you guys still play void the same (farm farm farm) or differently? I think he is better now to get into teamfights early.
Thinking something like Vlads/Aquila, SnY (maybe make into a manta and silver edge, depending of game), blink, moon shard, bkb if necessary
I still have to try it though.
He is a super strong offlaner.
Merlini is currently playing Void in an open qualifier match. Sticking with the old traditional items though so far.waga has been playing void
How do you pull one of the bigger radiant camps after pulling the small camp?
Thanks. I feel like it's much harder than dire side. I used to time it when there was one full HP and one quarter HP creep now it feels impossible.kinda tough now. you have to eat a tree in the back right of the small camp and pull the large camp through when your last creep is close to dead. The timing is much tighter than it used to be, more like the dire side pull through.
How do you pull one of the bigger radiant camps after pulling the small camp?
dagon is kinda epic doe...
who needs blink seriously just press R and dagon and any hero would die so why would you want blink anyways ?
your draft was fucking horrible yo. riki ? magnus but no actual melee carry ?
Support like a beast on AA
Kills in lane like a boss
Wards all game
Lion on my team goes 4/19 and rushes dagon into aghs
Dota is suffering
I tried aura horse Doom the other day and it was surprisingly strong... vlads + alpha wolf aura etc does quite a bit in fights and against buildings
still hate the hero tho
wow.... AA is desperate for buffs.... do it Fraud....
fuckin hell I don't wanna work tomorrow
I liked that they replaced Doom's most useless skill with something that's actually good now.
Nobody wanted to admit it before, but Lvl ? Death was shit. You never wanted to max it first in any situation, so it fell off to the point of being largely useless.
My sleep schedule lately is not suitable for work resuming. Gonna feel like shit tomorrowfuckin hell I don't wanna work tomorrow
My sleep schedule lately is not suitable for work resuming. Gonna feel like shit tomorrow
Lvl? Death was glorious when you had the right multiple, and you'd never take stats over it.
Of course it's better than stats, but at the end of the day it was still a blight on the rest of Doom's kit. The only times it was good was when all the stars aligned (Read: right multiples) and when you had to stop TPs, which there are plenty of neutrals you can eat that can do that even better.
Scorched Earth only particularly became a notable fighting spell in 6.85, when you would see the offlane Doom turn it on and just run at the carry. Before that it was just used for maintaining health and extra damage in the jungle, occasionally used in fights, but still not particularly notable.
Changes like changing Lvl ? Death to something else are actually making Doom less of a one-trick one-dimensional hero, which he was for many years. The idea of Doom (the skill) is a good one, but also has been difficult to balance throughout the years. Devour is also a great skill.
I liked that they replaced Doom's most useless skill with something that's actually good now.
Nobody wanted to admit it before, but Lvl ? Death was shit. You never wanted to max it first in any situation, so it fell off to the point of being largely useless.
New Doom skill makes Linkens infinitely better against Doom
New Doom skill makes Linkens infinitely better against Doom
i've been really enjoying od lately
i particularly like running him in the offlane with another hero who loves using magical abilities and going 1-1-4-1
and i know veil doesn't boost the orb damage, but it does boost sanity's eclipse and all of the magic damage we had on our team - plus, its a great early source of armor and intelligence on top of it
shit invoker, shit tusk and shit pa
ez game
There's tons of creeps with low mana direct cast spells to eat that work for it. Hell the Mud Golem is probably one of the best ones to get.
When a spell is nothing more than a Linkens popper, then the design of it is pretty bad in my opinion.
* Only if the stars have aligned and they are the right level or have hit 25lv? death was never just a linkens popper, the damage was fucking insane
675 damage nuke on a 7s CD for a 2000 HP target
* Only if the stars have aligned and they are the right level or have hit 25
Plus it was 110 mana with Doom's absolutely amazing mana pool. :sarcasm:
You would be using your mana for Doom, Scorched Earth, possibly a creep spell, and items (like Refresher) leaving you to maybe get 1 or 2 Lvl ? Deaths off.
Doom always had other priorities for that spell to be useful. He would jungle and not even bother with it until the other team has magic resistance and BKBs up. Or he would be in his original 6.85 incarnation and offlane maxing Scorched Earth because he could just run over any carry with it, Lvl ? Death be damned.
You could do silly pub strats of laning and maxing Lvl ? Death, abusing enemy levels, and this worked in a lot of pubs. However in pretty much anything in high 3ks/4ks or higher, that shit won't work. It just makes Doom an even worse one trick pony, as he is a paperweight during the "off" levels. You might as well call him. "Lvl ? Death" with that build.
Infernal Blade is another tool that lets him actually lane, and is actually useful even with just a value point. It also does one of Lvl ? Death's jobs and can interrupt TPs. Making up something to pop Linkens is no problem with all the neutrals available.
Or you would just Doom them and chase with Scorched Earth and that was usually enough. You might have had to throw a Lvl ? Death in there depending on target.The point was not to max level death, but to have it at the appropriate level based on the game timing. As soon as the ennemy reaches 6, tp and easy gank.
It just has to be a multiple of 3. That's not very rare.* Only if the stars have aligned and they are the right level or have hit 25
Plus it was 110 mana with Doom's absolutely amazing mana pool. :sarcasm:
You would be using your mana for Doom, Scorched Earth, possibly a creep spell, and items (like Refresher) leaving you to maybe get 1 or 2 Lvl ? Deaths off.
Doom always had other priorities for that spell to be useful. He would jungle and not even bother with it until the other team has magic resistance and BKBs up. Or he would be in his original 6.85 incarnation and offlane maxing Scorched Earth because he could just run over any carry with it, Lvl ? Death be damned.
You could do silly pub strats of laning and maxing Lvl ? Death, abusing enemy levels, and this worked in a lot of pubs. However in pretty much anything in high 3ks/4ks or higher, that shit won't work. It just makes Doom an even worse one trick pony, as he is a paperweight during the "off" levels. You might as well call him. "Lvl ? Death" with that build.
Infernal Blade is another tool that lets him actually lane, and is actually useful even with just a value point. It also does one of Lvl ? Death's jobs and can interrupt TPs. Making up something to pop Linkens is no problem with all the neutrals available.
That's exactly what I said, it's a multiple of 3 on level 4. BKB and magic resistance (read: Glimmer Cape) do quite a bit to take care of it too since it is magic damage. The only time anyone was afraid of that skill was if they were low, where they were dead anyway, or didn't want their TP stopped.It just has to be a multiple of 3. That's not very rare.
Doom has 2.1 int growth and generally builds items that provide regen and mana pool.
You'd never get lv? death early but to call it a linkens breaker only is laughable.
It's only unranked, but damn, that is one huge throw. 30k gold and close to 40k xp. http://www.dotabuff.com/matches/2053701778
That's exactly what I said, it's a multiple of 3 on level 4. BKB and magic resistance (read: Glimmer Cape) do quite a bit to take care of it too since it is magic damage. The only time anyone was afraid of that skill was if they were low, where they were dead anyway, or didn't want their TP stopped.
Multiple of 3 is still somewhat rare, especially at higher levels since people won't be gaining levels as quickly. You still have a ton of time for one of your skills to be useless.
Viper is boring
Treant is awesome
I shouldn't have played Dota, my wrist is acting up again.
Viper is boring
Treant is awesome
I shouldn't have played Dota, my wrist is acting up again.
Or you would just Doom them and chase with Scorched Earth and that was usually enough. You might have had to throw a Lvl ? Death in there depending on target.
Doing the math, you had to do this:
Enemy is 6 - Get 1st point, useless for the next 3 levels
Enemy is 10 - Get 2nd point, useless for the next 1 levels
Enemy is 12 - Get 3rd point, useless for next 2 levels
Enemy is 15 - Get 4th point, only useful every 2 levels from here on out.
Obviously it still stops TPs and pops Linkens all the time, but is the damage having such ridiculous amounts of downtime worth it?
Infernal blade does more dps (using a 2000hp target as our measure), costs less mana, is better at canceling tps, interrupts blinks indefinitely if you keep casting it on a target, and doesn't rely on something that's out of your control to deal most of its damage. The downsides are that the damage isn't burst, you have to be closer to the target, and it doesn't pop linkens, but again, it's better for blink-carrying targets.
I would rather Doom have Infernal Blade than level death. I think it works better with his skillset.
snip
.Infernal blade does more dps (using a 2000hp target as our measure), costs less mana, is better at canceling tps, interrupts blinks indefinitely if you keep casting it on a target, and doesn't rely on something that's out of your control to deal most of its damage. The downsides are that the damage isn't burst, you have to be closer to the target, and it doesn't pop linkens, but again, it's better for blink-carrying targets.
I would rather Doom have Infernal Blade than level death. I think it works better with his skillset.
do what ?