The oil slick spell and a rapid-fire fire staff, when combined, are gamechangers. Enemies that demolished me endlessly are now mere nuisances!
I suppose being two levels higher and having better equipment helped, too, though.
I think it's a pretty good game, especially for a Kickstarter. I can't get past the nagging feeling that everything was made on a budget. I guess you'd say there's a little "jankyness" to everything.
Been playing CRPGs since the 80s though, so I'm probably a little picky. Weather, day/night schedule; all things that have been in RPGs for 30 years now that would have helped make it more atmospheric. It's not really sucking me in yet, and the dialogue/story is nothing special. I do like the opening quest though, great throwback to Ultima 7.
Don't mean to sound negative here, I've been starved for a good CRPG and this definitely seems like it's going to scratch the itch.
The advent of 3D graphics changed a lot of things.
And really, RPGs nowadays have changed; they are now lead by Bioware. Things like scope and freedom were sacrificed in exchange for three dialog choices that say the same thing, voiced companions, romances options, black and white morality, and A for Awesome; basically, a tighter, more linear, scripted experience.
To expect a similar level of polish from a game that champions a player's agency and freedom is, frankly, absurd. Scripting an
immersive, living, and large world that reacts and seamlessly adapts to your choices is something not even Skyrim can achieve, in spite of its mechanics and interaction being as shallow as they are (not to mention dat budget).
A game like DOS embraces freedom and choice. It has interactivity, and the depth of its mechanics are something that will probably be unparalleled for some time to come, and all it cost is a little
scripted immersion - a small price to pay. The big thing that sets DOS apart from its peers is that it gives players
the freedom to fail which is a very unpopular design choice nowadays, and a very bold decision by Larian. Because of this, I think it's only fair to cut them some slack for what they have achieved in developing Divinity: Original Sin.