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Dragon Quest 9 |OT| Last chance* to shine

Mejilan

Running off of Custom Firmware
Gunloc said:
According to the guide, the ocean is divided into 4 zones for enemy encounters, Stenchurions appear in "Ocean 2".

Ocean 2 is kind of in random spots, but one of them is the waters between the Djust Desert and the Urdus Marshland.

Edit: Another Ocean 2 location is right alongside the Lonely Coast (I just ran into one there), but I don't recall running into Stenchurions that often while sailing.
Thanks. I've gone through close to 70 fights there, but no luck yet with the stenchurion. Other spawn points are no good for this quest. I must fight them while sailing on the ocean. *sigh*
 

Woo-Fu

Banned
If you're still at the point where you use the boat regularly I wouldn't purposely try to find a stenchurion, they'll find you sooner or later.
 
Mejilan said:
Thanks. I've gone through close to 70 fights there, but no luck yet with the stenchurion. Other spawn points are no good for this quest. I must fight them while sailing on the ocean. *sigh*
I see. Well, I can personally confirm they spawn near the Lonely Coast, not very often though. I tried between the Djust Desert and Urdus Marshland too like the guide suggested, but I haven't ran into any there.
 

carlo6529

Member
Any tips on how to get my crit rate up? Or any really good attacks with high crit rate? I just managed to find metal king slimes for the first time but I can't kill them fast enough.
 

Mejilan

Running off of Custom Firmware
Thank you all for the help, but nevermind. After nearly 100 battles, tons of Whistles, and way too many of my 65 hours, I've given up on this stupid quest and cheated my way through completion. The first DQ9 quest to break me, and I don't feel even the slightest bit guilty about streamlining it.
 

Grampasso

Member
My endgame party:
DSCN0415.jpg
DSCN0416.jpg

DSCN0417.jpg
DSCN0418.jpg


Clocked 80 hours before I decided to take down the final boss.

I just took back
the Starflight Express
. Now I just need to find a way to connect my DS >.<. Grinding on Slime hill is much more boring than I thought, guess I'll just crawl in some grotto. During the main quest I did a level 8 grotto with Equinox, it gave me a Dragontail Whip which was way better than any other weapon I had access to. Too bad none of my character was using it >.<
 

botticus

Member
Oxx said:
Huh, looks like NOE have another DQIX survey for me.

I don't even mind if it's the same as the last one they sent me, gotta get those 50 free stars!
Sonuva... that reminds me I never registered my game for the early bonus points. I tried to register it the day before release when I got it in the mail, but wasn't allowed. And then I forgot. :lol Guess there's no point in registering it now then.
 
Socreges said:
What do you guys have to say about comments that the battle system is simplistic and repetitive? True? Exaggerated? Other areas make up for it? Obviously you're all fans (otherwise you wouldn't be in here) of the game so you're going to give a positive response, but I'm curious as to why you still enjoy the game so much. I'm looking to pick it up, possibly today.
This part of your post was already answered, but I'll just add that while it is simplistic compared to other modern RPGs, the different jobs and skills make it much more varied than the previous DS entries in the series.

Also, you go around the overworld with a boat, right? Is there a good sense of exploration in that you may find secret islands if you look hard enough or is everything pretty direct?
There are islands you can find that have hidden items etc. that the story does not direct you to at all. The game is definitely not direct. The main story is quite open ended, there were quite a few posters, myself included, that discovered after the fact that we did part of the game out of order, and there is nothing stopping you from doing nothing but exploring, experimenting with jobs etc. for as long as you want. I beat the main game in 54 hours, I saw others beat the game in 30, 80, 100 so there is definitely room to do whatever you want in the game, story progression or otherwise.
 

Johnas

Member
Just passed the 100-hour mark last night (I know to some dudes here that's weaksauce :p).

Am I correct in assuming that in order to get the highest-level grottoes, you have to have experience levels close to that? I can't seem to produce grotto maps above the high fifties, which is also where my levels are at the moment.
 

Forkball

Member
Johnas said:
Just passed the 100-hour mark last night (I know to some dudes here that's weaksauce :p).

Am I correct in assuming that in order to get the highest-level grottoes, you have to have experience levels close to that? I can't seem to produce grotto maps above the high fifties, which is also where my levels are at the moment.

Grottos are determined by your main character's level, how many times you revocated, and the level of the grotto you just completed. Adding those numbers up give you a quality ranking, which determines what types of monsters, treasures, and bosses you encounter. More info can be found here.

And this site is extremely useful about telling you what you may find in grottos.

Anyways, I too am getting a bit tired of grotto hoping with little or no reward. My characters are in their 50s, and leveling up is a chore. God I just wish I had a Metal King Slime map or floor or something.
 

botticus

Member
I generally don't mind the grottoes, but now needing to find specific grotto types or names for quests is starting to wear on me. If out of 50 grottoes I have no water or Silver grottoes, what likelihood do I have of getting one in the next 50?

I am starting to get into higher-ranked grottoes in general though (my newest is Steel Maze of Bane Lv. 72) so perhaps a better chance of getting grotto-specific treasures will keep me interested.
 

Socreges

Banned
lordoftherink said:
This part of your post was already answered, but I'll just add that while it is simplistic compared to other modern RPGs, the different jobs and skills make it much more varied than the previous DS entries in the series.


There are islands you can find that have hidden items etc. that the story does not direct you to at all. The game is definitely not direct. The main story is quite open ended, there were quite a few posters, myself included, that discovered after the fact that we did part of the game out of order, and there is nothing stopping you from doing nothing but exploring, experimenting with jobs etc. for as long as you want. I beat the main game in 54 hours, I saw others beat the game in 30, 80, 100 so there is definitely room to do whatever you want in the game, story progression or otherwise.
K, sounds good.

And God I hate how slowly some JRPGs start. I'm just a couple hours in, but I'm really not a fan of how boring and tedious it is right now. Obviously it's going to pick up, but that can't happen soon enough.
 

Oxx

Member
botticus said:
Sonuva... that reminds me I never registered my game for the early bonus points. I tried to register it the day before release when I got it in the mail, but wasn't allowed. And then I forgot. :lol Guess there's no point in registering it now then.

I think I have squeezed 350 Nintendo stars out of the game so far. Not bad going.

Nintendo must be taking notes.
 

Cheerilee

Member
Docpan said:
But this stuff isn't going to be ongoing for that long though, right? I mean, the Brady games guide seems to cover every dlc quest there is, meaning they aren't TRULY adding new content, only unlocking it, right?
The DQVC screwed up and gave my brother all the quests from 121 to 178 the other day. Yesterday I played some multiplayer with him, and the game said I "brought some quests back with me" from his world, so the game (not the DQVC) gave me access to all of them too. I haven't even beaten the game yet.

Gaming Truth said:
Funny thing about what you said: She gave me her pants. As I guy, I'm ashamed to tell you that I didn't remember if she was wearing them before she gave them to me.
I'm not sure if you were joking because of how I phrased it.

For Alena and Angelo...

- All you have to do is simply speak to them, and they will give you (a duplicate of) their top.
- If you speak to them while your in-game profile indicates that it's your birthday (you can lie), they will give you their hat/hairstyle.
- If you speak to them after your Inn has been maxed out because you have tagged 30 unique people, they will give you their gloves.
- If you speak to them while your hero is in the same job as they are, they will give you their pants (Alena is a Martial Artist and Angelo is a Priest).
- DLC will supposedly give you their shoes, but I haven't gotten that far yet.

Ashlynn is a Mage, but when you approach her as such, she gives you her shoes, not her pants, and (assuming you filled the other requirements) tells you that her outfit is complete, meaning that there is no DLC for her.
 

Johnas

Member
Awesome, I just got my first good grotto treasure (a gold bar) and also unlocked the Luminary class in the same go. Silver Lair of Fear, level 59.

Time to change classes again and learn some cool stuff.
 
Main quest completed

Time spent playing: 75:49
Time spent in multiplayer: 14:32
Battle victories: 2286
Times alchemy performed: 114
Accolades Earnt: 62
Quests Completed: 28
Grottoes Completed: 4
Guests Canvassed: 36

Lvl 35 Warrior (main character)
Lvl 44 Martial Artist
Lvl 43 Gladiator
Lvl 43 Priest(ess)

I always intended to switch up my parties jobs more often, my main character learned a number of vocations (Minstrel, Thief, Aramentalist, Martial Artist, Priest and Warrior) but the rest of my party only changed jobs once, and that team build sort of steam rolled through half the game. Psyche Up, Attack and Multiheal seemed to be all I needed for most bosses, none really required any sort of finessing, just brute force.
 

Bendelvio

Member
Do you want to know what level chests are in your grotto? Do you want a way to farm those chests for alchemy ingredients or some sought after item? Here's how:

Note: Before I begin, I should mention a few things. Once you get the hang of this, it isn't as difficult as my long instructions may indicate, but it is not trivial, so you may find that it is not worth your while or that you don't enjoy exploiting the game to this degree. Also, I did not discover any of this information or make any of these tools. I'm only passing the information along since, to my knowledge, it hasn't been collated into one complete set of instructions.

Oh, one more note, I haven't tested these sites very much, so I have no idea how extensive the grotto databases are. Your grotto may or may not be in the database.

1) To determine what chests are in your grotto:
First, go to this website: http://dq9.ffsky.cn/maplocation.htm
and determine the location of your grotto. Make a note of the alpha-numeric value assigned to your grotto. For example, if my grotto was just south-east of Angel Falls, it would be 01. Now, go to this website: http://www20.atpages.jp/dq9tools/tmape.cgi
Enter all of the information pertaining to the name of your grotto. In the last pull down menu, enter the location of your grotto that you noted above. Press the button. More information about your grotto will be displayed including the Boss, the starting rank of the monsters, how many floors it has and how many S, A and B rank chests it contains. Pay special attention to the text before the 'MAP' link (it should be something like '6926-L', but the specific numbers and letters will be different based on your grotto). You will need this information in the next step. Click on the 'MAP' link. This will show you where every treasure chest in your grotto is and what rank it is (in order to view the map properly, you need to change the encoding to Japanese (Shift-JIS)).

2) To determine the time table of your chests:
Go to this website: http://www20.atpages.jp/dq9tools/from_site.html
Enter the code you found on the previous site (e.g. 6926-L) into the box (If you are still confused about the location of this code, this website provides sample screen shots above the text box). Click the button. You should see a long table. Below the table are two drop-down menus. In the first menu select the option that has 'PC' in it and press the button. You should be directed to a new page. On this new page click on the first link (amongst the Japanese text should be the level of your grotto). You should now see a table that lists every chest in the dungeon and the timing for every item that can be found in each chest. The one issue is that every item is in Japanese. As a reference, you can visit this site: http://dq9.org/dq9_takara2.html
By toggling between the Google translation, you should be able to find the Japanese name of the item you are looking for without too much difficulty.

3) Making use of the time table:
Let's say that you've found the item you are looking for and the table says that it spawns at 23 seconds. How do you open the chest at 23 seconds? First you are going to need a stopwatch. I've been using this: http://www.online-stopwatch.com/. Then, you need to enter your grotto and go down to the location of the chest that contains your desired item. Quick Save. When you restart your game you will get the quicksave message. When you select "Load quick save data" start the stopwatch at the exact same time. As your game loads, press the b button to get past the grotto text and immediately press select to enter Stella's screen. Stay on this screen until the timer reaches the desired value (23 seconds, in our example). Then press b to cancel out of the screen and open the chest. If all went well, you should now possess that great item or alchemy ingredient.
 

djtiesto

is beloved, despite what anyone might say
Okay, one complaint I have with the game is that there are some times when it's not so clear where to go next... even more so than other DQ games. Yeah, I am one of those people who appreciate actually talking to people to find out where to go, but after playing through Gleeba, I had a lot of trouble figuring out what to do next. Nobody in town would mention anything interesting, eventually I wandered around and discovered Swinedimples or whatever it's called, but that was just by exploration and not because it was pointed out to me. So yeah, 5 fyggs down, 2 more to go, about 22 hours in. Making slow and steady progress in the game since I only really play my portable during work.
 

jay

Member
djtiesto said:
Okay, one complaint I have with the game is that there are some times when it's not so clear where to go next... even more so than other DQ games. Yeah, I am one of those people who appreciate actually talking to people to find out where to go, but after playing through Gleeba, I had a lot of trouble figuring out what to do next. Nobody in town would mention anything interesting, eventually I wandered around and discovered Swinedimples or whatever it's called, but that was just by exploration and not because it was pointed out to me. So yeah, 5 fyggs down, 2 more to go, about 22 hours in. Making slow and steady progress in the game since I only really play my portable during work.

I've found in most DQ games after you get the boat the map opens up and there is little to no direction given.
 

Cheerilee

Member
djtiesto said:
Okay, one complaint I have with the game is that there are some times when it's not so clear where to go next... even more so than other DQ games. Yeah, I am one of those people who appreciate actually talking to people to find out where to go, but after playing through Gleeba, I had a lot of trouble figuring out what to do next. Nobody in town would mention anything interesting, eventually I wandered around and discovered Swinedimples or whatever it's called, but that was just by exploration and not because it was pointed out to me. So yeah, 5 fyggs down, 2 more to go, about 22 hours in. Making slow and steady progress in the game since I only really play my portable during work.
It's pretty common in DQ that once you get the ship, the entire world (almost) is at your disposal, and since the regions are so unconnected, there's little reason why you should visit them in a specific order. It's a little window of non-linearity in a linear game.

The man in the lighthouse after you get the ship seems to suggest that Gleeba should be your first stop (without really giving you a reason), but I never found Gleeba first myself. I found the 4th stop, then the 1st stop, then the 3rd stop, then the 2nd.

You've apparently found the 1st stop, then the 3rd.
 

Jedeye Sniv

Banned
I finished the game off last night at about 50 hours, everyone at level 40. I think I kinda killed the game for myself in the end stages there, I became so obsessed with grinding that it's all I did for the past week or so. In the process I made my party totally badass but it had the unexpected effect of leaving the end section of the game really boring. I could kill all the enemies in one turn and the bosses were a cinch, so it really showed up the flaws in DQ's combat (attack, attack, attack...).

I understand entirely that this was my own fault but the job system is just so easy to game, and addictive too. I'm not sure if I really want to play on now though, I get the feeling I'm going to be very over-leveled for at least a few more hours yet so the game won't be much 'fun' I worry.

Also, this brings up my main issue with post-game content - what is the point? In the main game I'm always totally motivated to level up, get the best loot and explore everywhere because it all serves the story, I'm working towards an epic fight at the end (like the end of DQ5, my favourite so far, that boss was a bitch). Once the epic fight is over and I have saved the world I just lose most of my interest though. I could spend hours playing more and getting better armour and weapons, but what for? The big bad is dead, I would spend all this time playing but only for the sake of loot-whoring and leveling. I'm not sure that sounds fun.
 

botticus

Member
Jedeye Sniv said:
Also, this brings up my main issue with post-game content - what is the point? In the main game I'm always totally motivated to level up, get the best loot and explore everywhere because it all serves the story, I'm working towards an epic fight at the end (like the end of DQ5, my favourite so far, that boss was a bitch). Once the epic fight is over and I have saved the world I just lose most of my interest though. I could spend hours playing more and getting better armour and weapons, but what for? The big bad is dead, I would spend all this time playing but only for the sake of loot-whoring and leveling. I'm not sure that sounds fun.
It may or may not be motivating for you, but there are a lot of bigger and badders than the final boss waiting around.
 

Johnas

Member
Jedeye Sniv said:
Also, this brings up my main issue with post-game content - what is the point? In the main game I'm always totally motivated to level up, get the best loot and explore everywhere because it all serves the story, I'm working towards an epic fight at the end (like the end of DQ5, my favourite so far, that boss was a bitch). Once the epic fight is over and I have saved the world I just lose most of my interest though. I could spend hours playing more and getting better armour and weapons, but what for? The big bad is dead, I would spend all this time playing but only for the sake of loot-whoring and leveling. I'm not sure that sounds fun.

At first when I read about the postgame stuff I wasn't interested, but I spent some time with it and it's a lot of fun. I don't know how many DQs you've played, but you may have noticed that you never got the
ability to fly
. Getting that is the first step in the postgame, and that opens up a lot of possibilities. The treasure maps are more or less endless, there are roughly 60 new quests to download (in addition to the 120 or so already available), and fighting the
legacy bosses and getting their cool rare drops
can take a long time. I'm still missing a bunch of alchemy recipes, and I assume some of the best ones are somehow connected with the downloadable quests.

I'm having just as much fun with the postgame as I was the main game, if not more.
 

Trojita

Rapid Response Threadmaker
Well I finally got my flashcart so I can use my backup of DQIX to get the japanese maps. I'm leveling on MKS right now. If anyone in the Northern Virginia area needs the Masayuki or Kawasaki maps and don't have a problem driving, let me know.
 

Link Man

Banned
A question for anybody who has gotten the game recently:

When you connect to the DQVC, does it automatically give you all of the downloadable quests and guests that have been released thus far? I'm just wondering what happens if I ever decide to start the game over.
 

Trojita

Rapid Response Threadmaker
Link Man said:
A question for anybody who has gotten the game recently:

When you connect to the DQVC, does it automatically give you all of the downloadable quests and guests that have been released thus far? I'm just wondering what happens if I ever decide to start the game over.

Yep. If you start over I would guess it would just redownload all of the current ones.

The downloads are just keys anyways to unlock the content. The downloadable quests and guests are already on the cart.
 

Johnas

Member
Finally got the
Aliahan Boots
from
Baramos
tonight.

I thought maybe they'd be a little more special, but hey.

Grampasso said:
There's something I don't get.
My main char is at lv 46, still I only get lv 22 or lower maps in grottoes. How come?

How many have you completed? It does take a little time to get the ball rolling, in my experience anyway.
 

Crazetex

Member
This is the best game.

I thought I liked DQVIII a lot. Now... now I know that Dragon Quest should always have been on handhelds.

I don't even know if I can go back to the GBC port of DQIII anymore. DQIX, you have spoiled me so!

My game is probably slowed down since I'm playing Etrian Odyssey-style - I have seven dudes including my hero. Each one has their ups and downs and skill paths and aksnflsksafnlsaknfdkslanf

DQIX manages to make constant fights actually fun and lootwhoring accessible to casual RPG players like me that don't like shifting through eighty +429 Blackswords of the Monkey Toe. And the QUESTS. The fact that there are no "kill x monsters" quests in sight is beautiful. I'm using spells I've never used in RPGs before just to do the quests. I love it.
 

Johnas

Member
rpmurphy said:
Level him up to get the
clothes
. Worth it.

Yeah, I plan on getting all of it eventually. My levels are in the high fifties at the moment, and I haven't revocated anybody yet, so I've only killed him three times so far.

I could really use a map with an all MKS floor, grinding is starting to get a little old without one of those.
 

rpmurphy

Member
Johnas said:
Yeah, I plan on getting all of it eventually. My levels are in the high fifties at the moment, and I haven't revocated anybody yet, so I've only killed him three times so far.

I could really use a map with an all MKS floor, grinding is starting to get a little old without one of those.
Yeah MKS floor grottoes are awesome. :p

In any case, he's not a particularly difficult boss since most of his attacks are spells during the lower levels, which can be dealt with with Magic Mirror or Bounce with Forbearance. Might get a little harder when he learns Disruptive Wave.
 

Johnas

Member
rpmurphy said:
Yeah MKS floor grottoes are awesome. :p

In any case, he's not a particularly difficult boss since most of his attacks are spells during the lower levels, which can be dealt with with Magic Mirror or Bounce with Forbearance. Might get a little harder when he learns Disruptive Wave.

He's done more critical hits on me than anything else, which at the moment is just barely enough most times to knock out my two strongest party members.

I forgot all about leveling him up, ugh. :p
 

rpmurphy

Member
Johnas said:
He's done more critical hits on me than anything else, which at the moment is just barely enough most times to knock out my two strongest party members.

I forgot all about leveling him up, ugh. :p
Then you gotta focus on getting the shield scroll first! It's invaluable in legacy boss fights.
 

Grampasso

Member
Johnas said:
How many have you completed? It does take a little time to get the ball rolling, in my experience anyway.
4 lv22 maps, always got another lv22 map with the exception of the last one, which gave me a lv 16 one (I know there's a margin for the map level you can get, but ALWAYS getting the same or lower sounds strange :lol btw I guess I'll just continue with the ones I have until they get better)
 

botticus

Member
I've been replaying my level 72 map in the hopes of getting something better, but I've only gotten some level 50 maps as a result until my last run netted me a 66. Even though it's a useless fire map, I'll have to check it out to see what sort of treasures are involved.

I tried out the timing thing with the chests posted a page or two back but it wasn't working for me. Hard enough to translate the names (the characters on the grotto page don't exactly mirror the characters used on the treasure list page) and when I was sure I had the right thing, I was probably either a second early or late. So I think I'll just try my luck - once I get good enough grottoes, I'll randomly stumble upon the goodies I want eventually anyway.

In the meantime, my MC is leveling relatively rapidly, up to 86 now. Shouldn't be long before I'm looking at a revocation, but I'll probably take that opportunity to build up another class first so I don't lose all those levels in the calculation.
 

BJK

Member
I'm sure this has been answered in the last hundred pages or so, but at what level should I start worrying about treasure maps?

I have 3 of them so far, one (Lv.1) that I received as a quest reward outside
Stone Zere
, one (Lv.1) from the Nintendo-Best Buy event, and a higher-level map that I picked up via tag-mode at the Best Buy event.

My party is between level 25 (Minstrel/main character & my priest) and about Level 22 (Thief & Gladiator). Without looking, I have around 3-4 fyggs already, and have just completed the quest to have access to a
ship
. I need to do some grinding to open up Ranger and to finish the Martial Artist Lv. 15 quest ('Cry Wolf' I think), but I'm curious what level would be appropriate to square off against the bosses.

- Around Level 10-15, I went to the Best Buy map, and the boss (the only enemy in the cave) one-shotted my entire party.
- Around Level 20-23, I went to the other Level 1 map, and made it all the way down into the dungeon, but couldn't do enough damage to wipe out the boss before he methodically wiped out my party.

Now that I have the materials to start putting together platinum weapons and armor....I am wondering whether I should give the Level 1 maps another shot....or if I'd just be wasting a few hundred gold in the effort.


I can't help but compare this game to the last two true JRPGs I first played on a handheld. In Golden Sun 2, I stopped playing because I felt like the game expected me to know what to do next. In an earlier DQ game (somewhere between 3&5 - played it back on the GBA years ago), I reached a point where I likewise lost any sense of direction. With this game - and I realize this may change - it seems like every town has it's own sidequest, it's own recipies, and its own quests, all of which can be done about the time you get them. It's so much less about 'what are you supposed to do' and more 'what do you want to do.' As a result, I'm enjoying this game way more than I expected to.
 

Kifimbo

Member
Might deserve it's own thread. Ignore if old.

LONDON, August 25, 2010 /PRNewswire/ -- Dragon Quest, the gaming sensation that became a phenomenon in Japan, has been the summer holidays hit for school children in the UK.

The Nintendo DS role playing game was launched at the start of the school holidays with a major fanfare at London's Westfield shopping centre featuring Britain's Got Talent winners Diversity.

Since then it has sold more than 50,000 copies with some retailers selling out.
 

Woo-Fu

Banned
Mejilan said:
Fuck. Some of these weapon mastery quests are horrific!

I found it a refreshing change from the step and fetch it false achievement quests that populate the majority of games this generation.

BJK said:
I'm sure this has been answered in the last hundred pages or so, but at what level should I start worrying about treasure maps?

Level by itself is quite meaningless in this game. You can have a level one minstrel with 50HP... and you can have a level one minstrel with 350HP. The level of the class you're currently playing is really only half the equation, the other half is how many skillpoints you've invested in the other class skills, since that is where the passive benefits to all of your major stats come from.

I don't see much point in worrying about treasure maps until *after* you've completed the main story.
 

botticus

Member
botticus said:
I've been replaying my level 72 map in the hopes of getting something better, but I've only gotten some level 50 maps as a result until my last run netted me a 66. Even though it's a useless fire map, I'll have to check it out to see what sort of treasures are involved.
Okay, maybe not so useless. Up to C rank monsters which means 4 new entries in my bestiary including Metal King Slime, which is amazing. The others are starting to give me a hard time even with levels in the 80s.

Edit: And a new boss to boot!
 

Trojita

Rapid Response Threadmaker
BJK said:
I'm sure this has been answered in the last hundred pages or so, but at what level should I start worrying about treasure maps?

You'll get slaughtered by the lvl 1 maps until your a higher level in numerous classes. I didn't start doing maps until after beating the game and that is what I recommend as well..... unless you get a metal map that is easy enough to grind.
 

tim1138

Member
I've got close to 80hrs on my game clock and am now wishing I could do a new game+ and just start the story over. The thought of grinding Liquid Metals in the Bowhole to level up to 99, revocate and hope to stumble across a MKS map is pretty disheartening at this point.
 

Johnas

Member
rpmurphy said:
Then you gotta focus on getting the shield scroll first! It's invaluable in legacy boss fights.

Yeah, I've actually been putting points into Shield just the past couple of days (I assume it's related to that).

Grampasso said:
4 lv22 maps, always got another lv22 map with the exception of the last one, which gave me a lv 16 one (I know there's a margin for the map level you can get, but ALWAYS getting the same or lower sounds strange :lol btw I guess I'll just continue with the ones I have until they get better)

I did quite a few before I started getting into halfway decent stuff (decent is a relative term there), probably about fifteen or so. I'm really looking forward to revocation, since that makes a definite difference in the formula.

Leveling really does get boring without frequent LMS battles though.
 
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