Since this is 90% of the same game as the original DQVII and has the same story content, what made the PSOne version longer by... 40 hours?
I'm starting DQIII iOS now, any idea how long the game is?
I think I finished DQIII in 20ish hours.
Since this is 90% of the same game as the original DQVII and has the same story content, what made the PSOne version longer by... 40 hours?
I'm starting DQIII iOS now, any idea how long the game is?
Since this is 90% of the same game as the original DQVII and has the same story content, what made the PSOne version longer by... 40 hours?
I'm starting DQIII iOS now, any idea how long the game is?
Since this is 90% of the same game as the original DQVII and has the same story content, what made the PSOne version longer by... 40 hours?
I'm starting DQIII iOS now, any idea how long the game is?
Since this is 90% of the same game as the original DQVII and has the same story content, what made the PSOne version longer by... 40 hours?
Familiarity is probably the biggest factor. As someone who already played the PS1 version 3 times before, that factor was kind of gone and the difference between my last PS1 time and 3DS version was only about 4 hours(69 for PS1 vs 65 for 3DS)
Familiarity is probably the biggest factor. As someone who already played the PS1 version 3 times before, that factor was kind of gone and the difference between my last PS1 time and 3DS version was only about 4 hours(69 for PS1 vs 65 for 3DS)
Hey guys. I just finished Alltrades Abbey (boy was that Ruff) and I'm starting to plan out my classes. For now, I was thinking of having everyone end up as:
Auster: Hero
Maribel: Sage
: ChampionMervyn
: SummonerAishe
And for Ruff, I was thinking of ending him as an advanced monster class (I don't want duplicate classes and I think it would fit him).
Anyways on to my question: are there any monster classes that are good to invest in and stay on? And when do I unlock the ability to get monster classes? Thanks for any help.
Monster classes aren't really worth it imho. They're are the only misstep this game makes imho. They are a little bit more worth it in this version.
Like you I thought to make Ruff a monster. He got a decent amount mastered, but I never felt he was as powerful as my other characters especially considering the amount of work you have to put in with such low yeilds.
To get monster classes, you need to have that character you want to change job gave a monster heart in their inventory when at all trades. The option will them be there
Kinda curious as to when the game picks up.
I've been playing for around for almost 16 hours now,and I'm just not feeling it. I've gone through every DQ except this one, but the repetition is driving me a bit batty. The constant do a town, do a dungeon (maybe) then do the town again, then the dungeon again is really driving me nuts. Is this the way it's going to be for the rest of the game? I like some of the vignettes, but even the good ones story wiseI'm I think finishing up in Greenthumb Gardens.seem to have a ton of fetch questing and running from place to place for no reason. I hear they cut out some of the padding, but the game still feels padded out. Am I missing something?like Faraday
Alltrades Abbey is when the game picks up but the padding and fetch feeling never goes away.
I really need to level some vocations for abilities and advanced jobs. What's a good place to grind vocations and not gain a lot of experience points?
Easy DLC tablets like Sticky Business or Feline Forest or the Harvest one.
Slimetree Forest and the other Haven recruitment tablets work up until the mid 20s, I believe.
The First 3 ingame tablets are only up to 19 (you don't get class xp at 20).
This game is better than DQVI imo. Filling in the map is much more of an event and has more purpose than it had in DQVI where it felt like it was just scribbling in the margins to stuff as much traditional JRPG map gameplay into the game as it could. The time travel also does stuff for the vignettes, which are generally pretty strong for the series imo. The characters are similarly weakly characterized though, especially those you get after you finish the opening sequence.I am debating on whether I should make an attempt to play this game but it's not the easiest decision to take.
I played 4 and 5 a few years ago and I liked them a lot. I don't consider them among my favorite JRPGs, not even close actually, but they were charming in their own way and their length wasn't an issue. I think around 25 hours for DQ4 and maybe a bit above 30 for DQ5.
Then I played DQ6 some time during 2015, mostly in order to finish with the trilogy. The issue is that although I finished it, I just didn't enjoy it. I felt like it was longer than it should (35-40 hours maybe) and I got tired by the way from travelling between worlds all the time and not even remembering where I have to go each time. The gameplay wasn't anything new and mastering classes took ages. I know that plot isn't something significant in DQ games but still it felt much worse to me than in 4 or 5.
Overall this felt like a huge waste of time.
From what I read in this thread DQ7 seems to have the same "issues" that DQ6 had and maybe to an even greater extent (especially the game's length which seems to be around 65 hours at best).
In general it seems that there are too many things that make the whole experience drag on and on and maybe there's no added value to this. Maybe the gameplay is more fun or maybe the side-stories are more interesting but I am not sure about this.
I always wanted to play 8 and I believe that I will do so eventually but for 7 I don't know if I have the "courage" to spend 60-70 hours of my life. Does anyone share any similar feelings/concerns about all those things? Also do you think that 8 is way different than 7?
I always wanted to play 8 and I believe that I will do so eventually but for 7 I don't know if I have the "courage" to spend 60-70 hours of my life. Does anyone share any similar feelings/concerns about all those things? Also do you think that 8 is way different than 7?
Yeah, DQVIII has better battles and character growth game hands down imo.I liked the skill system in DQ VIII more than VII's job system. Almost every skill you learn in 8 generally matters and is useful, and everyone in your party learns mostly different sets of spells/abilities, so it never feels like one party member is replaceable with another by just swapping jobs.
But in VII, it feels like over 90% of the abilities you learn are worthless, because the few most powerful moves in the game have no MP cost (like Sword Dance). For example, what's the point of the Sizz family of spells if I can easily learn Scorch which uses no MP and hits all enemies and does a guaranteed 110~140 damage to most enemies. There's a lot of redundancy in 7 like this that I don't remember experiencing in 8.
Yeah, DQVIII has better battles and character growth game hands down imo.
I disagree.
It's far better balanced, even if you prefer the faster battles in VII
Dedicated roles, less ability bloat, less imbalance because of these two things, doesn't have Abbey 15-20 hours in, etc. I don't like how stingy it is with skill points as I recall it being, but other than that, I'd argue, it is all around a better package when it comes to battles and character growth expressed in battles. Coupled with heavier characterization of said characters (another area VII is lacking), and this is definitely a virtue of VIII over VII.I disagree.
I love the feeling of constant growth that job mastery gives your party, especially since it takes a long time between levels when you're up in the 20s+. Just finished thearc and really enjoyed it.Dune/desert
Got wrecked by the boss of thescenario. My hero is level 29 and everyone else ranges from 23-27.Cirrus Vale
Current jobs:
Gladiator (also has mastered Paladin)
Paladin (also has mastered Gladiator)
Wizard (also has mastered Cleric)
Troubador (also has mastered Dancer, Jester)
I think everyone has best gear but one character who can get a slight armor upgrade, so I'm not really sure what I need to win this fight but I know I took a ton of damage.
6h6 hours ago
Astronaut Claire ‏@AstronautClaire
$NTDOY's Dragon Quest VII 3DS had poor legs at Oct 2016 NPD USA Retail SW, outsold by ancient SW like Pokemon X/Y, Pokken, Super Smash Bros.
More bad news about DQ7 sales:
So maybe <10k, after doing 35k last month. DQ7 was an utter bomb in the USA, we don't deserve Dragon Quest ever again. Don't even want to think about how poorly DQB did.Code:6h6 hours ago Astronaut Claire ‏@AstronautClaire $NTDOY's Dragon Quest VII 3DS had poor legs at Oct 2016 NPD USA Retail SW, outsold by ancient SW like Pokemon X/Y, Pokken, Super Smash Bros.
Why doesn't DQ sell anyway? It's oozing charm. It's accessible. It's quality product. It has Japanese aesthetics but in a very approachable way to the West.
I don't get it.
Being a Dragon Quest fan is suffering.
Why doesn't DQ sell anyway? It's oozing charm. It's accessible. It's quality product. It has Japanese aesthetics but in a very approachable way to the West.
I don't get it.
Why doesn't DQ sell anyway? It's oozing charm. It's accessible. It's quality product. It has Japanese aesthetics but in a very approachable way to the West.
I don't get it.
More bad news about DQ7 sales:
So maybe <10k, after doing 35k last month. DQ7 was an utter bomb in the USA, we don't deserve Dragon Quest ever again. Don't even want to think about how poorly DQB did.Code:6h6 hours ago Astronaut Claire ‏@AstronautClaire $NTDOY's Dragon Quest VII 3DS had poor legs at Oct 2016 NPD USA Retail SW, outsold by ancient SW like Pokemon X/Y, Pokken, Super Smash Bros.
I did my part, as this was the first DQ game I bought lol. Sucks that its getting abysmal sales especially with how huge the game is and getting stellar reviews but I can think of a few factors why it bombed:
- Too long
- Being out of the spotlight for so long
- Graphics?
Very interested too see how DQVIII 3D will fare, without Persona 5 breathing down its neck and with the Switch being imminent.
We should just breed and indoctrinate our children with Slime plushies from an early age.
Oof...
That makes me really really sad, even more after SE said they were considering bringing more DQ to the West. We really don't deserve it...
Time to restart learning japanese I guess
Given past trends of DQ in the west I'm pretty certain they didn't expect the game to fare much better than this, but they went ahead anyway (even in a split bill scenario with Nintendo).