Playing this game I am still amazed and just how open it is.
I mean for example, you are tasked with having to find your way out of somewhere early on.
So far since I've gotten that quest I have found about 5 different quest chains that have different ways to do this, of which I can pick any as my choice.
Another quest you are tasked to find someone, you can get to this point in numerous ways, talking to animals, talking to an npc who tips you off, simply stumbling upon the person, etc. Then when you do find them there's like another 3-4 ways which you can unfold that quest and decide how to handle the situation.
It seems like almost any quest you get there's numerous ways to go about figuring them out and how to complete them and it's a nice breath of fresh air where most rpgs these days are like linear quest chains with maybe 1-2 "choices" that usually amount to good/evil style or such.