_Alkaline_ said:I'm going to give Retro a pass here because the cart stages are very much in the mould of the original games. Just like in Returns, one fuck up in the originals
and you were gone. They were true to the SNES games and it's hard to fault them for that. If they made them too easy, people would complain that they're not like the originals. If they make them too hard, people would complain that it's dated game design.
And they introduced them better in this game. Minecart Carnage was in the first, what, eight levels of the original? And it was hard as balls the first few times through. Everyone missed that jump where the track escalates. Not to mention the kremlings at the end heading towards you. In Returns the first cart stage is much more managable, the only difficult part of the level are the fire enemies, as they're one-hit kills, but they are still easy to avoid.
I could be wrong, but if you had both monkeys in the originals, you just lose one monkey if you get hit. If you fall to your death, then you lose both of them, of course.