What do I hate?
- Although I like the new skill progression, I still think they need to change it more. What's the point of poison if everyone is immune to it and it does minimal damage IF it strikes? Metal slash? For the 1% of the enemies out there? Dragon slash? Who needs it THAT early in the game? Barefists? Useless. I don't think FF ever had the BEST job system, but it was extremely well-managed and a lot of skills were actually useful
Even White Knight Chronicles had tons of skills (some useless), but they could be used in a lot of situations. In DQ9, and most other DQ games, it's just mostly attack attack heal attack.
- Serious...we're in 2010 and I can't skip text? I also can't skip scenes I've seen already, and there are so many instances where I have to do ONE thing at a time whereas in other games I can do several at once. Case in point - Job change...UGH...sooooooo tedious having to swim through so much text to do such a simple act whereas in FFT it's less than a second. Buying and selling has always been tedious throughout the series, and I wish they'd just embrace a more streamlined experience.
- Extra jobs. I HATE the quests to get these jobs, and I think it'd be much more eloquent and meaningful to tie these jobs into side-story quests instead of 'KILL METAL SLIMES AFTER USING WIZARD WARD! Oh yeah...YOUR WIZARD HAS TO LAND THE KILLING BLOW LULZ'. They could've done an easy 'ghost ranger seeks help for his grieving widow. will grant you his benevolessence for your trouble'. I realize you can finish these quests with some thinking and preparation, but again, I just feel it could've been handled a LOT better.
- Quest markers. Maybe I'm just getting lazy, but I would've preferred them put a little triangle or something above NPCs that give quests instead of having me wade through ALL NPCs and all that text to see if they're going to offer me something.