i hope that's a jokeLevityNYC said:
i hope that's a jokeLevityNYC said:
Ben2749 said:in Mirror Mode? Fuck that; that doesn't sound fun at all. I won't be bothering. I'll just try to get all the KONG letters/puzzle pieces/time trial medals for every level and be content with that.No Diddy, no items, and only one heart
By the way, is anybody else playing through the game with no items? I'm up to world 7, and I haven't used any so far.
Socreges said:Either I don't get what you're on about, or you're just being a dipshit?
I didn't say it was simple or intuitive. I actually think the opposite. But that doesn't mean we can tell him exactly what he needs to do differently. As Jintor explained, he's just got to internalize it.
LevityNYC said:http://www.youtube.com/watch?v=akDQhp3lOBc&NR=1
Better than any level in DKCR.
DKCR is my 2nd favorite DKC, but DKC 2 reigns supreme.
KevinCow said:It's not as bad as it sounds. I thought the same thing, but I'm a good way through. It's amazing how much better you get at the game by just playing it. It's fun making your way through a level on mirror mode that seemed impossible the first time through.
What items? I thought the only thing Cranky sold was extra balloons in different denominations. I buy the key and max out my balloons.Ben2749 said:By the way, is anybody else playing through the game with no items? I'm up to world 7, and I haven't used any so far.
Ben2749 said:in Mirror Mode? Fuck that; that doesn't sound fun at all. I won't be bothering. I'll just try to get all the KONG letters/puzzle pieces/time trial medals for every level and be content with that.No Diddy, no items, and only one heart
By the way, is anybody else playing through the game with no items? I'm up to world 7, and I haven't used any so far.
Wait, I don't get it; so you used the items?Shick Brithouse said:What items? I thought the only thing Cranky sold was extra balloons in different denominations. I buy the key and max out my balloons.
What are these items you're talking about and where do I find them?
The only thing I've bought is the keys and the most expensive balloon. I thought I was just buying extra lives. Is this not correct?Battersea Power Station said:Wait, I don't get it; so you used the items?
Shick Brithouse said:The only thing I've bought is the keys and the most expensive balloon. I thought I was just buying extra lives. Is this not correct?
So the other ones are items and not just fewer lives?oracrest said:Yeah, you are buying extra lives.
Shick Brithouse said:So the other ones are items and not just fewer lives?
Holy shit I could have had Squaks? Fuck me running.
Shick Brithouse said:So the other ones are items and not just fewer lives?
Holy shit I could have had Squaks? Fuck me running.
Wow. Mind blown. I seriously did not know this. And I don't want Squaks for the puzzle pieces.PolishQ said:There are two rows of things you can buy; balloons (extra lives) on top, items on bottom. I agree that it is mildly confusing that the balloons appear to be holding the items up (which might lead you to believe you were buying the whole package).
Shick Brithouse said:Wow. Mind blown. I seriously did not know this. And I don't want Squaks for the puzzle pieces.
I just want to fly around with Squaks. I mean it fucking SQUAKS! Thanks for the replies guys.
Booo-urns if true. Animal levels are my favorite. Rambi is a blast to run around with. And the thought I could have Squaks on any level I wanted for shit and gigs made giddy.TheGreatMightyPoo said:I am not sure if you fly around with them.
I thought they just made noise whenever you were by a piece.
I don't know though.
Shick Brithouse said:Booo-urns if true. Animal levels are my favorite. Rambi is a blast to run around with. And the thought I could have Squaks on any level I wanted for shit and gigs made giddy.
Oh well.
Ben2749 said:in Mirror Mode? Fuck that; that doesn't sound fun at all.No Diddy, no items, and only one heart
Sklorenz said:Mirror mode isn't bad at all, especially if you start at world one and work your way up. At worst, I spent may be 40 lives on a K level (the one with all the spikes). Most of the time though you'll be okay. If you take a hit, then you only go back to the checkpoint. One section at a time. It's a fun challenge. I only have five more levels to go (6k,7k, 7 and 8 bosses, and one other...)
agrajag said:Whether it's the actual difficulty level, memorization, or control scheme, but I find DKCR several magnitudes harder than the original 3 DKC games.
Ben2749 said:I never expected DKCR to be as good as it is. The DKC games are my favourite 2D platformers of all time, and although I had high hopes for DKCR, I didn't expect it to be as good. However, I think it surpasses the original DKC at the very least. I need to play DKC3 again to decide if I prefer that, but I know I still prefer DKC2.
Still, the fact that it's as good as the old games, much less better than any of them, is mindblowing. Retro Studios are now one of my favourite developers. I pray they make a sequel to DKCR, as it's wonderful to see the Donkey Kong franchise back in the hands of somebody who actually respects it, rather than shoehorning Donkey Kong into games where he's easily interchangeable with any other character (Donkey Konga, Jungle Beat, etc).
StevieP said:Jungle Beat wasn't bad.
Ben2749 said:I never said it was. But it was a piss-poor use of the Donkey Kong franchise.
Most of DKC2's difficulty comes from its crappy hit detection. DKCR's comes from its difficult level design.DavidDayton said:I'm still puzzled by this. I've gone and tried playing through DKC2 for what is, essentially, the first time, and it seems much more difficult than DKCR.
What I'll have to do is play DKC3 for the first time and see how it compares to DKC3. That's the only DKC game I've never touched...
DavidDayton said:...
The mind staggers...
I see it from another side...KevinCow said:The only things Jungle Beat retains from any previous Donkey Kong games, Country or otherwise, are Donkey Kong, bananas, and one song that's a remix of Jungle Japes. If you replaced DK with an original monkey or gorilla character and changed that one music track, nobody would ever suspect that it was originally a DK game.
I assume that's what he meant that it was a poor use of the franchise.
CoffeeJanitor said:Most of DKC2's difficulty comes from its crappy hit detection. DKCR's comes from its difficult level design.
balladofwindfishes said:I see it from another side...
If you replaced all the generic enemies and the generic animal buddies with Donkey Kong staples, nobody would ever doubt it was a Donkey Kong game. It has great platforming, animal buddies and overall "feels" like a DK game. Unless you defined a DK game by minecart levels, then JB isn't a DK game
TheGreatMightyPoo said:Cool enemy.
well i guess i am just gonna have to insult rare then.Ben2749 said:So in other words, if you replaced pretty much everything, it would feel just like a Donkey Kong game?
Jungle Beat has absolutely nothing to tie it to the DKC/64 games. No Kremings, no other Kongs (not even Diddy), no animal buddies (goofy nameless animals are not animal buddies) and no pre-established environments besides a jungle.
And it's not just what's absent. Claiming that a game that you play by banging on a set of plastic bongos instead of using a proper controller, and which features stupid-looking enemies like this...
...feels like a Donkey Kong game is a massive insult to everything Rare established with the franchise, regardless of whether it's a good game or not. Jungle Beat is *nothing* like the DKC games, and I recall the developers even said that was their intention.
DKCR is a brilliant example of being faithful to the original DKC, and that doesn't even have Kremlings in it either.
I like Jungle Beat, but you'd have to be insane to say that it doesn't stick out like a sore thumb when compared to other Donkey Kong platformers. It was a terrible use of the franchise, in that it didn't really use it at all. Nintendo has just recently reacquired it from Rare, and obviously didn't know what to do with it yet.
AzureJericho said:Just take it for what it is, a different take on platforming and the DK property that was quirky and experimental.
flintstryker said:well i guess i am just gonna have to insult rare then.
Ben2749 said:Nintendo has just recently reacquired it from Rare, and obviously didn't know what to do with it yet.
Ben2749 said:But that's my point. Whether or not it's any good or not, or if you prefer it to previous Donkey Kong games, is irrelevant; the fact is that it's so different, it's nearly unrecogniseable.
KevinCow said:G-bwuh? That's not what happened at all. Nintendo never lost DK.
I'm sure what happened was they came up with Konga while in talks with Namco, then somebody - probably Miyamoto - had the wacky idea of making a platformer that controlled with the bongos. Since the bongos were created for a DK music game, it was only natural to make the platformer also star DK.
It still doesn't explain why they almost completely ignored the DKC games, though.
AzureJericho said:Sooo, if I may be frank... What the problem is?
If the developer's clear intentions were to make something with the character Donkey Kong that wasn't like Donkey Kong Country ("wasn't like anything before it") but offered a different kind of DK gameplay, and they did as much with Jungle Beat... What's the issue at hand here? I'm lost. :lol
I'm sure you know how to jump! But apparently not in all circumstances. I think you had done it so many times that you were overthinking it. It's on you, dude, not the game.Phenomic said:This wasn't the problem though, I know how to jump in this game. I've done it perfectly all the way up until world 4. Just for some reason this one enemy it wasn't working. I finally got it to do it but that was after I was like Hey Idea lets not take Diddy Kong with me. I'm not sure why that would make a difference but it seemed to on that enemy. Perhaps it was just bad timing on my part or just maybe I was tired I'm not sure. I really started to think though my game was broken for a while. Though I do really find it odd it worked perfectly the one time I decided to leave him stuck in the barrel on that stage.
You said a whole lot more than that, duder:Ben2749 said:I never said anything of any "problems". I only pointed out that DKCR is the first game to feel like a DKC game since... well, the DKC games.
Ben2749 said:But it was a piss-poor use of the Donkey Kong franchise.
This, to me, doesn't make any sense. Why would they have to use anything from the Rare take? It wasn't a Donkey Kong Country game; they took it in their own direction. But it was still a perfectly fine use of the Donkey Kong franchise.Ben2749 said:It was a terrible use of the franchise, in that it didn't really use it at all.
I'm not sure what lens you're seeing this all through.Ben2749 said:Well, maybe it's just me, but I think that when you don't use *any* previously established elements from previous games in the franchise, that's a pretty poor use of it. Like KevinCow said, you could replace Donkey Kong with a generic ape, and remove the remix of Jungle Japes, and you'd have no idea it was a Donkey Kong game. The whole point of using a franchise is to make it recogniseable, which Jungle Beat only just manages to do purely on account of Donkey Kong himself.
Socreges said:The DKC series doesn't define the character who has been around in a whole lot more than just Rare's offerings.
DKC didn't use any of the established elements from previous games in the franchise, and therefore is a shitty use of the franchise. Massive insult to Nintendo.Ben2749 said:Well, maybe it's just me, but I think that when you don't use *any* previously established elements from previous games in the franchise, that's a pretty poor use of it. Like KevinCow said, you could replace Donkey Kong with a generic ape, and remove the remix of Jungle Japes, and you'd have no idea it was a Donkey Kong game. The whole point of using a franchise is to make it recogniseable, which Jungle Beat only just manages to do purely on account of Donkey Kong himself.
But that certainly doesn't take away from the fact that Jungle Beat is still an awesome game though. Which is what I meant when I said I didn't have a problem; I meant I had no qualms with the game itself.
No, that's something different. Subjectively, you may associate DK with the Rare trilogy, but that doesn't mean that the character is therefore defined by it.Kyleripman said:For lots of us, it does.
And how about Diddy Kong Racing? Rare stripped Diddy from his familiar environments, included none of his traditional friends or foes, and had him race around in vehicles. Not even a mine cart!flak57 said:DKC didn't use any of the established elements from previous games in the franchise, and therefore is a shitty use of the franchise. Massive insult to Nintendo.