DigitalFoundry: Hands-on with PS4 1080p 30fps...!!

Especially when even Nintendo recognizes the importance of 60fps in most of their first party games.

Outside of Mariokart 8 (30fps?), none of the U's games looked visually impressive. I'd bet the farm a first person Metroid on U that's pushing the hardware would be 30fps, and everyone would be fine with it.
 
Even to the point of putting in game breaking input lag? Killzone fans are ridiculous.

Game breaking? Seriously? KZ2 had some of the best multiplayer. Why do you think KZ has a dedicated fanbase? The last thing I want is for the movement/controls to be converted into COD.
 
I wonder if the masses give a crap about whether a game is running at 30fps or 60fps? I'd think they care more about the graphics.

Can the masses even identify the graphical improvements that come out of targeting 30 fps rather than 60?

Lets suppose the PS4 can run Battlefield 3 at 60 fps on medium and 30 fps on ultra: Video Comparison. Would people even be able to tell the game apart on these settings?

Outside of Mariokart 8 (30fps?), none of the U's games looked visually impressive. I'd bet the farm a first person Metroid on U that's pushing the hardware would be 30fps, and everyone would be fine with it.
MK8 is 60 fps in split-screen, so it's effectively rendering 120 frames per second. And I guarantee that a Metroid game that pushes the Wii U would run at 60 fps, just like MP3 and Other M did on the Wii.
 
Did anyone expect anything different? These are dev builds and ps4 specs weren't even final until a few months ago. The unoptimized games will be optimized before going gold. 30fps is the target and if they can push to 60 solid they will. I am sorry but xbone one graphics aren't impressive save for forza so who cares if they can do 60 on a select few titles at launch. Fora 3 and 4 were already jaw droppers it only makes sense to update the engine to run at 1080p with improved texture and lighting.
 
Wow didn't know all these PS4 games where finished for DF to be judging them.

Where can I pick them up at?
Dude, it's a hands-on of in-progress work.

Just because people on here overreact doesn't mean the article isn't allowed to exist.
 
Game breaking? Seriously? KZ2 had some of the best multiplayer. Why do you think KZ has a dedicated fanbase? The last thing I want is for the movement/controls to be converted into COD.

The last thing you want is for the game to not be broken? Input lag ruins games. Killzone 2 was a pile of shit. Its niche fanbase of people who were so desperate for something different than CoD that they accepted a broken game doesn't make it any more acceptable.
 
It will. The PS4 is capable of running things like the Dark Sorcerer demo or The Order 1886 trailer in realtime, I say the difference in performance is pretty apparent.

In engine, fuck graphics engines that run on dev kits, we need gameplay footage before we start claiming omgzzzzzzz the ps4 is beast!!!!!!!
 
Great games never make you think about frame rate, loading times, what demos looked like at shows, textures, resolution; etc.
 
All this does is make me really excited for 1080p 60fps Halo next year. Very disappointing to hear about Killzone's input lag though.

Is BF4 1080/60 for next gen consoles?
 
??? look at the post i mentioned. Only saying there are technical issues. Nothing more. This is to judge objectively - if something is impressive is subjective.

Infamous isn't coming out for another 8 or 9 months. Technical issues are to be expected...
 
Outside of Mariokart 8 (30fps?), none of the U's games looked visually impressive. I'd bet the farm a first person Metroid on U that's pushing the hardware would be 30fps, and everyone would be fine with it.

I don't know but better you go check these games below.

The wonderful 101
Mario Kart 8
Donkey kong TF
Bayonetta 2
Super Mario 3d
Sonic Lost world

All these games 720p with 60fps.
 
Yuck I'd rather have 720/60 than this. 30fps just feels laggy I can definitely tell the difference. Now we're back to 30fps. Hopefully this is fixed once they are released or massive disappointment.
 
Did anyone expect anything different? These are dev builds and ps4 specs weren't even final until a few months ago. The unoptimized games will be optimized before going gold. 30fps is the target and if they can push to 60 solid they will.

Yes, because the framerate is a constant in code which can easily be changed... :)
 
Something of an aside, but I'm confused as to why people are impressed at Killer Instinct being 1080p60... when it kinda looks like ass compared to most other "next gen" titles.
It looks good, not everything has big budget to work with. It isn't made by the most experienced dev either. However it looks good for what it is. It looks ass compared to what exactly? Games struggling to hit 30fps? Yeah it's a trade off that developers make.
 
wait so are they saying ps4 can only go up to 30fps at 1080p?

no, they are saying because of the advanced scene composition (i.e. everything looking WAAAY prettier) they are only hitting 30fps.

Which is basically what we've known... do we want some what better looking visuals running 1080p at 60fps, or do we want a generational leap in visuals running 1080p at 30fps?

And honestly, the vote sounds about split. Some put 60fps above all, some want the visual goodness of inFAMOUS SS.
 
I've posted this before but no one seems to pay any attention.

SCEE Liverpool houses FPQA (First Party QA). Even when games are submitted to FPQA, they can go through a lot of changes including performance. I know this for a fact as I used to work there. I still have friends working there now.

No PS4 titles are in FPQA yet.

At best they're all probably still in Alpha. Games submitted to FPQA are generally considered "feature complete" and the time used is for polish and bug fixes. Feature complete is not the same as performance complete (for want of a better expression).

When in FPQA you should be able to play the game fully but performance can still continually evolve during this period. At the minimum daily builds will be submitted to FPQA.

So again, everyone needs to act like Fonzie and be cool.
 
The last thing you want is for the game to not be broken? Input lag ruins games. Killzone 2 was a pile of shit.

Many of us played Killzone 2 just fine despite the input lag.

Coincidentally I never played KZ3 but only in MP, I enjoyed KZ2. I don't think I agree with the franchise being mediocre but it's not as good as the best shooters. This doesn't include KZ Shadowfall.
 
Wow didn't know all these PS4 games where finished for DF to be judging them.

Where can I pick them up at?

I'm sorry, I didn't see where DF said they were final products. Where can I read that part?

On a side note, weren't some developers 'surprised' at the 8GB DDR5 reveal, some may be playing catch-up with optimization. I'd imagine most of the games listed would have been 'in the know' though. This is launch and this is months before these games are shipped, I'm still hopeful.
 
Amazing. If this article was about Xbone I wonder how different the replies would be?

Already have a PC, only need exclusives Sony needs to fix up fast (input lag is 100% unacceptable).
 
I don't think it has anything to do with raw horsepower and everything to do with issues surrounding development. I think we all know that MS is better at the resource game by now. They have a really good tech staff (and probably a more mature dev tool set) that can help developers out. Plus, it really helps when devs have known for a long time what your hardware is going to be like. Sony made some last minute changes that surely made a difference. Also, it shouldn't be hard to get 60 FPS out of Killer Instinct compared to other genres that have much larger, busier enviroments.
 
The last thing you want is for the game to not be broken? Input lag ruins games. Killzone 2 was a pile of shit. It's niche fanbase of people who were so desperate for something different than CoD that they accepted a broken game doesn't make it any more acceptable.

*sigh*
 
clunky Killzone controls have me optimistic for shadowfall. I'm ashamed to admit it, but right now that's looking like my most likely launch title for the PS4. shame.
 
I'm not even sure why people were expecting 60fps. lets be honest the majority of console owners don't care about it. What i hope we do get is a solid 30 or 60 framerate that doesn't dip and according to DF doesn't deliver on that promise ( at least for now)
 
Amazing. If this article was about Xbone I wonder how different the replies would be?

Already have a PC, only need exclusives Sony needs to fix up fast (input lag is 100% unacceptable).

this isnt even bad tho. Im not obsessed with framerate as long as its playable and not Blighttown Dark Souls level slide show mess im good with 30 locked 1080p
 
I'm not too worried. Launch is still nearly half a year away, so there's plenty of time for polish and optimisation.

As for the age-old 30fps vs 60fps argument, I'd have thought those of us on consoles would've gotten used to 30fps games by now. As a PC gamer first and foremost I love me some smooth 60fps, but I've learned not to expect it on consoles, especially in the most glamorous first-party titles.
 
It looks good, not everything has big budget to work with. It isn't made by the most experienced dev either. However it looks good for what it is. It looks ass compared to what exactly? Games struggling to hit 30fps? Yeah it's a trade off that developers make.

No, it does look pretty good overall. But as a showcase of visuals in a next gen fighting game, I don't find it to look impressive at all. Lighting and effects look nice, but modelling looks like something that could be done on current gen. Mind you, even this gen fighting games weren't the visual showcases that they have been in previous gens...
 
When your game is running pre-30 fps, the aim for your game is to lock 30 by release. That, most of the time, doesn't happen.

When your game is running pre-50, the aim of your game is to lock 60 by release. That, most of the time, doesn't happen either.

No pipeline optimization is ever going to double your framerate, or double the resolution of your textures or poly count or mesh count. Maybe the programmers will figure out a way to halve load times, but even that is a pipedream.
 
I've posted this before but no one seems to pay any attention.

SCEE Liverpool houses FPQA (First Party QA). Even when games are submitted to FPQA, they can go through a lot of changes including performance. I know this for a fact as I used to work there. I still have friends working there now.

No PS4 titles are in FPQA yet.

At best they're all probably still in Alpha. Games submitted to FPQA are generally considered "feature complete" and the time used is for polish and bug fixes. Feature complete is not the same as performance complete (for want of a better expression).

When in FPQA you should be able to play the game fully but performance can still continually evolve during this period. At the minimum daily builds will be submitted to FPQA.

So again, everyone needs to act like Fonzie and be cool.
Yeah, good advice. Games are in alpha for a reason...
 
People writing off these games right now based pre release beta code is pretty stupid. There's 5 months left till some of these game releases and some the of E3 builds could be from months prior like May or April. If the games release with choppy frame rate and blurry textures, then you have some kind of argument. Meanwhile all this is only Beta/Alpha stuff
 
No, it does look pretty good overall. But as a showcase of visuals in a next gen fighting game, I don't find it to look impressive at all. Lighting and effects look nice, but modelling looks like something that could be done on current gen. Mind you, even this gen fighting games weren't the visual showcases that they have been in previous gens...
I think fighting games can indeed look a lot more impressive, but saying it looks like "ass" even relatively just makes me shake my head.
 
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