Comments like "gg ez" might be bad mannered but they're pretty innocuous compared to some actual toxic behavior. They really shouldn't be taken so seriously, but 99.9% of us that play this game take any minor slight as a personal affront since we're already of pissy disposition just by merely booting up the client. It's on you to learn how to let that minor stuff roll off you. You're gonna lose games and kids and immature fucks are going to rub it in. That's just competition and not inherent only to Dota.
The people I don't get are the ones who rage over voice, ping spam and write out long rants only to suddenly tone switch the minute you do something they approve of. Like thanks but that doesn't make up for some of the shit you said earlier. I didn't save you for your approval, I just calculated I could do it without dying. Also yelling doesn't make the team better but the enemy being garbage at going high ground and wiping several times will indeed lead to a comeback, no one on our team magically learned to play better during that time but I swear that's what some people take away from those situations.
Matchmaking and private lobbies unavailable due to maintenance?
Fuck you, maintenance
Is this worldwide?
What is GC?
Apparently for the second time in a row they've patched the game without patching the GC.
Sometimes, I really wish Valve was run like a proper company, or at the very least, they had a proper fucking dev team for Dota 2. You know, one to do those boring tasks like "testing that shit works before you deploy it into fucking production".
But because they can just pick and choose whatever they do, they don't have people doing such tasks (or so they told me when I took the tour at TI4). On some levels it's not surprising, but it is tremendously irritating as a player of the game.
Reddit down as well?
What does it all mean?
PRMinati confirmed.
What is GC?
Game Coordinator.What is GC?
What is GC?
Game Coordinator.
I just want to point out that when I said Riki was a good dewarder so long ago, you guys told me I was nuts.
That's fantastic. We know they build all those stats while the game is played. I always thought it was stupid that I couldn't see the Gold and XP graphs after a game until I went into the replay.Dota 2 New Score Screen Redesign concept from the guy who made the steam 3.0 concept
Diffusal 1 gives 2.8 armor. On a level 16 Riki with no other stat items, that's an extra 181 EHP, compared to Atos' 350. So while I don't disagree that the Atos gives more raw EHP, but I don't believe that this is a night-and-day difference (especially as the game right now seems to favour physical DPSers over magic nukers).The next question here is "Why not just threaten the solo kill with a more aggressive intended item build?" and the answer is that it's not worth the risk. A non-farming riki that went for a diffusal is likely just going to be complete paper, you'll get dusted or sentried and die if you put one toe out of line.
I don't get how either of those things pressure the enemy if there's no follow-up. And if you're following up, that Diffusal is going to do a hell of a lot more for you than the Atos.Compared to the atos where you run around slowing, eulsing, constantly pressuring the enemy while being entirely, or at least mostly, safe in doing so.
Diffusal 1 gives 2.8 armor. On a level 16 Riki with no other stat items, that's an extra 181 EHP, compared to Atos' 350. So while I don't disagree that the Atos gives more raw EHP, but I don't believe that this is a night-and-day difference (especially as the game right now seems to favour physical DPSers over magic nukers).
I don't get how either of those things pressure the enemy if there's no follow-up. And if you're following up, that Diffusal is going to do a hell of a lot more for you than the Atos.
Diffusal is stronger offensively (agi + mana burn + removes positive buffs) and it's stronger defensively (since it's a second way of removing dust/silences, which as any Riki knows are disastrous).
Diffusal 1 gives 2.8 armor. On a level 16 Riki with no other stat items, that's an extra 181 EHP, compared to Atos' 350. So while I don't disagree that the Atos gives more raw EHP, but I don't believe that this is a night-and-day difference (especially as the game right now seems to favour physical DPSers over magic nukers).
I don't get how either of those things pressure the enemy if there's no follow-up. And if you're following up, that Diffusal is going to do a hell of a lot more for you than the Atos.
Diffusal is stronger offensively (agi + mana burn + removes positive buffs) and it's stronger defensively (since it's a second way of removing dust/silences, which as any Riki knows are disastrous).
If he can afford Euls (2850) + Atos (3100) he can afford Diffusal (3150) + Sange (2050) or Vladmir's Offering (2075) or Drums (1850) or (even) Vanguard (2225) or Mekansm (2300). Mek almost ties Atos for raw HP (95 from stats + 250 from active), and is well ahead for EHP (because of 5.7 base armour, rising to 7.7 with the active buff), plus it also helps your team out (which a support should be doing!).That difference is HUGE, and makes or breaks Riki surviving or not. If he's going carry, he's probably already buying stuff to survive by being close and going ham. Support Riki can't afford to do that.
CPP makes playing MH4U 100000x better.
CPP makes playing MH4U 100000x better.
Support Riki is hella fun
I'm assuming that if Riki can get enough farm for Phase + Eul's + Atos, along with buying support stuff like wards and sentries and couriers and such, that the game has gone on long enough to hit level 16.Your ehp comparison is faulty in that it assumes level 16, in all likelihood you will not be level 16 when completing your item of choosing, putting atos far ahead in terms of raw survivability. Even more so if you factor in base armor and magic resistance, which you ignored. More than raw survivability you do not acknowledge that the biggest reason why atos leaves you much safer is that you don't have to be anywhere near the enemy to utilize it, compared to the shorter range of diffusal.
Except it hasn't disabled me. Slowed, yes. But I'm not going to pop dust just because I've been slowed.With regard to pressure, I don't know how those things don't apply pressure. The premise here is in that getting hit by a random atos you are in vision of an enemy hero and it has disabled you.
But DS merely Atosing me isn't perilous. DS Atosing me and then getting close so the ion shell hits me, sure. DS Atosing me and dropping a wall on my head, sure. But otherwise? I'm just slowed. I'm not silenced, I'm not stunned, I'm not disarmed, I've taken no damage, and unless something happens in the next 4 seconds, I'm not any worse off.If the hero were to be visible I'm sure you would agree that it would be an extremely perilous situation, say a ds runs into jungle and hits you with atos.
But the situations you describe aren't dangerous because I've been Atosed. They're dangerous because the entire enemy team is off the map. That's dangerous no matter what.Why is it less of a threat, rather than a greater threat, if the hero slowing you is invisible? A possible scenario: You're farming in a lane or in your woods, or doing anything at all, and you get atos'd. You don't know where it came from and it's difficult to guess because of the huge range. You must respect it unless you are completely sure that you are safe because either the other four enemy heroes are visible or their locations known and you can solo the riki, you have strong back up close at hand that you are confident can respond quickly and effectively, or you are on a place on the map where it is extremely unlikely you will be ganked, such as behind a second layer of towers. If you don't, you immediately make yourself vulnerable. You don't know whether or not the gank is coming as others have earlier in the game. Even if wards are up the follow up could be smoked. If no follow up comes a couple times in a row and you decide not to make yourself safe, you've now been conditioned and are more susceptible to future ganks.
If you're using Smoke Screen and Eul's, you've got to be closer than 1200 units anyway, so what is the extra range getting you?Next you assert that diffusal is stronger in following up, but this is only if you consider riki's role to be that of damage. As milk's post nicely outlines the point of support riki is to set up ganks with euls, cloud, and atos.
The cloud prevents defensive skill usage and blink counter initiation while euls and atos keep the enemy in there. Now diffusal has a more or less identical slow on a shorter cooldown but it is charge limited. You wouldn't be able to go around harassing with diffusal charges and still have more left for ganks. It becomes more restrictive in the way you have to play and if you took anything away from the previous section hopefully you can see how it becomes less effective overall.
But if you use the Eul's offensively, you can't purge yourself, so if you get silenced or dusted, you're in big trouble.As for removing positive buffs, euls already does that for you.
How is he not put in that very position? How is he able to use Eul's and Smoke Screen without putting himself at risk of dust? Only the Atos has a longer range than dust.Moving on, sure, diffusal makes you hit harder, it's very efficient on riki and you can just blanket that as "better" if you want to, but you need to remember that this isn't a core hero in the scope of this discussion. Riki does plenty of damage with just backstab, agi gain, and ultimate, certainly enough to contribute to any gank and easily solo most supports. The additional damage you gain with diffusal is what you need to go up against cores, which isn't the job of this build. Diffusal is only stronger defensively if you put yourself in the position there you need to be purging dust or silences and haven't already had to use euls, and that's not often where this kind of riki is situated.
the little nub on 3ds is surprisingly good, but yeah nothing beat cpp grip
I can't wait to play 3Doto with this ice cream cone
Cheers. Roaming and ganking heroes are my biggest obvious weakness that I know of, I'll take a look.I really do recommend watching this replay (or any of my other Riki replays) from player perspective at 2x speed just so you get a good idea of how to move. Moving around and deciding what fights to pick is the hardest part about this hero, because he's not like your traditional support where you pull your lane and zone out offlaners! It's also what makes him so much fun!
Note that all this doesn't mean support Riki is without his weaknesses... he certainly has them.