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Divinity: Original Sin |OT| Sandbox RPG. Co-Op friendly. Bread.

Casimir

Unconfirmed Member
Appears to be updating, 1.2 gigs? No patch notes I can see so far.

Hello everybody,

Thank you for all your feedback. It's helped us fix a number of issues which were hard to track.

- Fixed: Crashes on saving
- Fixed: Dialogs locking up when talking to certain npcs with two players
- Fixed: Extremely big pool of blood
- Fixed: Cloud artefacts
- Fixed: Crash during unlearning active skills
- Fixed: Steam cloud saving (the Steam from Valve that is, the Steam cloud in game was already working :) )
- Fixed: German and French translation artefacts. You still need to manually activate the subtitles in the options screen. We'll make it automatic on the next update.
- Fixed: Corruption caused by video playback on Mac

For our Kickstarter backers - we've located the reason why you're not getting the DLC and are working on a solution.

Have fun!

Here you go!
 

gocubs

Member
This game is so good i came across
The Homestead
and you wouldn't have found it if didn't stumble across it. Got my first companion as well.
 

gocubs

Member
I just finished playing the game for a bit and it was downloading or maybe uploading after i quit playing anybody know what that is about?
 

Sarcasm

Member
For the people playing solo: My friend isn't getting getting back from his trip till tomorrow, so how will it work out when we wanna play co-op? Will he able to play his own save and catch up and then play with me, or will I pretty much have to restart the entire game so we'd be able to play?

Anyway, game is sick. So far I'm just loving running around the environments, talking to people and listening to the soundtrack(some great tunes in there) Can't wait to sink to my teeth into it further.

From my experience your save doesn't matter unless you host. When you host it is your save, when your friend hosts it is his save.
 

Echoplx

Member
So I didn't know one of the companions was an
aero/hydro mage
and now I have two of them in my party, is this going to be an issue later on? I don't mind it right now, the spells are useful and having multiple of them is fine but I don't want to get screwed over later.

I was thinking of specialising one in aero and the other in hydro, is that a good idea?

I haven't felt so lost in an RPG in a long time, it's fun learning everything by myself but a little guidance would be nice :p
 

erragal

Member
Anyone experienced with the beta have recommendations on party composition and key spells?

I think I overspent on worthless spells.

The game is highly tactical. There are ways to use each spell in some situations but maybe not all. Some like farseer are essentially non combat spells for getting better visual on secrets.

Following a guide for this game isn't going to be very fun. For one the spells are randomized so you can't guarentee when you'll get something specific.

What do you believe is uselsss and why? What's the context in which you feel underpowered?
 

Brainsaw

Neo Member
I just finished playing the game for a bit and it was downloading or maybe uploading after i quit playing anybody know what that is about?
It's uploading user statistics to the NSA for threat analysis. They weren't kidding when they said killing innocent NPCs has real consequences ;)

Fix it by putting a bucket on your head (they haven't tinfoil yet, so you'll have to improvise).

But it's probably just steam cloud saves...
 

OmegaDL50

Member
So I didn't know one of the companions was an
aero/hydro mage
and now I have two of them in my party, is this going to be an issue later on? I don't mind it right now, the spells are useful and having multiple of them is fine but I don't want to get screwed over later.

I was thinking of specialising one in aero and the other in hydro, is that a good idea?

I haven't felt so lost in an RPG in a long time, it's fun learning everything by myself but a little guidance would be nice :p

Actually Aero / Hydro on a single spell caster actually compliments each other much like how Pyro and Geomancy work together well.

Hydro spells like Rain for example can create puddles which can be followed up with Aero Blitz Bolt to create an AoE shock / stun zones.

Same Principle for Geo Oil and Pyro Fire being a good combo.

Might be worthwhile to recruit the Aero / Hydro Mage to cover two sets of elements and create a Pyro / Geo for the other two, that way you can do all possible elemental combinations and not have your skill pool stretched too thin.

This means you can have both mages do things like Hydro / Aero Mage creates puddles, Geo / Fire Mage turns puddles into Steam which can than be turned into poison gas, which Gas itself is also flammable and can ignite.

You can do lots of neat stuff with all four elements at your disposal.
 

erragal

Member
I feel like I should start again. One of my characters isn't super useful, and I'm not really that far in.

What do you believe makes them not useful? Almost everything is useful if your combat plan is appropriate. So many myriad of ways to tackle fights.

Also this is to everyone that feels useless earlyish in the game: Hoarding consumablss isn't going to make you insanely powerful later. They have ap costs so you wont just cast 90 scrolls/potions/special arrows at the final boss. You wont have 900 turn jrpg fights wherr you use 40 potions (unless you intentionally rig the fight that way)

Utilize the resources you're given. Often the game gives you extra environmental resources for specific fights as well.
 
Where is
Evelyn's hidden lab
? I'm not sure if I've just been looking in the wrong place, but I don't know what clues are supposed to lead me
to where I need to use the reveal spell
.
 

Moff

Member
Where is
Evelyn's hidden lab
? I'm not sure if I've just been looking in the wrong place, but I don't know what clues are supposed to lead me
to where I need to use the reveal spell
.

thoroughly search her house, it will give you a questmarker on the map
 

elyetis

Member
Where is
Evelyn's hidden lab
? I'm not sure if I've just been looking in the wrong place, but I don't know what clues are supposed to lead me
to where I need to use the reveal spell
.
I'm at that point too, from what I gathered
in her house, her lab is at a North beach, but I'm mostly lvl 3, and going North is far too hard for me atm ( that 3 goul pack which bleed poison just as you leave the city... )
 

Chaos17

Member
Originally Posted by Gaz_RB

Well I wasted like 5 hours of my life trying to figure out that 4 elements puzzle north of the first town. The one with the riddle in the two underground rooms? Couldn't figure it out for the life of me.

Ended up leaving a marker that said "Fuck this shit" and went questing. I'll come back later.
I personally Googled that puzzle because it wasn't well explained and here's the answer :
do the riddle of the opposite cave for each one
Sorry for my bad english.


For the people playing solo: My friend isn't getting getting back from his trip till tomorrow, so how will it work out when we wanna play co-op? Will he able to play his own save and catch up and then play with me, or will I pretty much have to restart the entire game so we'd be able to play?

Anyway, game is sick. So far I'm just loving running around the environments, talking to people and listening to the soundtrack(some great tunes in there) Can't wait to sink to my teeth into it further.
No, the save is only stored on the host computer.

Any tips for running two melee based characters in a party?

Chose a knight and a ranger as my starting, picked up the two companions, I'm having trouble with positioning my melee and making the most of cc. It seems I have two options: hang back with melee and set up cc first, which leaves my ranged exposed, or rush in with melee and leave them vulnerable to the same cc as the enemy.

Thinking I might restart, or switch the warrior companion for another ranged henchman, or maybe even roll a knight with lone wolf, a ranger, and just take the mage companion, but I'm sure this must be workable.
Simple, let the tank/warrior move just be a bit in front of your long ranges characters.
Most of the ennemies will just go hit him.
Your long range characters will e able o enjoy theirself and I can assure you a warrior is good to have because he doesn't get hit to hard while a knight is so fragile. In my first playthrough, I only had Medora has melee and I was wasting all my healing on her because she took so much damage.

What do you believe makes them not useful? Almost everything is useful if your combat plan is appropriate. So many myriad of ways to tackle fights.

Also this is to everyone that feels useless earlyish in the game: Hoarding consumablss isn't going to make you insanely powerful later. They have ap costs so you wont just cast 90 scrolls/potions/special arrows at the final boss. You wont have 900 turn jrpg fights wherr you use 40 potions (unless you intentionally rig the fight that way)

Utilize the resources you're given. Often the game gives you extra environmental resources for specific fights as well.
That's totoaly normal in this kind of game (where you've to manage all the stat, abilities) to have a bad start specially if you're not used to this kind of game.
Also, some classes in the game are really more favored than other because of the elements of the backgrounds, without an archer or mage or scroll a mele character won't be able to put electricity on the water, for example. That's not necessary for the battle but it helps to be able to do this kind of thing.

So yeah, don't tell someone else he is wrong to feel that some character are useless in this kind of game.
I can totally understand why they want to restart where there're so many thing to understand about the stat.
Like did you now, the bonus you get after a banter is too boost a stat ? So if you're not carefull you may end up replying only "rogue like" answers and boost your backstabing stat. Not really cool if you play a warrior, imo.

Also some ennemy can really hit pretty hard and in my first playtrhough I only had Medora as melee and you can't do much to avoid that she take too much damages. I felt that I needed badly a tank because even with two healers on Medera it was difficult.

Everyone has his own style to play, don't say anymore they're wrong and make a lame comparison with J-rpg. You don't manage (usually) the stats of your character in a j-rpg and also they're (usually) well balanced so you don't need a tank or a mage or priest, etc. In j-rpg, you can take your favorite characters withtout any worries.
 

Antiwhippy

the holder of the trombone
I'm at that point too, from what I gathered
in her house, her lab is at a North beach, but I'm mostly lvl 3, and going North is far too hard for me atm ( that 3 goul pack which bleed poison just as you leave the city... )

I took them out at level 2.

Just get fire spells/arrows.
 

F!ReW!Re

Member
Also this is to everyone that feels useless earlyish in the game: Hoarding consumablss isn't going to make you insanely powerful later. They have ap costs so you wont just cast 90 scrolls/potions/special arrows at the final boss. You wont have 900 turn jrpg fights wherr you use 40 potions (unless you intentionally rig the fight that way)

Utilize the resources you're given. Often the game gives you extra environmental resources for specific fights as well.

Well the hoarding of healing items, consumables and spells is something that's kind of a standard reflex for me in almost every game.

Reason why I do it vary;
- Saving up items for use against potential hard enemies/bosses later on
- As a challenge; I like playing and finishing max payne games without taking a hit for example so I'm always stocked up on pain killers without using them :p
- Or just like you said, hoarding them up and never using them because you forget is something that also happens a lot :p
 

sueil

Member
Can anyone spoil me on how to get to the second map? I've done pretty much everything on the first map but don't know how to actually make the transition.
 

Zakalwe

Banned
Simple, let the tank/warrior move just be a bit in front of your long ranges characters.
Most of the ennemies will just go hit him.
Your long range characters will e able o enjoy theirself and I can assure you a warrior is good to have because he doesn't get hit to hard while a knight is so fragile. In my first playthrough, I only had Medora has melee and I was wasting all my healing on her because she took so much damage.

Knight has more points in survivability from the start.

And that does nothing to solve the CC problems while you have a frontline, but it's ok... I found my own solution. :p
 

F!ReW!Re

Member
Knight has more points in survivability from the start.

And that does nothing to solve the CC problems while you have a frontline, but it's ok... I found my own solution. :p

But doesn't the knight start with a 2 handed weapon and the fighter with a sword and shield?
My fighter seems to be blocking and dodging a lot of incoming attacks to be honest...
 

Dolor

Member
This game seems to be really great, but a dumb question that I haven't been able to figure out. Is there a way to track quests on the mini-map? I have a bunch of quests from the first town but little idea where to go to find them.
 
This game seems to be really great, but a dumb question that I haven't been able to figure out. Is there a way to track quests on the mini-map? I have a bunch of quests from the first town but little idea where to go to find them.

Nope. Gotta do this old school.
 

Moff

Member
This game seems to be really great, but a dumb question that I haven't been able to figure out. Is there a way to track quests on the mini-map? I have a bunch of quests from the first town but little idea where to go to find them.

no, only very very few quests have questmarkers and they are automatically on the map, no need to track them or anything.
everything else you need to find yourself.
 

Antiwhippy

the holder of the trombone
I guess I could try to buy/steal some fire spell scrolls. My rogue is dagger only, and my cleric doesn't have anything fire based either.

Just make sure to ignite the pool of poison they're in at the start.

The poison and poison clouds they bleed out are also a great way to continue the burn.
 

Kaywee

Member
Which is what I try, but many times the KD fails, and I'm left exposed to the enemies turn, which many times leaves me under half health.

Then I'm positioned right in front of the enemies, and any CC I can launch will hit my melee character too. Next turn I can use bandages to heal, but then the enemy takes a turn and I'm back down to under half again.

I'm taking on Evelyn at level 5, she's level 6. Trying to keep her incapacitated as long as possible at the start to delay the summons, but she resists almost everything.

Do I need to level a bit more maybe?

I think your strategy needs some reworking. You can stun lock her so she never summons her minions and then your melee can got to town.

I started with static cloud arrow manually fired from my bow to initiate combat before she drags you into the speech. By the time the stun ran out she had all sorts of debuffs on her and my melee ripped her down in one round,
 

Dolor

Member
Nope. Gotta do this old school.

no, only very very few quests have questmarkers and they are automatically on the map, no need to track them or anything.
everything else you need to find yourself.

Thanks for the responses, but I was really afraid of that. I'll have to see how much that turns into, "Let's waste the next 30 minutes trying to find this quest objective to advance the story."

So far, the world seems interesting enough that there's probably good stuff in all directions, but I cannot abide tedium in my game time.
 
This game is amazing so far, sadly we don't have home broadband for another week so I'm stuck playing the beta. Particular highlights include the fantastic sense of 'powering up' ie. steamrolling enemies I had trouble with only a couple of hours before and the interactivity. Moving rugs to reveal hatches and putting out ship fires with spells is a level of interactivity in a CRPG I've never had before and it makes the world feel genuine.


Also I broke roughly 3-4 blackjacks trying to break down a door in Cyseal. I broke it open eventually just to be greeted by more locked doors.
 

Chaos17

Member
I really like the option to have different way to play this game : https://www.youtube.com/watch?v=AfWOpgATkjQ

Knight has more points in survivability from the start.

And that does nothing to solve the CC problems while you have a frontline, but it's ok... I found my own solution. :p
I didn't understood you, sorry.
I putted some point in Will and the other ability (forgot the name) to avoid CC on my warrior.
It works 40% of the time but soon my mage will be able to remove those CC.
Soooon!

Thanks for the responses, but I was really afraid of that. I'll have to see how much that turns into, "Let's waste the next 30 minutes trying to find this quest objective to advance the story."

So far, the world seems interesting enough that there's probably good stuff in all directions, but I cannot abide tedium in my game time.
I can understand because the quest diary don't really help you to locate people or some location (lack of details).
At least in Baldur's gate they do tell you on whcih map to go.
 

Moff

Member
Thanks for the responses, but I was really afraid of that. I'll have to see how much that turns into, "Let's waste the next 30 minutes trying to find this quest objective to advance the story."

So far, the world seems interesting enough that there's probably good stuff in all directions, but I cannot abide tedium in my game time.

I never had any problems with it in the first area of the game.
its really not that big of an area, if you just work through it, you will get most of the quests done, if not, the questlog always gives enough info.
you will find the lighthouse in the west, you cant miss it. you will find the church in the north west, its huge. and its more fun in my opinion.

the downside to this, though, is that you might come across some situations too early you would have to do at a later stage of a chainquest. this can be confusing.
 
Thanks for the responses, but I was really afraid of that. I'll have to see how much that turns into, "Let's waste the next 30 minutes trying to find this quest objective to advance the story."

So far, the world seems interesting enough that there's probably good stuff in all directions, but I cannot abide tedium in my game time.

My approach has generally been to explore, poke around, and let quests resolve themselves when I get into the appropriate area. There is also a pretty clear distinction between "general area" quests and "piece together the clues" quests. The first is mostly exploration and the second is talking to people and viewing objects. So you just gotta poke around everywhere and ask everyone about everything.
 

Dolor

Member
I never had any problems with it in the first area of the game.
its really not that big of an area, if you just work through it, you will get most of the quests done, if not, the questlog always gives enough info.
you will find the lighthouse in the west, you cant miss it. you will find the church in the north west, its huge. and its more fun in my opinion.

the downside to this, though, is that you might come across some situations too early you would have to do at a later stage of a chainquest. this can be confusing.

I'm only a couple hours in, so I will reserve judgment until I have put more time into it (and actually tried to find my own way). That being said, I can respect that some people may prefer to seek things out themselves, but I wish it was at least optional to be able to track these quests.
 

LogicStep

Member
Last night I investigated the murder a little more, looked around town, talked to people. Met the Legion boss and some other NPCs. The boss told me that to the west is where the bad guys are weakest so I went there with my party of 4. Roderick is a Wayfarer and Scarlet a Cleric with Madora and the mage. Went into a cave or dungeon I'm not sure, killed a bunch of skeletons and came out of the graveyard in town. Pretty crazy. Then I met and awesome dog, pet pal is the shit. This game is so full of stuff and everyone has something to say. Loving the game so far.
 

ZoddGutts

Member
All KS backers have gotten the Source Hunter DLC. Which would explain the 1.2 GB update this morning. The talking Trunks and Grail items should be in your inventory.

eNrEPlx.png
 

erragal

Member
That's totoaly normal in this kind of game (where you've to manage all the stat, abilities) to have a bad start specially if you're not used to this kind of game.
Also, some classes in the game are really more favored than other because of the elements of the backgrounds, without an archer or mage or scroll a mele character won't be able to put electricity on the water, for example. That's not necessary for the battle but it helps to be able to do this kind of thing.

So yeah, don't tell someone else he is wrong to feel that some character are useless in this kind of game.
I can totally understand why they want to restart where there're so many thing to understand about the stat.
Like did you now, the bonus you get after a banter is too boost a stat ? So if you're not carefull you may end up replying only "rogue like" answers and boost your backstabing stat. Not really cool if you play a warrior, imo.

Also some ennemy can really hit pretty hard and in my first playtrhough I only had Medora as melee and you can't do much to avoid that she take too much damages. I felt that I needed badly a tank because even with two healers on Medera it was difficult.(

Oh boy. First: I never said he was wrong. I asked for clarification so I could have enough information to evaluate the situation and provide some insight.

You, however, are wrong. Every character archetype has distinct strengths and power spikes that can allow them to excel even in the absence of others. Part of what I spoke about was specific to utilizing your resources: scrolls and potions are meant to be used, not hoarded.

Certainly a heavy warrior team may not be able to trigger environment effects...nor would they want to as they have to stand in them. They want to use their superoor absorption and raw damage to overwhelm the enemy. Use smokescreen/stun arrows (easiest craft in the game btw.) to create time to get into melee range. Armor is flat with some small punchthrough so heavy armor characters have significant advantages in pure brawling.

As for your issues double healing that is because you're wasting time healing instead of doing more valuable actions. If you put a single melee in a position to take damage that needs healed every round you failed your tactical decision making from the word go.

What you seem to be confusing is that you cannot force a playstyle in this game. One of those is the 'tank and heal' playstyles. There was a common sentiment on the Larian forums that water was the power school cus 'omg it has da heals and cc's). If you rvaluate the combat appropriately heals are a trap in many situations. Fortify is strictly superior for non elemental damage reduction. Become air is strictly superior for all damage reduction. Elemental absorption is strictly superior fot elemental damage reduction. The man-at-arms emergency heal is a stronger tool but designed for 1/encounter to keep a cleric/warrior type going.

The reason I wanted more information about the situation was to suggest tactics to suit the party he wanted to play. This game absolutely supports 'playing the charactee you want'.

Now the one point that you somehow stumbled upon is that yes you -can- ruin a character with weird stat allocation like str in a dex fighter...but this game makes it really hard unless you want to plan a hybrid. Hybrids are highly limited by attributes and more the province of an advanced charactee builder type; someone that will understand the value of versatility and build their henchmen to compensate.

Please don't spread misinformation based on some power gaming ideal.
 

Arkeus

Member
At least in Baldur's gate they do tell you on whcih map to go.[/I]

...They definitely tell you when it's in another map. You might be missing that Cyseal is just one map.

Seriously, the quest log and the quest givers give you more than enough details on where to go.
 

Antiwhippy

the holder of the trombone
I do wonder if this game is doing well.

On steam stats the peak concurrent players today is 13,000, which seems... ok?
 
Two quick questions, anyway to increase fontsize? It's too small for my confort and is there a more nicer view on all the talents and pre-requisites? I want to min max but I dont yet have an idea on the talents aviable
 
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