Can't say I really understand why Brewmaster fell off so hard, hero still seems ok to me.![]()
Burst? He's one of the tankier heroes..plus he has ultimate to use when he's like 2hpBurst oriented meta, brew doesn't burst at all, and is susceptible to burst
Not a surprise to me
Burst? He's one of the tankier heroes..plus he has ultimate to use when he's like 2hp
Only after we get a Daddy Ryu skin for Dark Seer.Quiet skin for Sniper when?
just you
https://steamstat.us/
6.85
where
My 6.85 predictions:
- Omni will be 1st round pick material
- Balanar will make a comeback as a core
- DK will be a top tier mid pick (sadly)
- Veno and Oracle will still be the worst heroes in the game
- WR will be the new Lesh (this is easy to predict
edit: I also think Riki will get some ridiculous buff
I think reworking his aura into something more tailored to ganking will turn him into a pub destroying monster. Please do this icefrog.
but honestly if this patch doesn't have bloodseeker nerfs I wont care about the rest of the text.
diablo 3 is cute but there still doesn't seem to be any point to playing anything other than disintegrating wizard![]()
also i still can't connect to steam![]()
![]()
The amount of unpickworthy heroes has never been this high ever since I'm into Dota. Still enjoying this patch more than the previous ones though with 6.81 being my favourite.
Which heroes are quote unquote unpickable? Like I said I've been going through unpopular heroes and trying to make them work lately. I've had a ridiculous amount of success with Terrorblade.
Terrorblade seems low key kind of secretly great rn
I think pick rates have been more lopsided this patch than in a lot of previous patches. It's been a while since we had multiple 100% pick/ban heroes. Even Razor was only 60-70% in 6.84.
You'll have to go back to Batrider to find Lesh and Gyro level pb rates.
Patch is still fun though, so no one cares.
He won't buff Omni I think. His pub winrate is super good and apparently, IF has a look at that as well as history as shown. So unless a meta change happens that favours him, I don't see that being a thing. I mean, technically, he should've excelled in 6.83c's physical damage meta and still didn't. It's basically about how to not make him a wortless laner that can't zone for shit, can't gank, can't pressure the safe lane when he's in the off lane and so forth. He has so many weakness that low MMR games are incapable of abusing but pros have a field day with.
Pub win rates mean very little. You literally have all the players in the world, with their various proficiency levels, contributing to the ranking, and there's a ton of heroes that can be exploited if the enemy doesn't have any hard counter or teamwork (i made my case recently with Specter on this subject). Omni is one of those heroes.
I'd love if it were possible to see winrate per MMR "division" on dotabuff. I'd bet most of the top heroes on the current table would have <50% winrate in the 6k+ (or even 5k+) MMR division. Omni, Abbadon, Specter, Warlock, Centaur, etc certainly would.
List is too long honestly.
Which heroes are quote unquote unpickable? Like I said I've been going through unpopular heroes and trying to make them work lately. I've had a ridiculous amount of success with Terrorblade.
Pub win rates mean very little. You literally have all the players in the world, with their various proficiency levels, contributing to the ranking, and there's a ton of heroes that can be exploited if the enemy doesn't have any hard counter or teamwork (i made my case recently with Specter on this subject). Omni is one of those heroes.
I'd love if it were possible to see winrate per MMR "division" on dotabuff. I'd bet most of the top heroes on the current table would have <50% winrate in the 6k+ (or even 5k+) MMR division. Omni, Abbadon, Specter, Warlock, Centaur, etc certainly would.
Yeah but ain't still got no lockdowneven though omni adds little to the early laning phase, few supports contribute more to teamfights once they hit 6. early bkb plus heal plus ult means a won teamfight more often than not. Also, unless the team builds multiple diffusals (usually a non-optimal item for many heroes) 12 seconds of magic immunity and 8 seconds of physical immunity is always relevant no matter how long the game goes.
Yeah but ain't still got no lockdown
Yeah but ain't still got no lockdown
http://dotamax.com/hero/rate/?skill=all
You can look at dotamax for winrates between normal, high and very high skill levels.
Interestingly enough, Omni's highest winrate is at High skill with 59.74% while his winrate at very high skill is 58.86% according to dotamax.
Thank you for this.
Are the Normal, High and Very High levels the same as on dotabuff?
iirc on dotabuff those are <3.1k, >3.1k & <3.7k, >3.7k, so the MMR gap isn't that big...
I also noticed the following:
- On normal: 2.3M games played with a 59.65% wr
- On High: ~400k games played with a 59.74% wr
- On V. High: ~300k games played with 58.86% wr
The disparity between games played on normal and other levels is abysmal. At first glance I'd say the sample size of Normal games is representative, so the wr is reliable, but on the other levels it doesn't seem so. I also believe that if there were another higher level his pick rate would be even lower but the wr would still be more or less the same.
Also, he was played in 3.6M games this month (according to dotamax) and there were ~34M games in total (according to dotabuff's most picked and pick rate numbers), which means he was only present on < 10% of the games (db reports 8% so the numbers between both sites aren't completely equal but they are close enough).
Basically, the hero needs something to become a worthwhile pick at the higher skill level games and I believe he will get it in 6.85.
edit: I just noticed that the games per skill level don't add up to the same value as the total games played but that's dotamax's fault
oh well
we'll see
dazzle has more offensive power than omni imo