I was on the fence, but decided to get it.
Overall, I like the pacing MUCH more than previous DQ games. I love the fact it's easy to avoid monsters on the overworld and that most bosses can be beaten without having to grind. My one complaint is that maybe it's TOO easy for the hardcore (hentaicore?!) gamer.
Graphics - Love them! I'm amazed at what the DS can pump out now. I also love the animation during the battle sequences and only wished there was more variety.
Story - I'm not blown away by any one aspect of it, but I can say it is original and quite well put-together. I don't like the fucking faerie though. I also miss having story members as part of your team, but at least it's better than having a story member join you and then shoehorn them in. An aspect some may like or dislike is how episodic the stories tend to be. It's easier to pick up and play, but there's less connection between everything; there were some points in the fygg story where I had no idea whatsoever of where to go next.
Gameplay - Love the revamped battle system. It's clean and fresh and dynamic. It's not as fast as I would like it though, and I really wished they'd add more variety of animations in as well as having two characters attack at the same time instead of one after another to speed things up. I'm also thankful that the skill progression and job changes are more better than the previous games.
Music - Awesome! I only wished it was orchestrated like DQ8 was...
I know, I know, that was PS2, but I still think whomever decided to plop the orchestrated soundtrack instead of using the VG version should be thanked since it greatly added to the experience. The music here is much better with headphones since the crappy DS speakers kinda distort the sounds.
What do I hate?
- Although I like the new skill progression, I still think they need to change it more. What's the point of poison if everyone is immune to it and it does minimal damage IF it strikes? Metal slash? For the 1% of the enemies out there? Dragon slash? Who needs it THAT early in the game? Barefists? Useless. I don't think FF ever had the BEST job system, but it was extremely well-managed and a lot of skills were actually useful
Even White Knight Chronicles had tons of skills (some useless), but they could be used in a lot of situations. In DQ9, and most other DQ games, it's just mostly attack attack heal attack.
- Serious...we're in 2010 and I can't skip text? I also can't skip scenes I've seen already, and there are so many instances where I have to do ONE thing at a time whereas in other games I can do several at once. Case in point - Job change...UGH...sooooooo tedious having to swim through so much text to do such a simple act whereas in FFT it's less than a second. Buying and selling has always been tedious throughout the series, and I wish they'd just embrace a more streamlined experience.
- Extra jobs. I HATE the quests to get these jobs, and I think it'd be much more eloquent and meaningful to tie these jobs into side-story quests instead of 'KILL METAL SLIMES AFTER USING WIZARD WARD! Oh yeah...YOUR WIZARD HAS TO LAND THE KILLING BLOW LULZ'. They could've done an easy 'ghost ranger seeks help for his grieving widow. will grant you his benevolessence for your trouble'. I realize you can finish these quests with some thinking and preparation, but again, I just feel it could've been handled a LOT better.
- Quest markers. Maybe I'm just getting lazy, but I would've preferred them put a little triangle or something above NPCs that give quests instead of having me wade through ALL NPCs and all that text to see if they're going to offer me something.