Player card packs honestly seem to be pretty rare to drop. It's a bit annoying.
I think they fucked up the drop rates.
A friend opened 2 packs and got 6 Bone7s
:/
Player card packs honestly seem to be pretty rare to drop. It's a bit annoying.
Sheever [...] is SO lovely holy shit.
is my fear card super valuable/worthless now?
i got a dollar bill signed by him at TI3. gotta get that dollar framed
Probably, that would most likely be the easiest way to address it.Also, I wonder what Valve will do about the player card. Will they just rename it?
I thought "but I will not be playing in any more tournaments for EG, and Mason will be taking my place" sounded pretty final myself.
Has Mason ever played LAN?
Also, what does he look like?
Batrider
* Sticky Napalm bonus damage is now halved against non-hero units
Dota 2 Update - June 2nd, 2014
Product Update - Valve
21:58
Compendium
- Compendium Reward Released: Daily Hero Challenge
- Compendium Reward Released: Alternate Voice Vote
- Compendium Reward Released: Model Update Vote
- Added sound effects for Dragon Knight's Kindred of the Iron Dragon Immortal
- Added sound effects for Death Prophet's Fluttering Mortis Immortal
- Fixed Hellborn Grasp Upheaval visual effects not showing properly
- Fixed Vici Gaming gem causing crashes
6.81b Gameplay Changes:
HEROES
Ancient Apparition
* Ice Vortex slow decreased from 18/22/26/30% to 15/20/25/30%
Batrider
* Sticky Napalm bonus damage is now halved against non-hero units
Bounty Hunter
* Shadow Walk duration increased from 15/20/25/30 to 20/25/30/35
Doom
* Devour manacost rescaled from 60/50/40/30 to 60
Drow Ranger
* Gust knockback duration increased from 0.5 to 0.6/0.7/0.8/0.9
Earthshaker
* Turn rate improved from 0.6 to 0.9
* Echo Slam's Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575
Elder Titan
* Echo Stomp damage increased from 80/85/90/95 to 80/90/100/110
Enigma
* Midnight Pulse duration increased from 8 to 11
Invoker
* Forged Spirits 33% magic resistance removed
* Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc
* Deafening Blast's Disarm is now dispelled when Magic Immunity is applied
Juggernaut
* Omnislash damage per slash rescaled from 175-250 to 200-225
* Base Attack Time improved from 1.5 to 1.4
Leshrac
* Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)
Lina
* Light Strike Array stun duration increased from 1.6 to 1.6/1.7/1.8/1.9
Lycan
* Howl duration decreased from 12 to 10
* Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50
Mirana
* Sacred Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)
* Sacred Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)
Ogre Magi
* Multicast's passive manacost penalty on Fireblast reduced from 30/70/110 to 20/40/60
* Bloodlust can now be cast on Magic Immune allies
Omniknight
* Degen Aura slow increased from 7/14/21/28% to 10/18/26/34%
Phantom Assassin
* Phantom Strike bonus attack speed increased from 100 to 130
Queen of Pain
* Shadow Strike cast range increased from 435 to 450/475/500/525
Riki
* Smoke Screen cooldown reduced from 13 to 11
Skywrath Mage
* Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%
Slardar
* Bash bonus damage increased from 40/60/80/100 to 60/80/100/120
Treant Protector
* Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60
Tusk
* Snowball cooldown reduced from 21 to 21/20/19/18
* Walrus Punch cooldown reduced from 30/24/18 to 25/20/15
Undying
* Intelligence growth increased from 2.0 to 2.5
Windranger
* Focus Fire manacost decreased from 150 to 75/100/125
Zeus
* Lightning Bolt vision and truesight duration increased from 3 to 4.5
* Lightning Bolt search area of effect increased from 250 to 325
ITEMS
Mjollnir
* Recipe cost increased from 600 to 900
* Static Charge duration decreased from 20 to 15
Has Mason ever played LAN?
Also, what does he look like?
Holy shit, IF is really fuckin' sick of him, isn't he? What a nerf. I really like another Skywrath buff. I'm gonna wreck pubs with him. Such a ridicilously good solo Q hero, people just haven't caught on yet.
Batrider
* Sticky Napalm bonus damage is now halved against non-hero units
Doom
* Devour manacost rescaled from 60/50/40/30 to 60
Elder Titan
* Echo Stomp damage increased from 80/85/90/95 to 80/90/100/110
Juggernaut
* Omnislash damage per slash rescaled from 175-250 to 200-225
* Base Attack Time improved from 1.5 to 1.4
Lycan
* Howl duration decreased from 12 to 10
* Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50
Isn't going to make much of a difference, he's going to need either major nerfs or a rework to see him drop out of use.
RIP in piece Mjoliniir
RIP Invoker
Dotacinema Arena beta? What?
It doesn't change the concept of the hero but he can't come back as easily from a shitty laning phase as he's now slower a jungler. We'll see.
You can still jungle fine with the change, it's a little slower but it's not going to have any real effect.
is he almost back to pre-nerfs with this change?
Isn't going to make much of a difference, he's going to need either major nerfs or a rework to see him drop out of use.
Can you seriously vote for Pudge in the model update vote?
Come on Valve, not a third model update for him...
Can you seriously vote for Pudge in the model update vote?
Come on Valve, not a third model update for him...
Zeus
* Lightning Bolt vision and truesight duration increased from 3 to 4.5
* Lightning Bolt search area of effect increased from 250 to 325
mad bro ?
At least you can't pick SF! They actually mentioned him in the description.