I love the way you can feel yourself getting better game-on-game, generally, and with each hero. Won 5 of the 10 needed to fill that Compendium challenge
Slardar is pretty fun late-game. His Slam move make short work of creeps, making tower charges pretty rapid. Also his Ultimate is great for letting a more mobile/ranged teammate get a kill. And his 1st ability is much more useful than I thought it'd be. More than any other game I've ever played, the term 'he who runs away lives to fight another day' is apt. Plus, it somewhat negates the need for a TP since the only drawback is the damage-taken bonus, which is not relevant when making your way out of the base
Love the moments where you silently do a bit of teamwork, intuitively and with no real planning. Still not entirely sure what I'm doing with Wards, Items and Couriers, but feeling much more comfortable being left alone in a lane and going on the offensive.
How far into a game does it hit the threshold where it counts as a win/loss even if someone disconnects?