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DOTA 2 |OT9| League of Ancients (6.84)

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Moppeh

Banned
I don't know the exact numbers but I think dotabuff starts tagging a game as normal skill at 2.8k MMR. Bellow that the game is not tagged.

Interesting.

I've never played ranked, but most of my games since I've started have been in the normal bracket. 2.8k feels like it would be too high for my skill level, though.

Stuff like this makes me want to actually try ranked to see what my number actually is.
 

patapuf

Member
That an actual 1k5 player will probably never reach 4k or more, even if his level came close to this
With a constant 55% WR (which is pretty high), you'd need a thousand games to do that

Your MMR rises more slowly than your actual level at some point, so calibrating early is a mistake unless you want to keep playing with trashbags your whole life

Anyway ranked MM is pretty garbage as is, better play unranked. Or at least wait to have a decent level to calibrate unless you like pain.

In my experience it's not that hard to raise your MMR up to 3k. It's after that that the climb slows down.

at 1 or 2k it's pretty easy to snowball out of control unless you only pick heroes that don't scale at all. You may still loose a few but if your are that much better your ranking will rise.
 
Diffusal is nice on Wind but Daedalus is almost always better. Even vs Medusa

I will agree to diffusal vs WK though

Yep mana drain makes a WK shit his pants. You're lvl 16 and feel fucking invincible, able to win any fight, and then you get mana burned to death and do jackshit
Invoker and AM are fucking disgusting to play against as WK, lion's up there too but it's not as potent imo
 

kionedrik

Member
The 3 golden rules of dota:

I made this post a year ago in OT6 and it's still 100% true.

I do all of those things... Can be an infuriating and frustrating experience, which led me to only play high influence heroes without too many gimmicks and that aren't completely dependent on coordinated teamplay.

Interesting.

I've never played ranked, but most of my games since I've started have been in the normal bracket. 2.8k feels like it would be too high for my skill level, though.

Stuff like this makes me want to actually try ranked to see what my number actually is.

I might have a skewed view of things. Like I said, I don't know the number, so just call it a personal hunch.

Try calibrating. What's the worse that could happen? It's just a number and it may help you set goals in your own personal experience with the game.
 

Nymerio

Member
The 3 golden rules of dota:



I made this post a year ago in OT6 and it's still 100% true.

I don't play solo or ranked but all pick can be fun. I used to never play all pick, but after not playing a while I started playing again with a friend and it's fun if you do dirty combos and make the opposing lane rage quit.
 

NBtoaster

Member
I've come to think unranked is extremely awful and pointless if you play solo. There are too many unbalanced stacks. Even if you do well it's probably just by feeding off some 2k player trying to play with a 4k friend so it feels like a hollow victory.

Sure you get the cancer picks every game in ranked but I'd rather have those on my team than the randomers and gimmicky and bad picks in unranked, Last time I played unranked and obviously newish player first picked alchemist. That's unacceptable to me, that hero is some godawful uncarriable shit.
 
Uh, there is matchmaking in unranked too you know. If you played with a newcomer that means you have the level of one
Alchemist can work but you need your supports to stack a lot for you, every single camp preferably (even the small camp being stacked is a huge boost)
 

NBtoaster

Member
Uh, there is matchmaking in unranked too you know. If you played with a newcomer that means you have the level of one
Alchemist can work but you need your supports to stack a lot for you, every single camp preferably (even the small camp being stacked is a huge boost)

Unranked matchmaking is a lot less strict because it has to accommodate stacks of all sizes and large spreads in player skill within them. 99% of my unranked games are in very high but there are still often new players in them (that play like new players too).

And Alchemist doesn't work. A team that loses to Alchemist has either done something horribly wrong or the Alchemist was not a factor in winning. The current version of Alchemist is probably the worst hero ever implemented in Dota 2.
 
I rage at every feeder I encounter. 55% winrate. Attitude in pubs is irrelevant when you are as good as me.

Woah 6k players can play a 1k5 account to 4k, incredible
Disproves nothing

Well, I took over the acc of my brother who quit playing 2 years ago and calibrated it. 1st game was at 2.8k, last game at 3.5k. I won all calibration games with relative ease.

http://www.dotabuff.com/players/58054528/matches?date=&hero=&skill_bracket=&lobby_type=ranked_matchmaking&game_mode=&region=&faction=&duration=

I would never be stuck at 2.8-3.8k and neither would any other 4.1k player. The mistakes by the enemy players (as well as allied players) are staggering and boil down mostly to people being inefficient all the time for no apparent reason. I found that very easy to abuse.

Then again, it probably depends on your style of play. I'm somewhat of an egotistical player who cares little about his team mates even when I'm in a stack with people I know (generally way lower MMR than me) and thus have practiced the art of playing crazy greedy and winning games single-handedly more often than I lose. I think that's a style that is very suited to winning pubs and as far as I remember, Blitz said something similar as well. If you know you are better than anyone else on a server (which is likely when you stack with 3-4 lower MMR friends), don't rely on anyone.

edit: Also stay away from hard supports who don't scale as long as 6.83 is a thing. Sniper/Troll all the way.

Diffusal is nice on Wind but Daedalus is almost always better. Even vs Medusa

I will agree to diffusal vs WK though

I'd like to see the maths on that but it's probably true. As far as I remember, our lanes got rekt and there was no salvaging that game one way or another. I just felt like trying something.

Currently, WR is one of my favourite heroes but damn, she needs too many expensive items to come online. Also, her escape is kinda ass. If Windrun was a little better (like giving flat 522 ms or something), she'd be really strong.
 
I disagree with all 3. Another rule should be to rage at your teammates when they are clearly incompetent

*waiting to stack camp or ancients*
*check on mid SF*
*has like 10 souls at 5 minutes*
*misses 4 last hits and 3 denies in 20 seconds*
"what the fuck SF"
"hurrr mind you hero lol is ok we can win"
 

Calidor

Member
I rage at every feeder I encounter. 55% winrate. Attitude in pubs is irrelevant when you are as good as me.



Well, I took over the acc of my brother who quit playing 2 years ago and calibrated it. 1st game was at 2.8k, last game at 3.5k. I won all calibration games with relative ease.

http://www.dotabuff.com/players/58054528/matches?date=&hero=&skill_bracket=&lobby_type=ranked_matchmaking&game_mode=&region=&faction=&duration=

I would never be stuck at 2.8-3.8k and neither would any other 4.1k player. The mistakes by the enemy players (as well as allied players) are staggering and boil down mostly to people being inefficient all the time for no apparent reason. I found that very easy to abuse.

Then again, it probably depends on your style of play. I'm somewhat of an egotistical player who cares little about his team mates even when I'm in a stack with people I know (generally way lower MMR than me) and thus have practiced the art of playing crazy greedy and winning games single-handedly more often than I lose. I think that's a style that is very suited to winning pubs and as far as I remember, Blitz said something similar as well. If you know you are better than anyone else on a server (which is likely when you stack with 3-4 lower MMR friends), don't rely on anyone.

edit: Also stay away from hard supports who don't scale as long as 6.83 is a thing. Sniper/Troll all the way.



I'd like to see the maths on that but it's probably true. As far as I remember, our lanes got rekt and there was no salvaging that game one way or another. I just felt like trying something.

Currently, WR is one of my favourite heroes but damn, she needs too many expensive items to come online. Also, her escape is kinda ass. If Windrun was a little better (like giving flat 522 ms or something), she'd be really strong.


Can confirm. The recipe to win MMR is actually very very simple and has been demonstrated numerous times.

1) Pick impactful hero that can 1vs5 and don't need babysitting: Troll, Slark, PL, Huskar, TA, Storm, Jug. Big No-nos are: Specter, AM, Medusa, Naga
2) Mute all your team, farm farm farm efficiently and ignore every-fucking-one
3) only tp to teamfights after the enemy has spent their nukes killing your team mates and you can come to clean them up.
4) Get towers, get solo rosh, Win
 
QskWhEQ.jpg

i hate this game

you see things in real life differently because of it
 
Can confirm. The recipe to win MMR is actually very very simple and has been demonstrated numerous times.

1) Pick impactful hero that can 1vs5 and don't need babysitting: Troll, Slark, TA, Storm, Jug. Big No-nos are: Specter, AM, Medusa, Naga
2) Mute all your team, farm farm farm and ignore every-fucking-one
3) only tp to teamfights after the enemy has spent their nukes killing your team mates and you can come to clean them up.
4) Get towers, get solo rosh, Win

Dusa can 1v5. AM doesn't need to 1v5 if your teammates are competent ie are taking ok fights while you take a lane of rax

Most important thing in dota to remember is FUCKING OBJECTIVES and PLAY SAFE
"oh we won this 5 v 5 fight, while only losing 1 hero ? let's... GO FARM OUR OWN JUNGLE"
"oh the enemy is 5 manning mid but are too afraid to commmit because we can easily get a favorable fight ? Quick all TP mid and let's stare at each other, don't bother pushing those side towers !"
 
Can confirm. The recipe to win MMR is actually very very simple and has been demonstrated numerous times.

1) Pick impactful hero that can 1vs5 and don't need babysitting: Troll, Slark, TA, Storm, Jug. Big No-nos are: Specter, AM, Medusa, Naga
2) Mute all your team, farm farm farm efficiently and ignore every-fucking-one
3) only tp to teamfights after the enemy has spent their nukes killing your team mates and you can come to clean them up.
4) Get towers, get solo rosh, Win
LMAO that's exactly how I play I fucking swear. My winrates vary from 52-55% depending on my accs. My 4.1k acc got a 55% winrate by pulling off that exact style of play. Especially the thing with waiting till the enemy team has blown their load to then TP in and clean up is eerily correct. I secretly use my low MMR team mates as cannon fodder to snowball off of overdiving enemy players. Works so well.
 
Can confirm. The recipe to win MMR is actually very very simple and has been demonstrated numerous times.

1) Pick impactful hero that can 1vs5 and don't need babysitting: Troll, Slark, PL, Huskar, TA, Storm, Jug. Big No-nos are: Specter, AM, Medusa, Naga
2) Mute all your team, farm farm farm efficiently and ignore every-fucking-one
3) only tp to teamfights after the enemy has spent their nukes killing your team mates and you can come to clean them up.
4) Get towers, get solo rosh, Win

I need to try this.
 

Calidor

Member
Dusa can 1v5. AM doesn't need to 1v5 if your teammates are competent ie are taking ok fights while you take a lane of rax

Most important thing in dota to remember is FUCKING OBJECTIVES and PLAY SAFE
"oh we won this 5 v 5 fight, while only losing 1 hero ? let's... GO FARM OUR OWN JUNGLE"
"oh the enemy is 5 manning mid but are too afraid to commmit because we can easily get a favorable fight ? Quick all TP mid and let's stare at each other, don't bother pushing those side towers !"

Of course medusa can 1vs5 but she needs space, same thing with AM. Also none of those two can go for pickoffs over the map in a efficient way. Dagger/ Shadow Blade is core most of the time on this kind of gameplay style for this exact reason.

If you think you deserve higher MMR than you actually are, then you must see your teammates as ward bitches and nothing else.. they are useless potatoes hence can't count on them for doing anything right and of course they don't deserve saving.

Unfortunately this is not what the developers had in mind when they designed this team game and it may or may not be fun to spam this procedure every game but it definitely is the fastest and safest way to increase your MMR
 

patapuf

Member
Of course medusa can 1vs5 but she needs space, same thing with AM. Also none of those two can go for pickoffs over the map in a efficient way. Dagger/ Shadow Blade is core most of the time on this kind of gameplay style for this exact reason.

If you think you deserve higher MMR than you actually are, then you must see your teammates as ward bitches and nothing else.. they are useless potatoes hence can't count on them for doing anything right and of course they don't deserve saving.

Unfortunately this is not what the developers had in mind when they designed this team game and it may or may not be fun to spam this procedure every game but it definitely is the fastest and safest way to increase your MMR

with the small caveat that it only works if you actually are better (and a more efficient Farmer) than your current MMR.

4 protect one fails when the carry can't carry. It can also fail when the enemy knows how to push their advantage, but in the current patch that's pretty rare.

Another advantage this playstyle has is that it actually works pretty well with stacks. They can do their coordinated thing and instead of feeding because of miscommunication you become fat.
 

twobear

sputum-flecked apoplexy
'Believing yourself to be higher MMR than you actually are' seems bizarre to me. And if you're boosting it with hero spam and abusing certain play styles I don't see how you're not just artificially inflating your MMR instead of actually improving. Of course that's not to say that in the process of spamming Troll 400 times you won't improve.
 
'Believing yourself to be higher MMR than you actually are' seems bizarre to me. And if you're boosting it with hero spam and abusing certain play styles I don't see how you're not just artificially inflating your MMR instead of actually improving. Of course that's not to say that in the process of spamming Troll 400 times you won't improve.

The current pub meta is not very pleasant honestly. It punishes you for not picking top tier heroes more than any other patch I've experienced since January 2013. A lot of leaderboard players are 1 hero spammers and IMO it's legit enough a strategy. Some people are ambitious and gain their motivation by climbing ladders which is unsurprising in such a competitive game. Ranked matchmaking just asks for tryharding and as long as two heroes are this much better at solo carrying games than any other hero, you'll see a lot of Troll/Sniper spammers. There is virtually no point picking other carries at the moment. These two outclass everyone.
 
MMR is a flawed thing anyway, you have people who get to 5k by picking FOTM OP shit, and people who do so by playing other roles that don't have FOTM OP shit (see offlaner and supports), or even just random

It being based solely on winrate is pretty misleading, it should have more metrics but that would be probably too complicated or confusing, and would mean even more whining (bwah bwah why does this useless 1-3-32 support have more MMR than me on my 12-5-3 hard carry !!!)

So I guess you have to accept this fact and either don't play unranked or grind with OP shit

edit
@imp :
296002trends.png

I play exclusively AR or AP (in which I random), the only few times I pick a certain hero is when I get horseshit in random AP (you can't re-random) in which case I pick some good support that is fun to play
Doesn't seem too punishing to me :/
 

twobear

sputum-flecked apoplexy
I think I have a bad attitude towards MMR. I think I've been made to think of it like a score, whereas in reality it's just a way of matching you into games that should be fun for you. My WR is a little under 50%, suggesting that my MMR is exactly where it should be.
 

manfestival

Member
Can confirm. The recipe to win MMR is actually very very simple and has been demonstrated numerous times.

1) Pick impactful hero that can 1vs5 and don't need babysitting: Troll, Slark, PL, Huskar, TA, Storm, Jug. Big No-nos are: Specter, AM, Medusa, Naga
2) Mute all your team, farm farm farm efficiently and ignore every-fucking-one
3) only tp to teamfights after the enemy has spent their nukes killing your team mates and you can come to clean them up.
4) Get towers, get solo rosh, Win

sounds like fair advice to be honest
 
@imp :
http://img11.hostingpics.net/pics/296002trends.png
I play exclusively AR or AP (in which I random), the only few times I pick a certain hero is when I get horseshit in random AP (you can't re-random) in which case I pick some good support that is fun to play
Doesn't seem too punishing to me :/

If you manage to keep up a 50+ winrate with randoming in AP, you likely have quite a lot of room to improve that MMR number of yours if you picked FOTM heroes.

My 55% acc is full of random shit heroes as well (I used to random a lot because my team mates dragged the MMR into the low 3ks where I could play most stuff without getting punished too much), so I'm well aware it's possible to win but I won't judge anybody who picks good heroes this patch. Bad drafting is insanely game losing in 6.83. Having good base defence and a lot of late game wins games way too easily even though you might've gotten annihilated in lane.
 
If you manage to keep up a 50+ winrate with randoming in AP, you likely have quite a lot of room to improve that MMR number of yours if you picked FOTM heroes.
I believe so, but I find that incredibly boring, and doesn't represent what dota is to me. And I don't care about a 4 numbers figure that means almost nothing if not my ability to pick OP stuff and learn to play it (and it's not like jug sniper troll are hard to play either, or fun)
Brotip : the game has 100+ heroes, and plenty of roles
 
I believe so, but I find that incredibly boring, and doesn't represent what dota is to me. And I don't care about a 4 numbers figure that means almost nothing if not my ability to pick OP stuff and learn to play it (and it's not like jug sniper troll are hard to play either, or fun)
Brotip : the game has 100+ heroes, and plenty of roles

Feel free to pick whatever you want. Different people have different preferences when it comes to approaching a competitive game. I still feel this is the worst Dota 2 patch I've yet experienced and not picking Troll/Sniper asks for a loss. I don't enjoy the other game modes much however.
 

Calidor

Member
'Believing yourself to be higher MMR than you actually are' seems bizarre to me. And if you're boosting it with hero spam and abusing certain play styles I don't see how you're not just artificially inflating your MMR instead of actually improving. Of course that's not to say that in the process of spamming Troll 400 times you won't improve.

That is correct.

Also Imp the Dimp is very on point with Sniper / Troll being on another level. Going highground against sniper is very very hard, even if you already snowballed. Troll has everything except maaaybe flashfarm and a little bit of weakness against kite-ability.

As a disclaimer, nowadays I play almost 100% support (Wisp, Lion, WD, Zeus) .
I can have more game impact this way because I have reached my plateau (between 4,3k - 4,5k) and the carry/mid players I get matched with, are better than myself in that role.
 
10 year since patch

Hopefully tomorrow or next thursday ;_;
Yeah this patch is taking waaaay too long. I guess they don't want to fuck up the patch that will count for next TI but still...

It's ok tho, 2.2 on diablo 3 is fresh and GTA V is just out. Also mario kart 8 resurrection next week.
 

Hylian7

Member
Hopefully tomorrow or next thursday ;_;
Yeah this patch is taking waaaay too long. I guess they don't want to fuck up the patch that will count for next TI but still...

It's ok tho, 2.2 on diablo 3 is fresh and GTA V is just out. Also mario kart 8 resurrection next week.

That 200cc Baby Park. Good god I can't wait.
 
Hopefully tomorrow or next thursday ;_;
Yeah this patch is taking waaaay too long. I guess they don't want to fuck up the patch that will count for next TI but still...

It's ok tho, 2.2 on diablo 3 is fresh and GTA V is just out. Also mario kart 8 resurrection next week.

its not tomorrow
 

KingKong

Member
maybe C9 should learn something from the fact that DDOSes seem to happen to them a lot more than any other team. I remember CS:GO teams would get DDOSed all the time, and then they all got smart about it and it stopped happening
 
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