We also got a lot more DQ games officially brought out since. For people who didn't play through the S/NES games it might have been tough to play, whereas people honed on DQVIII/IX and DQIV-VI are more familiar with what works best in DQ.It's not much easier at all. People just seem to have an illusion of the original's difficulty, to be honest.
Yeah, I almost got wiped out by an early ocean encounter. LOL I'm curious to see what theIt's not much easier at all. People just seem to have an illusion of the original's difficulty, to be honest.
They made this version alot easier
It's not much easier at all. People just seem to have an illusion of the original's difficulty, to be honest.
Did you fight the bandit boss for his fragment?
I think you need to have 3 settlers in the Haven to unlock it.
Pretty soon, 1 more island.
Just to clarify I assume then that I do not need to unlock Alltrades Abbey to get the download bar? Am I able to start getting settlers soon after I am on the next island?
I'm loving the activity in this thread. 150k views too.
Dragon Quest its LEMONADE era is coming. Can't wait for NPD.
I think I'm missing something here...
I just got the monster cookies, which should let me befriend monsters. The first battle after it, a Sea Lips appeared after battle, I thought I got him with me. Then I went to the place where they should be, and the monster is nowhere to be seen, even the old man there says I haven't found any monsters yet.
After that. no monster has appeared after battle. Yeah, don't know how I screwed up.
Another thing is that for those of us who played it when it originally hit... we probably didn't touch AI (and if the original worked the same way it really didn't help that Maribel made it a top priority to burn out her MP on Fight Wisely in the early game) and underestimated status ailments and instant death attacks as those usually are shit in JRPGs (though I'm starting to wonder if at least status ailments are underestimated period.) Knowing those are not only useful but can mean the difference between life and death, or at least a grueling slog or a breeze, changes everything.
I'm kind of of two minds on this.
On the one hand, having finished my nth replay of the original only a few months ago, I breezed right through that with about as much difficulty as with the remake.
On the other hand there are obvious parts that are easier in the remake, like class levels coming way faster, which makes it easier to get say FullHeal or Revive faster. But overall this is a pretty minor change... doesn't help the early game at all, doesn't really help the parts where party members change so much, doesn't make a big difference late in the game... really only serves to prevent people from grinding too much.
Maybe it's a psychological difference. Feeling like you need to grind for class levels makes a game feel hard. Or just having visible enemies and the option to run away does a lot to make things seem easier. Even if you can't always get away, being able to see the enemies might make you feel more in control of the situation.
Or maybe it's just that most of our first experience with the original was a long time ago when we weren't as good at playing RPGs or DQ games in particular. I know that I had a lot of trouble playing this game when I was 12. I don't even think I knew about "sap" back then though.
I'd say you're at about halfway at that point.
Are you opposed to checking a walkthrough for that kind of thing? Check here, find for "Inopp and Gonz", scroll a bit... yeahhhhh.
My R-shoulder button I thought was broken but mysteriously it comes back to life every now and then.
EDIT:
uh-huh....
Man... that Sleep move that Shepards learn which targets all enemies is so good! Seems to have a really high accuracy, even sleeps metal slimes
Edge boomerang x 2 = easy mode
Welp, just had my first death ~15 hours in, againstSlaughtomaton. Boss battles directly after a previous boss battle are my least favorite thing.
I've just reached the Abbey. Finding the game really refreshing, the lighthearted adventuring mixed with the occasional downbeat vignette is just what I needed in an rpg. I quite like the pacing of it.
I'm loving the activity in this thread. 150k views too.
Dragon Quest its LEMONADE era is coming. Can't wait for NPD.
First boss that wrecks me in the area with two castles. Getting hit by sleep and being destroyed by multi target spells repeatedly sucks, I don't know how I'm doing this without spending a lot in magic resistant gear. I'm leaving this damned place.
I'm wondering if I'm complete in the past version of Faraday.
I beat the mech at the base, got a rewards from the king, and saw the Princess and Autonymus argue with him leaving. The brother guard guy sits in the barracks, the princess is in the back of the casle, and Autonymus is back at his house.
It feels like the physical threat is resolved but still feels like there is an emotional payoff somewhere around here. Am I missing something?
Man... that Sleep move that Shepards learn which targets all enemies is so good! Seems to have a really high accuracy, even sleeps metal slimes
Go to the present. That's all there is for you in the past. This game does a good job of balancing happy endings/normal endings/bad endings. Feels like a real world to me because of that.
Trying really hard to not make Gabo/Ruff into a shepard like I always do, but THIS ISN'T HELPING. Haha
But if you make Ruff a shepard, even the wolf dresses up and becomes a wolf in sheep's clothing.
Fuuuuu!!!!
I hate everyone, he's going to be a shepherd for the 3rd time in a row!
Fuuuuu!!!!
I hate everyone, he's going to be a shepherd for the 3rd time in a row!
Finished up the robot scenario. I can confirm I'm not a monster. Got a little verklemmt on the train.Liked all the tally-ho British-isms in this scenario it was like something out of an Ealing film, which is probably the intention. Trying to mop up some of The Haven residents I've missed in the present before moving onto the next island.That last little bit of dialogue from Ellie is very touching.
One thing that I've found interesting is that the camera often sits at a side on view on the world map. I wonder if this is to reduce the pop-up effect of trees in the distance. It makes for a nice view of the running animations. I'm a big fan of Maribel's ninja style run.
Worth it.
Any tips on beating Rashers and Stripes? :/
Give a ton of healing herbs and all of your Yggdrasil leaves to Maribel. They seem to be immune to status effects (I tried sleep, paralysis, and confusion multiple times and none of them actually hit) so the only strategy is to hit them until they die and heal when you have to.
Where are these? I've not encountered any.
Where are these? I've not encountered any.
Where are these? I've not encountered any.
DQ keeps increasing its ways ta make ya paranoid e.e;Cannibox
Urnexpected
Scarewell
and now Grimoire
On another note whats with the Monster Meadows? How do I get/make my own tablet? Wheres all the monsters I've caught so far?
From what I remember I found them in random chests and pots during the game. They revive with full health, so they're super valuable at this point.
They revive you. I think I found three in chests by that point. I know there's at least one in the dungeon.
I've seen 0 the whole game, lol.
Also, since my powers are gone I can't even go back to the present to get my money to buy some powerful weapons. I'd have to go through the whole dungeons again and that is pretty long :/
"Memories of an Old Friend" can be downloaded after a certain point of the game. You cannot download this right away
Oh there's a past version of that place? Guess thats still a ways off then cause I haven't been there yet. Strange that they let you into the present version super early when it'll be a long time until ya can make use of it.I think you need to restore the island that the meadows are on. I assume it's that glowing dot in the middle of the ocean.
Thanks, one question, it says:
How many hours in would that tablet be? End game or post game content?
DQ keeps increasing its ways ta make ya paranoid e.e;Cannibox
Urnexpected
Scarewell
and now Grimoire