• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Dota 2 |OT5| TECHIES!!!

Status
Not open for further replies.

Ketch

Member
that sucks =(

I was really hoping he'd pull a recovery midas and carry harder then he's ever carried in the past. Oh well. GG Clinton, get well soon.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Easiest TI4 qualification of mason's life.
 

W1SSY

Member

It reads like Fear is gone for good which would be a shame.

Edit: Actually Fear's statement says he is gone for good.
 

inkls

Member
Sad to see Fear go, at least he still has a career in casting, really enjoyed his casting during the NA qualifiers, good quality stuff.
 

Ikuu

Had his dog run over by Blizzard's CEO
Compendium
- Compendium Reward Released: Daily Hero Challenge
- Compendium Reward Released: Alternate Voice Vote
- Compendium Reward Released: Model Update Vote
- Added sound effects for Dragon Knight's Kindred of the Iron Dragon Immortal
- Added sound effects for Death Prophet's Fluttering Mortis Immortal
- Fixed Hellborn Grasp Upheaval visual effects not showing properly
- Fixed Vici Gaming gem causing crashes




6.81b Gameplay Changes:

HEROES

Ancient Apparition
* Ice Vortex slow decreased from 18/22/26/30% to 15/20/25/30%

Batrider
* Sticky Napalm bonus damage is now halved against non-hero units

Bounty Hunter
* Shadow Walk duration increased from 15/20/25/30 to 20/25/30/35

Doom
* Devour manacost rescaled from 60/50/40/30 to 60

Drow Ranger
* Gust knockback duration increased from 0.5 to 0.6/0.7/0.8/0.9

Earthshaker
* Turn rate improved from 0.6 to 0.9
* Echo Slam's Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575

Elder Titan
* Echo Stomp damage increased from 80/85/90/95 to 80/90/100/110

Enigma
* Midnight Pulse duration increased from 8 to 11

Invoker
* Forged Spirits 33% magic resistance removed
* Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc
* Deafening Blast's Disarm is now dispelled when Magic Immunity is applied

Juggernaut
* Omnislash damage per slash rescaled from 175-250 to 200-225
* Base Attack Time improved from 1.5 to 1.4

Leshrac
* Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)

Lina
* Light Strike Array stun duration increased from 1.6 to 1.6/1.7/1.8/1.9

Lycan
* Howl duration decreased from 12 to 10
* Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50

Mirana
* Sacred Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)
* Sacred Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)

Ogre Magi
* Multicast's passive manacost penalty on Fireblast reduced from 30/70/110 to 20/40/60
* Bloodlust can now be cast on Magic Immune allies

Omniknight
* Degen Aura slow increased from 7/14/21/28% to 10/18/26/34%

Phantom Assassin
* Phantom Strike bonus attack speed increased from 100 to 130

Queen of Pain
* Shadow Strike cast range increased from 435 to 450/475/500/525

Riki
* Smoke Screen cooldown reduced from 13 to 11

Skywrath Mage
* Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%

Slardar
* Bash bonus damage increased from 40/60/80/100 to 60/80/100/120

Treant Protector
* Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60

Tusk
* Snowball cooldown reduced from 21 to 21/20/19/18
* Walrus Punch cooldown reduced from 30/24/18 to 25/20/15

Undying
* Intelligence growth increased from 2.0 to 2.5

Windranger
* Focus Fire manacost decreased from 150 to 75/100/125

Zeus
* Lightning Bolt vision and truesight duration increased from 3 to 4.5
* Lightning Bolt search area of effect increased from 250 to 325


ITEMS

Mjollnir
* Recipe cost increased from 600 to 900
* Static Charge duration decreased from 20 to 15
 

Drkirby

Corporate Apologist
waitwaitwait 6.81b!

Oh no, Ice Vortex has been nerfed, AA useless now kappa.

Wonder how a big of a deal that Mirana change will be.
 
Batrider
* Sticky Napalm bonus damage is now halved against non-hero units

Holy shit, IF is really fuckin' sick of him, isn't he? What a nerf. I really like another Skywrath buff. I'm gonna wreck pubs with him. Such a ridiculously good solo Q hero, people just haven't caught on yet.
 

Wok

Member
Dota 2 Update - June 2nd, 2014
Product Update - Valve
21:58
Compendium
- Compendium Reward Released: Daily Hero Challenge
- Compendium Reward Released: Alternate Voice Vote
- Compendium Reward Released: Model Update Vote
- Added sound effects for Dragon Knight's Kindred of the Iron Dragon Immortal
- Added sound effects for Death Prophet's Fluttering Mortis Immortal
- Fixed Hellborn Grasp Upheaval visual effects not showing properly
- Fixed Vici Gaming gem causing crashes




6.81b Gameplay Changes:

HEROES

Ancient Apparition
* Ice Vortex slow decreased from 18/22/26/30% to 15/20/25/30%

Batrider
* Sticky Napalm bonus damage is now halved against non-hero units

Bounty Hunter
* Shadow Walk duration increased from 15/20/25/30 to 20/25/30/35

Doom
* Devour manacost rescaled from 60/50/40/30 to 60

Drow Ranger
* Gust knockback duration increased from 0.5 to 0.6/0.7/0.8/0.9

Earthshaker
* Turn rate improved from 0.6 to 0.9
* Echo Slam's Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575

Elder Titan
* Echo Stomp damage increased from 80/85/90/95 to 80/90/100/110

Enigma
* Midnight Pulse duration increased from 8 to 11

Invoker
* Forged Spirits 33% magic resistance removed
* Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc
* Deafening Blast's Disarm is now dispelled when Magic Immunity is applied

Juggernaut
* Omnislash damage per slash rescaled from 175-250 to 200-225
* Base Attack Time improved from 1.5 to 1.4

Leshrac
* Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)

Lina
* Light Strike Array stun duration increased from 1.6 to 1.6/1.7/1.8/1.9

Lycan
* Howl duration decreased from 12 to 10
* Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50

Mirana
* Sacred Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)
* Sacred Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)

Ogre Magi
* Multicast's passive manacost penalty on Fireblast reduced from 30/70/110 to 20/40/60
* Bloodlust can now be cast on Magic Immune allies

Omniknight
* Degen Aura slow increased from 7/14/21/28% to 10/18/26/34%

Phantom Assassin
* Phantom Strike bonus attack speed increased from 100 to 130

Queen of Pain
* Shadow Strike cast range increased from 435 to 450/475/500/525

Riki
* Smoke Screen cooldown reduced from 13 to 11

Skywrath Mage
* Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%

Slardar
* Bash bonus damage increased from 40/60/80/100 to 60/80/100/120

Treant Protector
* Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60

Tusk
* Snowball cooldown reduced from 21 to 21/20/19/18
* Walrus Punch cooldown reduced from 30/24/18 to 25/20/15

Undying
* Intelligence growth increased from 2.0 to 2.5

Windranger
* Focus Fire manacost decreased from 150 to 75/100/125

Zeus
* Lightning Bolt vision and truesight duration increased from 3 to 4.5
* Lightning Bolt search area of effect increased from 250 to 325


ITEMS

Mjollnir
* Recipe cost increased from 600 to 900
* Static Charge duration decreased from 20 to 15


http://store.steampowered.com/news/13518/
 

Ikuu

Had his dog run over by Blizzard's CEO
Holy shit, IF is really fuckin' sick of him, isn't he? What a nerf. I really like another Skywrath buff. I'm gonna wreck pubs with him. Such a ridicilously good solo Q hero, people just haven't caught on yet.

Isn't going to make much of a difference, he's going to need either major nerfs or a rework to see him drop out of use.
 

inkls

Member
Batrider
* Sticky Napalm bonus damage is now halved against non-hero units

Guess they found a way to nerf him without wrecking the hero.


Doom
* Devour manacost rescaled from 60/50/40/30 to 60

rip early game mana pool

Elder Titan
* Echo Stomp damage increased from 80/85/90/95 to 80/90/100/110

is he almost back to pre-nerfs with this change?


Juggernaut
* Omnislash damage per slash rescaled from 175-250 to 200-225
* Base Attack Time improved from 1.5 to 1.4

Juggernaut 6.82 BAT improved to 1



Lycan
* Howl duration decreased from 12 to 10
* Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50

Is this a solution to deathball lycan? Or at least delays it?
 
Isn't going to make much of a difference, he's going to need either major nerfs or a rework to see him drop out of use.

It doesn't change the concept of the hero but he can't come back as easily from a shitty laning phase as he's now slower a jungler. We'll see.
 

Ikuu

Had his dog run over by Blizzard's CEO
It doesn't change the concept of the hero but he can't come back as easily from a shitty laning phase as he's now slower a jungler. We'll see.

You can still jungle fine with the change, it's a little slower but it's not going to have any real effect.
 

Ketch

Member
Isn't going to make much of a difference, he's going to need either major nerfs or a rework to see him drop out of use.

I don't know, I think it's pretty significant. It means it can potentially take you twice as long to kill creeps in the jungle.. which makes it harder to be useful if the offlane gets shut down, and increases the time it takes to get a blink in pretty much any circumstance.

I don't think the mirana changes are going to make a difference... at that skill level they should be getting max range arrows more often then not anyway.

I think the howl nerf has the most impact on early trilanes, but I don't think lycan needed another nerf anyway... I think he's still overrated.

I don't think doom or tree needed a nerf.

edit: That's a huge ass nerf to invoker. That sucks. I just started liking that hero and they direcly nerf quas exort in pretty much every way. That's the only way I know how to play him... i am sad... guess I'll have to learn quas wex and be a scum lord.
 

Drkirby

Corporate Apologist
Can you seriously vote for Pudge in the model update vote?

Come on Valve, not a third model update for him...

My only hope is that pudge pickers likely don't want his model to be redone, but who knows. I predict Wraith King winning and people hoping to get Skeleton King Back, or Wisp.

I wonder who will win group 4, Leshrac or Pugna, both really could use an update model.
 
Status
Not open for further replies.
Top Bottom