DigitalFoundry: Hands-on with PS4 1080p 30fps...!!

Kind of a lazy troll, don't you think? Do I need to explain why?

What or whom am I trolling, exactly? It's a fact. MS said "60 fps" several times through its presentation: "Halo, now in 60fps!", "Forza 5, 60 fps!", "TitanFall, 60fps!", "Killer Instinct, 60fps!". The majority of PS4 games are indeed targeting 30fps. Unless I'm mistaken?

It's clear that the PS4 is more powerful. It's just an interesting situation at the moment.
 
Err...while I agree with the idea, that's a HUUUUGE stretch for Wii U. It currently offers a grand total of ZERO games running at 1080p 60 with just a very small selection of upcoming games offering that level of performance and image quality. Both 1080p and 60 fps are insanely rare on Wii U as it is.

I mean, if you want to get right down to it, the PS3 even launched with some native 1080p 60 fps games but that doesn't mean such things were common on that platform.

Rayman Legend ??!!
 
Gemüsepizza;64760996 said:
If you were talking about the same games, your statement here would at least have made some sense. But they are not the same games. So using framerate to make a point about the power of those consoles is completely absurd.

Of course the framerate is a point about the power of the console. One of the best out there.
 
All game's should be 720p 60fps as a minimum across XB1, PS4 and Wii U.

30fps is just unacceptable for new gen.

no. 1080 30fps locked. 720p grfx should be obsolete

Too bad PS4 and Xbone seem like they cant

hilarious. And yet every other game besides lococycle looked 100x better than those games that were 1080/30. I'll take real next gen thnx. The games arent even optimized yet
 
Lol? 30fps games magically turning to 60fps? Input lag magically solved and textures all reworked? IQ multiplied by 5?

Ok.

Did I see they'll become 60fps? 30fps is perfectly fine with me and I'll say a vast majority of console owners, regardless of the loud voice of some in this thread.
 
Gemüsepizza;64761276 said:
No, 720p is unacceptable. Locked 30 fps is fine for most games.

Thanks for sharing your opinion, I disagree completely. 720p60 with decent AA is more important to me as 1080p30 without AA.
 
What or whom am I trolling, exactly? It's a fact. MS said "60 fps" several times through its presentation: "Halo, now in 60fps!", "Forza 5, 60 fps!", "TitanFall, 60fps!", "Killer Instinct, 60fps!". The majority of PS4 games are indeed targeting 30fps. Unless I'm mistaken?

It's clear that the PS4 is more powerful. It's just an interesting situation at the moment.

Do you honestly think framerate is the only thing which defines good graphics? Do you think Deus Ex 1 in 1080p/60fps looks better than Killzone: Shadow Fall in 1080p/30fps? Do you realize that your statement doesn't make any sense?

Of course the framerate is a point about the power of the console. One of the best out there.

When we are talking about the SAME GAMES. But we aren't. Killzone: Shadow Fall for example looks a lot better than Titanfall.
 
What or whom am I trolling, exactly? It's a fact. MS said "60 fps" several times through its presentation: "Halo, now in 60fps!", "Forza 5, 60 fps!", "TitanFall, 60fps!", "Killer Instinct, 60fps!". The majority of PS4 games are indeed targeting 30fps. Unless I'm mistaken?

It's clear that the PS4 is more powerful. It's just an interesting situation at the moment.
Those are very different types of games.

Halo is just a promise, as it is, since nothing was shown actually playable at the show. Not exactly a fair comparison.

The others, though, aren't exactly surprising. TitanFall is being created by a team that ALWAYS focused on hitting 60 fps (as they should), the last three Forza games were all 60 fps, and releasing a fighting game at anything OTHER than 60 fps would be suicide for that game.

Besides, the types of visuals those games deliver versus the PS4 games in question are quit different. They have very different targets and are delivering very different things.

Rayman Legend ??!!
Is not available *AND* its prequel (Rayman Origins) also ran at 1080p 60 fps on XBOX360 and PlayStation 3. Heck, it operated at native resolution and 60 fps on Vita as well. Not exactly a surprise.
 
Damn guys....chill the fuck out!
I know hardcore gamers like to play 60fps but most of the gamers dont care about it. And please dont judge a game that is in a Alpha stage!

Drama Queens all over the place!

Yea, I'm with you man. I mean it sucks that some games were running on pc's as to the opposed hardware. But the whole rage on this thread about 60 fps is stupid. I have a really nice custom built pc, that's going to get upgraded soon, but I still love the first party games on PS3 and xbox. Infamous series were amazing games, even at 30. Visually they looked great because of aesthetic and art style. But also the great animation complimented the frame rate. When you have something running at 60 Fps, you sometimes miss the finer details in a character's posture or walk, which gives it more feeling.

I have beaten The Last of Us, and honestly it might be, next to The Wicther 2, one of my favorite games this Generation, if not one of my favorite games of all time. I'm on my second playthrough on new game + and am loving the shit out of it.

But it's only 720p and 30 fps, so it must be complete shit right guys?
 
I've posted this before but no one seems to pay any attention.

SCEE Liverpool houses FPQA (First Party QA). Even when games are submitted to FPQA, they can go through a lot of changes including performance. I know this for a fact as I used to work there. I still have friends working there now.

No PS4 titles are in FPQA yet.

At best they're all probably still in Alpha. Games submitted to FPQA are generally considered "feature complete" and the time used is for polish and bug fixes. Feature complete is not the same as performance complete (for want of a better expression).

When in FPQA you should be able to play the game fully but performance can still continually evolve during this period. At the minimum daily builds will be submitted to FPQA.

So again, everyone needs to act like Fonzie and be cool.

I hear you.
 
What or whom am I trolling, exactly? It's a fact. MS said "60 fps" several times through its presentation: "Halo, now in 60fps!", "Forza 5, 60 fps!", "TitanFall, 60fps!", "Killer Instinct, 60fps!". The majority of PS4 games are indeed targeting 30fps. Unless I'm mistaken?

It's clear that the PS4 is more powerful. It's just an interesting situation at the moment.

We don't know what Halo will look like, Killer Instinct is a fighter, ofcourse it's going to be 60fps, same for Forza, and TitanFall is being done by the CoD guys, which always go for 60. It's using Source engine for that purpose and quite honestly, it doesn't look all that great. Point is, they're purposely targeting 60fps, and not because of the hardware.

The games you're seeing on PS4 though are from developers that always did go for 30fps. Had they shown GT7 running at 30fps, then there might have been a point to make.
 
Lol? 30fps games magically turning to 60fps? Input lag magically solved and textures all reworked? IQ multiplied by 5?

Ok.

More like sub 30fps games getting locked to 30fps. Gotta have realistic expectations. Who said the 30fps games would run at 60 anyways?
 
PS4 - 1080p, 30 FPS
Wii U - 1080p, 60 FPS

I'm not sure if this is a joke.. Unless you're comparing the same games with the same graphical effects and detail, then.. that's a bit of an odd thing to say.

My phone can render things @ 1080p 500fps!
 
Thanks for sharing your opinion, I disagree completely. 720p60 with decent AA is more important to me as 1080p30 without AA.

I disagree. I would much rather have 1080p30 than 720p60 all day every day. 1080p wasn't used enough this gen, it should be the bare minimum next gen.
 
Gemüsepizza;64761631 said:
When we are talking about the SAME GAMES. But we aren't. Killzone: Shadow Fall for example looks a lot better than Titanfall.

Yes, but we don't play screenshots.
 
Never did i once say its unplayable. What platform I play on doesnt make the statement less true. Stop deflecting.

Sit down. No one is defelecting im asking a question also if 30FPS is laggy to you then poor that. Cause frankly locked 30 isnt laggy.
 
Gemüsepizza;64761631 said:
Do you honestly think framerate is the only thing which defines good graphics? Do you think Deus Ex 1 in 1080p/60fps looks better than Killzone: Shadow Fall in 1080p/30fps? Do you realize that your statement doesn't make any sense?

I never said anything about graphics...
 
Odd that so many games are still hitting so low, but it may be due to the non final hardware sony is using for the demos. I'm hopeful the final stuff hits a bit harder, and they can fix some of these issues.
 
I am stunned....


How can anyone be impressed by Killer Instinct. It looked horrible. 60 fps means nothing if your game looks and plays like junk.
 
Does it seem like Sony's first party graphical output is uncharacteristically lagging behind other developers?

I've been suspecting it since E3 and this article lends further proof, but perhaps coding exclusively for the PS3 has left them a half step behind developers who have been making PC games?
 
no. 1080 30fps locked. 720p grfx should be obsolete

Depends on the genre really.

For a JRPG, RTS, or any other genre where you're likely to be working with a fixed camera, it doesn't really matter.

For FPS's and racers, it matters. Is it the end of the world? No, but it does matter.

That said, methinks a lot of people are getting a bit worked up over nothing. I mean, these ARE beta demos after all.
 
So is this due to ESRAM in Xbox One or is it due to Gueriilla sucking at optimization and throwing too maany effects on at all times to make it a good bullshot game (which would be nothing new)?
 
Gemüsepizza;64761276 said:
No, 720p is unacceptable. Locked 30 fps is fine for most games.
I'll take 1080p/locked @30fps over 720/60fps anyday
1080p/60fps locked is a bonus, but that extra resolution added more then fps imo.
 
Not looking good, only games the impressed me frame rate wise was Ryse, and Spark. Killer Instinct is a 3d rendered 2d fighter, and Forza, well it's a car game. Not hard to have running at 60, surprised Drive Club wasn't, bu then again those guys usually don't do simulation driving. They did Motorstorm, which all of those games ran at 30 I believe.

But yea, anything that has already been established, like Ryse which started as a 360 game, and Forza which is same as previous but nicer looking, using same engine all that jazz.

ANything outside first party seems to be out of the loop in terms of steady updates to the dev kit's and OS. Which reinforces that Microsoft is a couple months behind.

Yikes!!
Ya know how Pachter said its painful to read how little people here know about how the industry works?

I feel even worse for anybody who works on graphics having to read absolute shit-spewing nonsense like this.
 
Depends on the genre really.

For a JRPG, RTS, or any other genre where you're likely to be working with a fixed camera, it doesn't really matter.

For FPS's and racers, it matters. Is it the end of the world? No, but it does matter.

That said, methinks a lot of people are getting a bit worked up over nothing. I mean, these ARE beta demos after all.

you actually have a point tbh

I'll take 1080p/locked @30fps over 720/60fps anyday
1080p/60fps locked is a bonus, but that extra resolution added more then fps imo.

this. exactly how i feel on the dot. Every dev is doing this anyway so i have nothing to worry about
 
What or whom am I trolling, exactly? It's a fact. MS said "60 fps" several times through its presentation: "Halo, now in 60fps!", "Forza 5, 60 fps!", "TitanFall, 60fps!", "Killer Instinct, 60fps!". The majority of PS4 games are indeed targeting 30fps. Unless I'm mistaken?

It's clear that the PS4 is more powerful. It's just an interesting situation at the moment.

It's not that interesting to me that beta software in development on launch hardware is running at an uneven framerate; that is standard and happens every generation.

With the exception of Halo (where no gameplay footage was shown, so it's not subject to development deadlines or performance analysis), all of those games have to be 60 fps. Every forza but the first is 60 fps. This is an expectation. Titanfall is the spiritual sequel to Call of Duty (and is in development at a third party). This would be an expectation. Killer instinct is a fighter. 60 fps is an expectation.

I don't think meeting expectations is interesting.

If you're saying its interesting that they are highlighting that they are meeting expectations, I find that to be a very low bar.

Halo is a welcome surprise though and it will be fun to see in a year.
 
This is my line of thinking as well but I don't know enough about the VG development process to say for sure. Maybe someone will confirm.

I'm a dev. What I said is true.

Improved load times are your best bet for performance improvements during alpha due to memory leaks. Memory leaks also hamper performance over time, so less crashes and a more predictable framerate. However, sub 30 is never ever ever going to jump 10 frames per second in 6 months or even a year.

To make a 60 fps game one must start with a 60 fps goal from preproduction to gold. You won't reach it until the end (probably) but you'll aim for the stars and hit the moon. 30fps is like aiming for your feet and hitting the ground. It's a totally different goal post.
 
Does it seem like Sony's first party graphical output is uncharacteristically lagging behind other developers?

I've been suspecting it since E3 and this article lends further proof, but perhaps coding exclusively for the PS3 has left them a half step behind developers who have been making PC games?
You really think so? They seem to be aiming a whole lot higher than other developers.
 
PS4 - 1080p, 30 FPS
Wii U - 1080p, 60 FPS

I'm just saying, that's either terrible coding, terrible design choices, or both. Turn down the graphics from a 10 to an 8 and double that framerate!
No Wii U game I have played runs 1080p60. Even wind Waker HD is 1080p30 and the other big ones like DK and Mario run 720p60. Maybe Mario kart 8 runs 1080p60.

I'll take 720p60 over 1080p30 any day.
 
I am stunned....


How can anyone be impressed by Killer Instinct. It looked horrible. 60 fps means nothing if your game looks and plays like junk.

You can't be serious. You obviously have been ignoring all the impressions from e3 and gameplay demonstrations.
 
I think its strange that Driveclub is only 35% finished when its a launch title.

The DEMO was based on a 35% code. That was probably weeks or months old and they used it because it was stable.

Do you think they just uploaded the game onto a cd the morning of E3 and popped it in? They probably spent weeks turning old code into a stable demo...

But in 4 months we'll see. I'm guess that everything billed as a launch title for both consoles has at least 6 months of development time left from the versions shown at E3.
 
Does it seem like Sony's first party graphical output is uncharacteristically lagging behind other developers?

I've been suspecting it since E3 and this article lends further proof, but perhaps coding exclusively for the PS3 has left them a half step behind developers who have been making PC games?

Evolution was talking about this , they said they need to get up to date with certain stuff since they have been on PS3 for so long .
 
So what I'm getting out of this article is that despite having better hardware and supposedly a longer development headstart, playable PS4 games at E3 ran like shit compared to Xbone games.
 
Killzone doesn't seem impressive enough to warrent 30fps. Neither does Drive Club.
Drive Club? No, but Infamous Second Son and Killzone both look a whole lot more impressive than just about anything else shown running at 60 fps, I think. That city stuff in Killzone is absolutely incredible looking.
 
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