DigitalFoundry: Hands-on with PS4 1080p 30fps...!!

No, because Nintendo targets 60 fps in almost all of their games and still manages to push out impressive visuals on weaker hardware.

they released new hardware competing with 7 year hardware so i cant imagine them not being able to improve something from last gen

People writing off these games right now based pre release beta code is pretty stupid. There's 5 months left till some of these game releases and some the of E3 builds could be from months prior like May or April. If the games release with choppy frame rate and blurry textures, then you have some kind of argument. Meanwhile all this is only Beta/Alpha stuff

yup, wasnt DriveClub especially an old build?
 
I don't think it has anything to do with raw horsepower and everything to do with issues surrounding development. I think we all know that MS is better at the resource game by now. They have a really good tech staff (and probably a more mature dev tool set) that can help developers out.

Also, these are early builds of games running on unfinished hardware. Making a demo takes time and effort, and I bet Guerrilla Games and the other developers are spending all their time to work on the game rather than on making a better looking demo build. So we should wait and see how the final games look.
 
When your game is running pre-30 fps, the aim for your game is to lock 30 by release. That, most of the time, doesn't happen.

When your game is running pre-50, the aim of your game is to lock 60 by release. That, most of the time, doesn't happen either.

No pipeline optimization is ever going to double your framerate, or double the resolution of your textures or poly count or mesh count. Maybe the programmers will figure out a way to halve load times, but even that is a pipedream.

This is my line of thinking as well but I don't know enough about the VG development process to say for sure. Maybe someone will confirm.
 
I've posted this before but no one seems to pay any attention.

SCEE Liverpool houses FPQA (First Party QA). Even when games are submitted to FPQA, they can go through a lot of changes including performance. I know this for a fact as I used to work there. I still have friends working there now.

No PS4 titles are in FPQA yet.

At best they're all probably still in Alpha. Games submitted to FPQA are generally considered "feature complete" and the time used is for polish and bug fixes. Feature complete is not the same as performance complete (for want of a better expression).

When in FPQA you should be able to play the game fully but performance can still continually evolve during this period. At the minimum daily builds will be submitted to FPQA.

So again, everyone needs to act like Fonzie and be cool.

This says it all. Seriously folks, we can't judge either consoles launch titles right now. We don't know what will be added or taken away before launch. There are bound to be tons of improvements made. Let's not jump the gun.
 
Sony's first party games have always been late bloomers, increasing graphical clout considerably by release. Evolution in particular. They build their games a bit differently and just optimise the crap out of it in the last few months.

Most of the demos we're seeing are also from builds many months old.

Judging the games harshly at this point is silly.
 
Check the DF Xbone hands-on article. They said that Ryse was 100% running on an Xbone dev kit when they played it.

Dead Rising 3, Crimson Dragon, were big games, and they were running on pc. Oh, and their exclusives too.

Crimson Dragon is the spiritual successor to the much-loved Panzer Dragoon series, built using Unreal Engine 3, the production of which started out as a Kinect-only experience titled Project Draco. In its current form, this is a new controller-based rail-shooter from Yukio Futatsugi, backed up by a score from returning composer Saori Kobayashi. Some disappointment creeps in when we're told that the game is running on a PC within a "debug environment".

Coming from Capcom Vancouver with the aim of being the "ultimate open world zombie game", the demo clocks in at around 20 minutes with plenty of attention to outdoor scenarios. It's not running on actual Xbox One hardware, and the staff on-site describes the hardware platform as a "PC debugging environment".

In terms of performance, it's pretty rough game to behold. There's tearing all across the screen, even during menus. Mowing multiple enemies down with a vehicle results in circa 15FPS performance as well - so let's assume the target is 30FPS here. Also, reflections on windows and the checkered floors around cafes update at half the usual frame-rate, which makes the presentation look incredibly choppy. At the Microsoft E3 presser, the game was actually running with v-synced engaged, and it's safe to say that performance was dire - we'd hope that this is comprehensively addressed in time for launch.

Not looking good, only games the impressed me frame rate wise was Ryse, and Spark. Killer Instinct is a 3d rendered 2d fighter, and Forza, well it's a car game. Not hard to have running at 60, surprised Drive Club wasn't, bu then again those guys usually don't do simulation driving. They did Motorstorm, which all of those games ran at 30 I believe.

But yea, anything that has already been established, like Ryse which started as a 360 game, and Forza which is same as previous but nicer looking, using same engine all that jazz.

ANything outside first party seems to be out of the loop in terms of steady updates to the dev kit's and OS. Which reinforces that Microsoft is a couple months behind.

Yikes!!
 
I think fighting games can indeed look a lot more impressive, but saying it looks like "ass" just makes me shake my head.

Yeah, I agree. For me, the only dev that really dropped the ball was Evolution. DC, although it still looks pretty good overall, as a next gen racing game is a disappointment. Other stuff like say Titanfall may not look that impressive from a technical perspective, but there is some very impressive art direction, and the overall look is very nice.

Ryse was aiming for 30 fps (not reached it yet) and Quantum Break just showed an in-engine cut scene. It looked nice, but then so did other in-engine cutscenes and tech demoes...
 
I think its strange that Driveclub is only 35% finished when its a launch title. When you see that Forza 5 is running on twice the framrate and have higher res texture and looks better on a weaker hardware. And when they are even reporting that they have framrate drops down to 20FPS, its not good.

Evolution get your shit together!
 
Sony's first party games have always been late bloomers, increasing graphical clout considerably by release. Evolution in particular. They build their games a bit differently and just optimise the crap out of it in the last few months.

Most of the demos we're seeing are also from builds many months old.

Judging the games harshly at this point is silly.

it has to be 480p 120fps now or i dont want to play it.
 
The E3 just before a console launch is always pretty lousy for game demo performance. Wouldn't have expected Halo to become the darling franchise of millions of gamers everywhere based on its demo impressions from the E3 just before the original Xbox launch.

Also, every generation is supposedly the generation where there's "zero excuse" for every game not being 60fps.

Welcome to console transitions, kids.
 
How could input lag have carried over as part of the engine when it was removed from KZ3? I really would like to see a scientific measurement on this one.
 
Almost all games/demos/presentations (Xbone) were running on PCs.

Digital Foundry confirmed in their article that Ryse, Forza 5, KI3 ,Fifa were running on actual Xbox One hardware so atleast we must give credit where it is due.Still there is time till release and I am sure both consoles will ship with better end products and we should'nt jump to conclusions.
 
Very interesting that Microsoft has come out of the gate betting heavily on 60fps gaming: Forza, Halo, TitanFall, Killer Instinct, etc. The console with the supposedly better specs is struggling right now to hit 30fps for the majority of its games.

Hearing this makes me even more glad that I'm skipping both consoles this gen. Unfortunately, it looks like the number of 1080p/60fps games are going to be few and far between. They just didn't push the hardware enough. They're just so ridiculously outclassed by a modest PC build it's not even funny.
 
I don't care about 60fps at all costs. They are only needed in a few genres (action games, multiplayer fps, fighting games, etc). Locked 30fps is good enough for most games.
With that being said I agree with DF about the fact that the most impressive launch title for PS4 is Infamous Second Son. The gameplay demo was gorgeous.
Killzone comes in second place.
Drive Club and Knack disappointed me based on the demos they brought to E3.
I'm also happy to hear good news about AC4:Black Flag, it seems like Ubisoft is bothering to make something beyond a PC port afterall.
 
I think its strange that Driveclub is only 35% finished when its a launch title. When you see that Forza 5 is running on twice the framrate and have higher res texture and looks better on a weaker hardware. And when they are even reporting that they have framrate drops down to 20FPS, its not good.

Evolution get your shit together!

I think only the PS+ version of the game will be ready for launch. So they can add tracks/cars later but still make launch. I agree it is not looking very good right now for drive club.
 
I remember Uncharted 3 resolution with 30Fps and the game really looking nice .

And also Last of us 720p with drop frame.

In my opinion i think Uncharted 3 better than last of us.
 
Oh my. I'm there for PS4 on day one but these launch titles don't sound very promising IMO.

I wish they would have done a Watch Dogs analysis.
 
I think this is due to unoptimization of the new hardware. Every console has that problem. Look at early PS1/PS2/PS3/Xbox/360 titles. They all look worse / slower than then games a few years in.


I'd rather take 720p60 instead of 1080p30 as well.
 
I don't care about 60fps at all costs. They are only needed in a few genres (action games, multiplayer fps, fighting games, etc). Locked 30fps is good enough for most games.
With that being said I agree with DF about the fact that the most impressive launch title for PS4 is Infamous Second Son. The gameplay demo was gorgeous.
Killzone comes in second place.
Drive Club and Knack disappointed me based on the demos they brought to E3.
I'm also happy to hear good news about AC4:Black Flag, it seems like Ubisoft is bothering to make something beyond a PC port afterall.

InFamous <3

Stop freaking out about something that is true.

you a PC gamer exclusively? no way you'd be getting any console if 30FPS is laggy and unplayable to you
 
Seems a bit stupid to be forming opinions and judging games which are half finished imo. Maybe just maybe all of these titles will reach 1080p/60 FPS.

Also aren't most of the Xbox One games running on a PC?

I think it's best to wait until the games are closer to the finished article before judging them.
 
I think fighting games can indeed look a lot more impressive, but saying it looks like "ass" even relatively just makes me shake my head.

Fighting games next gen should look crazy good it was such a let down seeing KI .
Guess i will wait for a 3D one or Capcom or ASW .
 
Kind of disappointed with this.
The news lately don't seem to prove what we've been hearing about PS4 being much more powerfull then the XBone.
How is it possible that Forza looks that good at 1080p/60fps and a game like Knack runs at 30fps? And it doesn't look that good.
Are there any PS4 games running at 60fps?
I'm starting to think that both have similar capabilities just like ps3/360.
 
Very interesting that Microsoft has come out of the gate betting heavily on 60fps gaming: Forza, Halo, TitanFall, Killer Instinct, etc. The console with the supposedly better specs is struggling right now to hit 30fps for the majority of its games.

Kind of a lazy troll, don't you think? Do I need to explain why?
 
Damn guys....chill the fuck out!
I know hardcore gamers like to play 60fps but most of the gamers dont care about it. And please dont judge a game that is in a Alpha stage!

Drama Queens all over the place!
 
Cinematic fps and input lag, I'm very quickly coming to the conclusion that Guerilla don't know what makes a game fun to play. I really hope this is just alpha/beta type stuff but I'm finding it hard to believe that from their previous games.
 
How could input lag have carried over as part of the engine when it was removed from KZ3? I really would like to see a scientific measurement on this one.
This is why I'm so upset. I get the feeling it's deliberate because their fans actually defend then on this.
 
I think this is due to unoptimization of the new hardware. Every console has that problem. Look at early PS1/PS2/PS3/Xbox/360 titles. They all look worse / slower than then games a few years in.


I'd rather take 720p60 instead of 1080p30 as well.

I agree but the masses would not. There is a huge difference in 720P vs 1080P on the sub par LCD TVs most people have. So expect them to sacrifice frame rate first because of this.
 
Very interesting that Microsoft has come out of the gate betting heavily on 60fps gaming: Forza, Halo, TitanFall, Killer Instinct, etc. The console with the supposedly better specs is struggling right now to hit 30fps for the majority of its games.

Hearing this makes me even more glad that I'm skipping both consoles this gen. Unfortunately, it looks like the number of 1080p/60fps games are going to be few and far between. They just didn't push the hardware enough. They're just so ridiculously outclassed by a modest PC build it's not even funny.


nnnn

not another shill being exposed jk :P
 
Okay, a couple other people have said it, but I'll add my two cents anyway.


First, depending on the genre, 30fps isn't the end of the world. It's a big deal for say, shooters, not so much for stuff like JRPG's, since they typically have static camera's during their most taxing moments.

Second, most of these are early beta demos, the developers have roughly five months until their games must be completed, and in all likelihood they'll be in much better condition by then.

Third, the XBone titles, particularly the multi-platform games, were running off PC's, with specs highly in excess of the X1. In reality, most Xbone titles weren't far enough along into development, even to run on Microsofts hardware.

Finally, DF did seem a bit excessively negative in a few areas. For example, they made a fairly big deal about frame rates dropping in Knack, but I only noticed that during a non-playable cinematic scene. Even then, it really wasn't that noticeable. The game could use some extra enemies here and there, but it was hardly a mess.

Basically, you shouldn't look at incomplete E3 demos and expect entirely perfect performance, especially during a launch year. E3 games frequently run less smoothly, even when they're being developed for platforms that developers have spent years with.

All that being said, it's kinda a shame that developers don't give gamers the option to drop the resolution slightly, to get to 60fps. You're always going to have some games that push visuals too hard for 60fps at 1080p. In many cases, you wouldn't even have to go all the way down to 720p to fix that.
 
Very interesting that Microsoft has come out of the gate betting heavily on 60fps gaming: Forza, Halo, TitanFall, Killer Instinct, etc. The console with the supposedly better specs is struggling right now to hit 30fps for the majority of its games.

Hearing this makes me even more glad that I'm skipping both consoles this gen. Unfortunately, it looks like the number of 1080p/60fps games are going to be few and far between. They just didn't push the hardware enough. They're just so ridiculously outclassed by a modest PC build it's not even funny.

If you were talking about the same games, your statement here would at least have made some sense. But they are not the same games. So using framerate to make a point about the power of those consoles is completely absurd.
 
Very interesting that Microsoft has come out of the gate betting heavily on 60fps gaming: Forza, Halo, TitanFall, Killer Instinct, etc. The console with the supposedly better specs is struggling right now to hit 30fps for the majority of its games.

Well to be fair, Forza 5 is not open world, TitanFall doesn't look that next-gen and KI is a Fighter. The PS4 shouldn't have problems running at least TitanFall and KI at 1080p/60FPS.
 
Interesting given the number of One games confirmed to be 1080/60.

I'm going to assume they'll get it right for release.

edit: Wait, input lag is back too? Fuck that. What a joke.
 
Hopefully the performance will improve once the games finally launch. But I wouldn't be surprised if the games still suffered from framerate problems. Launch games can sometimes be a bit of a mess.
 
PS4 - 1080p, 30 FPS
Wii U - 1080p, 60 FPS

I'm just saying, that's either terrible coding, terrible design choices, or both. Turn down the graphics from a 10 to an 8 and double that framerate!
Err...while I agree with the idea, that's a HUUUUGE stretch for Wii U. It currently offers a grand total of ZERO games running at 1080p 60 with just a very small selection of upcoming games offering that level of performance and image quality. Both 1080p and 60 fps are insanely rare on Wii U as it is.

I mean, if you want to get right down to it, the PS3 even launched with some native 1080p 60 fps games but that doesn't mean such things were common on that platform.
 
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