DotagafYou are arguing for arguing's sake. Tiring shit honestly.
I'd like it if your MMR could expire if you don't play solo ranked consistently enough. Like if you haven't played more than 5 ranked games in the past 3 months(just an example) your MMR expires and you have to recalibrate. After calibrating like 2 years ago ice played a grand total of 5 or so ranked games, maybe I still belong at that exact mmr but that would just be a coincidence and nothing else.
Finaly the mass share my hatred for jungler picker.Techies picker wards own jungle, Reddit upvotes
LOL strong potential for 8 of the 12 Starladder teams eliminated from ShanghaiStarladder/iLeague - Minsk, Belarus (Jan 13-17)
$300k: EG, Vega, Alliance, VP, Team Spirit, Fnatic, CoL, Wings, LGD, Secret, Liquid, Navi
SC 2 seasons/leagues (or whatever they called it) would be best for Ranked MMR. You can view the history to where you ended up at the end of each session. It seemed easy to work your way up to other tiers if you had a bad calibration as well. At a start of a new season recalibration was only a few matches if I recall correctly. In Dota MMR is just steadily the same thing, no tiers just a number. If you are very high you gain little and lose a lot. Not sure really what the point of it is. Just an endless grind that shows no history or reward.
There is history. The reward is the path.
There could be seasons if this is what people really want. I am not sure though what the appeal is.
You are arguing for arguing's sake. Tiring shit honestly.
He's not wrong. There is a lot of stuff you need to know to make a dps number remotely valuable.
-How long does the hero have to attack the target? 1 second? 5, 10 , 60 seconds? PA will do her highest dps in the first second due to blink strike. Sven will do consistent dps, until his ult wears off. Slark, bristle, OD and ursa's dps will increase the longer they get to attack.
-For heroes that also do magic/pure/hp removal damage and heroes that decrease armor we need to know the target's armor to calculate overall dps. For heroes that make illusions of the enemy, we need to know the target's stats. What is a representative target?
-For legion, silencer and pudge, how much damage do we assumed they have gained from kills?
-Do we assume the heroes get sensible, low dps items (bkb, satanic, bots) or optimal dps items (moonshards and rapiers). For the former, how do we determine where a sensible build ends and a goofy build begins?
-Do we assume heroes waste autoattack time to cast their disables?
Dps is serious business thank you very much.
Why even bother typing this? What makes you think I don't know that?
DPS is literally Damage per Second...?
Why even bother typing this? What makes you think I don't know that?
can anyone out DPS a 6 slotted blood raged Gyrocopter sitting in an enemy creep wave against 5 heroes?
My friend from sixth grade says he can outDPS a six-slotted gyro because he saw his uncle do it once
he can also do a sick kickflip
Infinite duel damage LC with crit.A Sven sitting in a creep wave vs 5 heroes all clumped up?
have you perfected your rotationmy MNK dps in ff is out of control
Infinite duel damage LC with crit.
have you perfected your rotation
yeah, i'm weaving in off GCDs and cross-class skills like nobody's bussines
My friend from sixth grade says he can outDPS a six-slotted gyro because he saw his uncle do it once
he can also do a sick kickflip
yeah, i'm weaving in off GCDs and cross-class skills like nobody's bussines
play dota again kvk
kvk play dota again
Do you know how sc2 handles this with its seasons and divisions?The ELO system is based off an infinite number of games played. If you keep resetting MMR, uncertainty goes through the roof.
I understand why people are somewhat frustrated with the current system, but hard resets are not the answer.
I don't know what the answer is, I'm not too cracking at statistics, but it's not an easy problem to solve.
It's nice if you don't have eyes or hate your moneyhttps://steelseries.com/gaming-mice/rival-700
Tactile Alerts
FEEL YOUR
COOLDOWNS
The mouse is no longer merely an input device; gamers can now feel in-game events, aiding them in critical decision-making. Customize every aspect of the alerts from intensity to vibration patterns.
Take it a step further and set individual alerts for multiple triggers like cooldown timers, health status, and more through SteelSeries Engine.
is this what I need to become a pro
So I haven't touched games in a few months and seeing all those changes tempted me to play Chen in a rather different way - going for stats, the burts thingy and Dagon. It actually works!
That sounds neat and all, but a display? In the mouse? ... why?
OLED, lol better than iPhoneThat sounds neat and all, but a display? In the mouse? ... why?
I like the idea of customizable outter layers with different materials, thoughIt's nice if you don't have eyes or hate your money