I'd say the same thing about dead rising 3 and forza's 30fps reflection updates.
 
This doesn't make any sense to me.

The PS3 has a fucking upgraded 7850. This is a beast of a card. It can play 99% of PC games at high settings at 1080p 60fps.

What is wrong with these devs? They should target 60FPS instead of putting minor details in places no one will ever recognise.

Now I don't mind 30FPS for a game like Infamous as long as it's 100% locked. But I really think all FPS games should aim for 60FPS.
 
Interesting. Bit odd to see that they're pushing the system so hard so early in the gen. Obviously we'll have to wait until release to really see what's going on, but if some of these games ship at sub-30fps at launch then I will be a bit worried about the future.
 
I think the point is that other games (Forza 5, Titanfall, Infamous: Second Son) are also unfinished but run significantly better.

This is why I believe 100% the exact OPPOSITE of what we were hearing.

People were saying Microsoft was behind in game development. I think it's a complete 180, it's Sony who is behind and Microsoft has had games in development for a good 3 years (or longer).
 
This doesn't make any sense to me.

The PS3 has a fucking upgraded 7850. This is a beast of a card. It can play 99% of PC games at high settings at 1080p 60fps.

What is wrong with these devs? They should target 60FPS instead of putting minor details in places no one will ever recognise.

Now I don't mind 30FPS for a game like Infamous as long as it's 100% locked. But I really think all FPS games should aim for 60FPS.

Because PC games at high settings right now aren't next-gen visuals. Next-gen isn't next-gen until the hardware makers pay for exclusives that are next-gen.
 
Gemüsepizza;64745726 said:
There is *always* input lag... and it doesn't really matter when all players have a certain degree of input lag in multiplayer. I am pretty sure it's not worse than KZ3, which was acceptable.

Acceptable last gen shouldn't be acceptable moving onto new hardware. I genuinely think the engine has some issues with input lag which they can try and cover up with plasters but it's buried to the point where it'll never feel as snappy as it should. While Call of Duty gets alot of hate, that's something they really do nail is the controls and movement feeling snappy and precise - this is the level console shooters should all be reaching now.
 
This is why I believe 100% the exact OPPOSITE of what we were hearing.

People were saying Microsoft was behind in game development. I think it's a complete 180, it's Sony who is behind and Microsoft has had games in development for a good 3 years (or longer).
I never thought about it that way.
 
This does put into question what Jonathan Blow said about not having to optimise your game as much, or that the PS4 hardware made is easier.

Clearly that is not the case (for everything).
 
This is why I believe 100% the exact OPPOSITE of what we were hearing.

People were saying Microsoft was behind in game development. I think it's a complete 180, it's Sony who is behind and Microsoft has had games in development for a good 3 years (or longer).

You should read their Xbone article, that is not what they are indicating at all. They say KI and Forza were up to spec, other stuff like Ryse, DR3 didn't seem that optimized.
 
I know they're capable of doing 1080p 60 fps (or even 1080p 120 fps as you've exampled), which is why I'd like them to actually do it. I know it's not as simple as turning down the graphic dial from a 10 to an 8 and then the FPS magically doubles, but I'd prefer they focus on a solid 60 fps at the expense of whatever shaders/lighting/textures/geometry/etc etc to get that 60 fps locked.
As you said, it's not that simple. I, personally, prefer more graphical oomph than a greater framerate, but with that, it seems that I'm in the minority.

In the end, we all know that GG is a company that strives for showing off the graphics with a perfectly playable framerate (30), and I'm glad that they're like that.

Lol. All that super fast gddr and gpu power and only 30fps! Stick with a ps3.

What is this, I don't even...
 
good job GG, anything to keep the fucking COD fanbase far the fuck away from this game the better, now make the multiplayer a bigger better version of KZ2 and all is forgiven
 
Serious question (im not a tech nerd when it comes to games so I honestly don't know). Is there a video that would best show the difference between 30 and 60 fps? And how does 60 fps gives us, the gamer, more enjoyment from the video game.
 
As you said, it's not that simple. I, personally, prefer more graphical oomph than a greater framerate, but with that, it seems that I'm in the minority.
No you're not. There is a reason developers do it and it isn't to piss of vocal people on GAF.

Serious question (im not a tech nerd when it comes to games so I honestly don't know). Is there a video that would best show the difference between 30 and 60 fps? And how does 60 fps gives us, the gamer, more enjoyment from the video game.
Can you see the difference between 60 and 30 fps? Test your ability inside!
 
Well, Sony first parties were the ones that exploited Cell in a big way. Going now with 8 Jaguar cores will affect them as it is half as powerfull. They will have to switch some jobs from CPU to GPU.
 
Man a year ago I would agree with you, after diving more in PC gaming I have to disagree with you. A 60fps game with decent IQ can be more pleasing to the eye than all the smoke and mirrors of a 30FPS game.

Well, this surely depends on the gamer. Console-players don't see 60 fps that often so they will be blown away by better graphics probably more than a solid 60 fps.
 
I think its safe to say for next gen Sucker Punch = Sony's best new acquisition? Went from no name Sly devs (series i loved) to next gen masters. Could be the new Naughty Dog in a few years.
 
Serious question (im not a tech nerd when it comes to games so I honestly don't know). Is there a video that would best show the difference between 30 and 60 fps? And how does 60 fps gives us, the gamer, more enjoyment from the video game.
I don't think it's something you get from videos, and it's not something everyone has issues with, but dawn! I love responsive games with high FPS, so smooth. You should experience it yourself.

Also not every game benefits the same from 60 fps, but for fast paced games it is essential.
 
I can't believe people fall for the same thing every gen. '' Now we have so much power that developers are going to make all games run 60fps!''. It just doesn't work that way. Most developers are going to sacrifice the framerate for better graphics just like they have done every damn gen.
 
When you go to events like E3 you bring your big guns and the most optimized code you can show for the one demo.

So to me it's kind of a red flag still lot of room for improvement.

But doubling the frame-rate at least means two times the poly-amount per second which will be hard to do in the end...
 
aiming for 30 fps leaves enough ressources to make games look better (polys, effects) in the first place. gameplay may suffer but on launch it seems they want to blow people away with graphics. framerate seems to be a small variable in their graphics-equation.

Yeah I understand that, with 30fps you twice the rendering time as you would with 60fps.

Still, other games like BF4 show that a gorgeous next gen shooter could be 1080p60. It's usually easiest to reach higher frame rates or resolutions in the beginning of a generation instead of later when frame rate and pixels are usually sacrificed for better graphics. Maybe GG didn't want to shoot for 60fps and be committed to that frame rate.

That's because just chose a higher starting frame rate. That is, 60fps instead of 30fps. For obvious reasons of course, since both KZ and InFamous are going for a more open ended approach with a shit tonne more graphical quality and more going on in terms of visuals, graphical effects, assets, geometry, lighting etc.

TitanFall, like COD, goes the 60fps route and sacrifices graphical quality (Source engine is a pretty sub standard affair), and Forza, just like GT, naturally aims for 60fps. Most sim racers do. It's only arcade racers that tend to go for 30fps instead.

You really think KZ has a shit ton more graphical quality than BF4? 64 players at 1080p60 is pretty open.

Has Guerilla said the new Killzone was running on an entirely new engine?

Not sure, but if they did, they'd be lying. I find it hard to believe anyone is running on an entirely new engine.
 
Yeah I understand that, with 30fps you twice the rendering time as you would with 60fps.

Still, other games like BF4 show that a gorgeous next gen shooter could be 1080p60. It's usually easiest to reach higher frame rates or resolutions in the beginning of a generation instead of later when frame rate and pixels are usually sacrificed for better graphics. Maybe GG didn't want to shoot for 60fps and be committed to that frame rate.

its 60FPS because its an updated last gen game
 
This doesn't make any sense to me.

The PS3 has a fucking upgraded 7850. This is a beast of a card. It can play 99% of PC games at high settings at 1080p 60fps.

What is wrong with these devs? They should target 60FPS instead of putting minor details in places no one will ever recognise.

Now I don't mind 30FPS for a game like Infamous as long as it's 100% locked. But I really think all FPS games should aim for 60FPS.

The PC with 7850 can easily run any current gen at 60 fps.

Current Gen games running on next gen will easily run at 60 fps
 
Serious question (im not a tech nerd when it comes to games so I honestly don't know). Is there a video that would best show the difference between 30 and 60 fps? And how does 60 fps gives us, the gamer, more enjoyment from the video game.

You know how Call of Duty feels "snappier" than Halo? That's the difference between 60fps and 30fps.
 
But doubling the frame-rate at least means two times the poly-amount per second which will be hard to do in the end...

Exactly. As I mentioned in earlier post. Optimizing at the end of development will be pretty much gambling. If they get few more FPS that will be a plus but I highly doubt they will hit 60 fps
 
Yeah I understand that, with 30fps you twice the rendering time as you would with 60fps.

Still, other games like BF4 show that a gorgeous next gen shooter could be 1080p60. It's usually easiest to reach higher frame rates or resolutions in the beginning of a generation instead of later when frame rate and pixels are usually sacrificed for better graphics. Maybe GG didn't want to shoot for 60fps and be committed to that frame rate.

and yet the article says it is not even solid 30 fps but i think this can be achieved by decent profiling. still can't imagine if it was the other way round - xbone more like 30 fps and sony 60 fps...
 
This doesn't make any sense to me.

The PS3 has a fucking upgraded 7850. This is a beast of a card. It can play 99% of PC games at high settings at 1080p 60fps.

What is wrong with these devs? They should target 60FPS instead of putting minor details in places no one will ever recognise.

Now I don't mind 30FPS for a game like Infamous as long as it's 100% locked. But I really think all FPS games should aim for 60FPS.
I blame the Cell. First party probably so in-tune with that thing that the studios are probably full of people lacking in non-Cell experience and working with tools designed to take full advantage of the Cell.
 
its 60FPS because its an updated last gen game

Joke, right? I can understand the single player being limited in scope due to it's cross-gen development, but the MP certainly isn't tied down by the older consoles.

and yet the article says it is not even solid 30 fps but i think this can be achieved by decent profiling. still can't imagine if it was the other way round - xbone more like 30 fps and sony 60 fps...

Agreed. I can't stand what MS is doing with the Xbone, but I think it's sad how it's now more popular to shit on them even when they show some good.
 
I wonder if the masses give a crap about whether a game is running at 30fps or 60fps? I'd think they care more about the graphics.
 
Killzone has never been a top tier shooter. I'm not sure why anyone would expect it to suddenly become one all of a sudden just because of some hardware changes.
 
Most of them are just early with design choices to make 30fps.

I would take 30fps and better visuals any day over 60fps and less visuals, with exception of certain genre like real racing and 3d fighting games.
 
These things need to be the other way around.

No they don't lol. Killzone is not a twitch shooter. You don't get these sorts of visuals at 60fps.

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