I know we talk about this every once in a blue moon, but does anyone know if Valve may take another crack at a more minimalist approach to the HUD? It feels less likely than in the past because they've been selling HUDs, but...there's just so much wasted space that could be given back to the actual game window, it frustrates the fuck out of me.
The space between the hero portrait and the minimap...the size of the area that shows the int/str/agi gain, the space between the inventory and the skill icons, the size of the skill icons, and the size of the quickbuy area all can be so much smaller. They could probably reduce the amount of the game screen the bottom HUD consumes by 50%.
It just seems like in an age of gaming where making HUDs as small and non-distracting as possible (across all genres), where other modern MOBAs like Smite, HotS, and LoL in particular have done a fine job minimizing the footprint of their respective HUDs (while retaining all necessary functionality), Valve would be interested in making sure they're not lagging behind. How much you see on your screen is so important in MOBAs in particular, I would have thought this would have been something addressed long ago.