Antiwhippy
the holder of the trombone
I've been making a slow but steady progress with my all-physical Cleric, pure Ranger and the two companions. But I can't help feeling that I've hit a wall with my Cleric. I wanted to make her a bulky character that could act as a "meat shield", tanking enemies and drawing attention to herself... but so far, she's been rather mediocre. I've been investing in HP, Shield and Armor skills and resistances, but she only has three skills (Battering Ram, the fist that knocks enemies down and the Man-at-Arms healing) and she's really not that useful in combat.
Any hint or tip on how I should be speccing her? I'm not very far into the main plotline (in fact, I've just reached the Homestead), so restarting isn't out of the question. I much rather have to play a few hours again that carry a character that just doesn't cut it through the whole game.
If I do restart, what would be a good character to build, based on the same party (pure Ranger and two companions)?
Invest in strength and offensive skills. Offense is the best defense in this game. Especially seeing that there is no taunt skill as far as I know.
Also when you start you might want to invest in one earth magic point just to get the summon spider skill. That spider is the best early game tank you can get. Earth and air magic also have the best defense spells in fortify and become air.