Gemüsepizza
Member
All game's should be 720p 60fps as a minimum across XB1, PS4 and Wii U.
30fps is just unacceptable for new gen.
No, 720p is unacceptable. Locked 30 fps is fine for most games.
All game's should be 720p 60fps as a minimum across XB1, PS4 and Wii U.
30fps is just unacceptable for new gen.
Kind of a lazy troll, don't you think? Do I need to explain why?
they released new hardware competing with 7 year hardware so i cant imagine them not being able to improve something from last gen
Err...while I agree with the idea, that's a HUUUUGE stretch for Wii U. It currently offers a grand total of ZERO games running at 1080p 60 with just a very small selection of upcoming games offering that level of performance and image quality. Both 1080p and 60 fps are insanely rare on Wii U as it is.
I mean, if you want to get right down to it, the PS3 even launched with some native 1080p 60 fps games but that doesn't mean such things were common on that platform.
Gemüsepizza;64760996 said:If you were talking about the same games, your statement here would at least have made some sense. But they are not the same games. So using framerate to make a point about the power of those consoles is completely absurd.
All game's should be 720p 60fps as a minimum across XB1, PS4 and Wii U.
30fps is just unacceptable for new gen.
Too bad PS4 and Xbone seem like they cant
Lol? 30fps games magically turning to 60fps? Input lag magically solved and textures all reworked? IQ multiplied by 5?
Ok.
Damn. This could be the base of a rumor Ryse is also on PS4, given this article?
InFamous <3
you a PC gamer exclusively? no way you'd be getting any console if 30FPS is laggy and unplayable to you
Gemüsepizza;64761276 said:No, 720p is unacceptable. Locked 30 fps is fine for most games.
What or whom am I trolling, exactly? It's a fact. MS said "60 fps" several times through its presentation: "Halo, now in 60fps!", "Forza 5, 60 fps!", "TitanFall, 60fps!", "Killer Instinct, 60fps!". The majority of PS4 games are indeed targeting 30fps. Unless I'm mistaken?
It's clear that the PS4 is more powerful. It's just an interesting situation at the moment.
Of course the framerate is a point about the power of the console. One of the best out there.
Those are very different types of games.What or whom am I trolling, exactly? It's a fact. MS said "60 fps" several times through its presentation: "Halo, now in 60fps!", "Forza 5, 60 fps!", "TitanFall, 60fps!", "Killer Instinct, 60fps!". The majority of PS4 games are indeed targeting 30fps. Unless I'm mistaken?
It's clear that the PS4 is more powerful. It's just an interesting situation at the moment.
Is not available *AND* its prequel (Rayman Origins) also ran at 1080p 60 fps on XBOX360 and PlayStation 3. Heck, it operated at native resolution and 60 fps on Vita as well. Not exactly a surprise.Rayman Legend ??!!
Damn guys....chill the fuck out!
I know hardcore gamers like to play 60fps but most of the gamers dont care about it. And please dont judge a game that is in a Alpha stage!
Drama Queens all over the place!
I've posted this before but no one seems to pay any attention.
SCEE Liverpool houses FPQA (First Party QA). Even when games are submitted to FPQA, they can go through a lot of changes including performance. I know this for a fact as I used to work there. I still have friends working there now.
No PS4 titles are in FPQA yet.
At best they're all probably still in Alpha. Games submitted to FPQA are generally considered "feature complete" and the time used is for polish and bug fixes. Feature complete is not the same as performance complete (for want of a better expression).
When in FPQA you should be able to play the game fully but performance can still continually evolve during this period. At the minimum daily builds will be submitted to FPQA.
So again, everyone needs to act like Fonzie and be cool.
What or whom am I trolling, exactly? It's a fact. MS said "60 fps" several times through its presentation: "Halo, now in 60fps!", "Forza 5, 60 fps!", "TitanFall, 60fps!", "Killer Instinct, 60fps!". The majority of PS4 games are indeed targeting 30fps. Unless I'm mistaken?
It's clear that the PS4 is more powerful. It's just an interesting situation at the moment.
Lol? 30fps games magically turning to 60fps? Input lag magically solved and textures all reworked? IQ multiplied by 5?
Ok.
PS4 - 1080p, 30 FPS
Wii U - 1080p, 60 FPS
Thanks for sharing your opinion, I disagree completely. 720p60 with decent AA is more important to me as 1080p30 without AA.
Gemüsepizza;64761631 said:When we are talking about the SAME GAMES. But we aren't. Killzone: Shadow Fall for example looks a lot better than Titanfall.
Never did i once say its unplayable. What platform I play on doesnt make the statement less true. Stop deflecting.
Gemüsepizza;64761631 said:Do you honestly think framerate is the only thing which defines good graphics? Do you think Deus Ex 1 in 1080p/60fps looks better than Killzone: Shadow Fall in 1080p/30fps? Do you realize that your statement doesn't make any sense?
Calm down people, so much doom and gloom over an early analysis. I'm offering my arms if you want to be held.
Damn. This could be the base of a rumor Ryse is also on PS4, given this article?
no. 1080 30fps locked. 720p grfx should be obsolete
I'll take 1080p/locked @30fps over 720/60fps anydayGemüsepizza;64761276 said:No, 720p is unacceptable. Locked 30 fps is fine for most games.
Ya know how Pachter said its painful to read how little people here know about how the industry works?Not looking good, only games the impressed me frame rate wise was Ryse, and Spark. Killer Instinct is a 3d rendered 2d fighter, and Forza, well it's a car game. Not hard to have running at 60, surprised Drive Club wasn't, bu then again those guys usually don't do simulation driving. They did Motorstorm, which all of those games ran at 30 I believe.
But yea, anything that has already been established, like Ryse which started as a 360 game, and Forza which is same as previous but nicer looking, using same engine all that jazz.
ANything outside first party seems to be out of the loop in terms of steady updates to the dev kit's and OS. Which reinforces that Microsoft is a couple months behind.
Yikes!!
Depends on the genre really.
For a JRPG, RTS, or any other genre where you're likely to be working with a fixed camera, it doesn't really matter.
For FPS's and racers, it matters. Is it the end of the world? No, but it does matter.
That said, methinks a lot of people are getting a bit worked up over nothing. I mean, these ARE beta demos after all.
I'll take 1080p/locked @30fps over 720/60fps anyday
1080p/60fps locked is a bonus, but that extra resolution added more then fps imo.
What or whom am I trolling, exactly? It's a fact. MS said "60 fps" several times through its presentation: "Halo, now in 60fps!", "Forza 5, 60 fps!", "TitanFall, 60fps!", "Killer Instinct, 60fps!". The majority of PS4 games are indeed targeting 30fps. Unless I'm mistaken?
It's clear that the PS4 is more powerful. It's just an interesting situation at the moment.
Please don't do this.When you have something running at 60 Fps, you sometimes miss the finer details in a character's posture or walk, which gives it more feeling.
This is my line of thinking as well but I don't know enough about the VG development process to say for sure. Maybe someone will confirm.
You really think so? They seem to be aiming a whole lot higher than other developers.Does it seem like Sony's first party graphical output is uncharacteristically lagging behind other developers?
I've been suspecting it since E3 and this article lends further proof, but perhaps coding exclusively for the PS3 has left them a half step behind developers who have been making PC games?
Isnt the input lag there to give a heftier feel to the character?
No Wii U game I have played runs 1080p60. Even wind Waker HD is 1080p30 and the other big ones like DK and Mario run 720p60. Maybe Mario kart 8 runs 1080p60.PS4 - 1080p, 30 FPS
Wii U - 1080p, 60 FPS
I'm just saying, that's either terrible coding, terrible design choices, or both. Turn down the graphics from a 10 to an 8 and double that framerate!
You really think so? They seem to be aiming a whole lot higher than other developers.
I am stunned....
How can anyone be impressed by Killer Instinct. It looked horrible. 60 fps means nothing if your game looks and plays like junk.
I never said anything about graphics...
I think its strange that Driveclub is only 35% finished when its a launch title.
Does it seem like Sony's first party graphical output is uncharacteristically lagging behind other developers?
I've been suspecting it since E3 and this article lends further proof, but perhaps coding exclusively for the PS3 has left them a half step behind developers who have been making PC games?
Please don't do this.
Drive Club? No, but Infamous Second Son and Killzone both look a whole lot more impressive than just about anything else shown running at 60 fps, I think. That city stuff in Killzone is absolutely incredible looking.Killzone doesn't seem impressive enough to warrent 30fps. Neither does Drive Club.