flak57 said:DKC didn't use any of the established elements from previous games in the franchise, and therefore is a shitty use of the franchise. Massive insult to Nintendo.
It did, though. Before DKC, what was there to know about DK? Donkey Kong took place in a construction site/factory, and DK threw things, primarily barrels. Donkey Kong Jr. took place in the jungle and let Jr. climb up vines. They were pretty simple games. There wasn't a whole lot else to get from them.
The DKC games brought a lot of these things to a more complex platformer the same way many aspects of DK and Mario Bros. made it into Super Mario Bros. Barrels of all different sorts play a major role in them, jungles and factories are pretty common level types, and vines and ropes are plentiful; DKC2 even borrows the DK Jr. mechanic of climbing up faster when holding two ropes and climbing down faster when holding only one.
The original games are also frequently referenced. Hell, the first thing you see in DKC1 after the Rare and Nintendo logos is Cranky standing on the classic red DK girders playing the classic DK theme music.
Jungle Beat, on the other hand, hardly recognizes previous DK games at all, Classic or Country. It's not really a good comparison at all.
Socreges said:And how about Diddy Kong Racing? Rare stripped Diddy from his familiar environments, included none of his traditional friends or foes, and had him race around in vehicles. Not even a mine cart!
Rare totally slapped Rare in the face with that one.
Well it's a known fact that Diddy Kong Racing started out as a sequel to R.C. Pro-Am and had Diddy and co. added in relatively late in production, so it's not the best game to help your argument.