AstroLad said:
Is there any way to set it so that the player you control drinks a potion when you reach a certain health level? Tactics doesn't seem to be working unless I'm missing something even though I've got every party member doing it.
There's a specific command in the tactics for that. Self - Health <100/90/75/50/25/10% then....
I have it set on my tanks for 10%, to give me a little extra time if I don't cast a heal in time on one of my mages. Sometimes they get a bit overzealous and don't cast a heal soon enough because a firestorm is brewing or what have you.
Effect said:
Blood splatter is really insane though. I don't think the human body contains that much blood. It's starting to become a little annoying too.
I agree. Something I didn't like about the game from the previews shown. But thankfully it's not too bad to look at, just pretty unrealistic. I like the idea, but how do I get blood splatter from a spectral beast? Or a skeleton? And how come my hair is spotless after a fight while my face is covered in blood?
It's a good idea if it were more realistic, and didn't always happen all the time in the same pattern. I was also disappointed that I couldnt' run into water to wash it off if I so chose. The few areas where you can get your shins wet doesn't even clean it off. Spoiled by Uncharted (not that it has blood but getting wet and dry etc...)