Cool, I got the boots already.TurnipFritters said:Sort of. My understanding is thatthose bosses drop different pieces of equipment from the main characters of their games, but only during specific levels. So Baramos between level 9 and 15 has a chance to drop the Aliahan Armor or whatever they call it.
I finally found a grotto with a different texture in it!
Aeana said:Seems like it's pretty much as long as you want it to be, because there are so many random treasure map dungeons to do. But over half of the quests in the game can't be completed until the post-game (in addition to the DLC quest released each week), as well, plus there'san extra non-random dungeon to do.
People say it can easily dwarf the amount of time spent on the main game.
Same here, I love that guy. I started on a new job with my main character and was leveling up around that area and got killed. Went to him for a resurrection...speedpop said:The dialogue has been superb so far too, the "priest" in Dourbridge easily being one of my favourite characters when it comes to what they state. I can hear his accent throughout my mind as he jests in your face that such-and-such character isn't cursed/poisoned.
Forkball said:My party is around level 13 and they all look like homeless people who slaughter turtles and wear their hides.
DQ9 battles take a long time, but I think they are fairly entertaining. Lots of animation happening which draws it out. You have your characters and the enemies moving all over the place, getting into position for their attacks. That takes a few extra seconds than if everyone just stood still. But I'm 30hrs in and haven't gotten tired of it yet.MechaX said:Okay.. a DQ semi-neophyte here. I'm wondering if I should take the plunge to play DQ9, especially since I have been itching for a new RPG as of late. However, I did complete DQ8 and... oh man. Not a terrible game by any means, but good God did it get a little boring at some points. The thing that really hurt DQ8 in my eyes were the battles being so damn slow. Perhaps DQ might not be my cup of tea, but I have no idea if DQ8 is just an anomaly at this point. If DQ9's battles are faster by any amount, I'll probably pick it up without any question. But since I don't know that yet, I'll ask these two questions:
1. I've heard that the party in this game is more like blank slate FF1 Warriors of Light. Even despite that, does the game use other means to make the story interesting? (ex, interesting villains, side characters, etc).
2. Is the class system fun or more tedious?
3. Can I ride saber-toothed tigers?
Vamphuntr said:Will I eventually get more mage offensive spells? It seems like I've been using crack and crackle since the beginning. My mage is level 27.
TurnipFritters said:Yeah, you getanother explosion spell at 28 and another fire spell at 30
:lolKoomaster said:Same here, I love that guy. I started on a new job with my main character and was leveling up around that area and got killed. Went to him for a resurrection...
'Oo d'you wanna bring back from the ded then, eh? ... Right then, that'll be 40 gold coins please. Don't be shy now, brush the cobwebs off yer purse an' cough up! ... Usagi, is it? Let's 'ave a look... Cor blimey, wot a state! Right, let's see wot we can do... Oi Almighty one, Usagi's only gone and got 'erself killed! Careless I know, but give 'er another chance, will ya?
I got a good chuckle over that. Love his accent! I actually went and got myself purposely killed so I could type all that up for another forum I post at I found it so funny. :lol
I completely missed that. :lol :lol :lolTeknoman said:Heh.Jack of Alltrades dark transformation...Master of Nu'un
Einbroch said:I completely missed that. :lol :lol :lol
Mutagenic said:No way to get rid of the menu icon other than move it around?
Scythesurge said:Multiplayer is really damn fun in this game...except for the fact that only one player gets to make progress in the game.
Tiktaalik said:Also we discovered that raising someone's tension to a full 100 makes them go super saiyan and do a crap load of damage.:lol
I was about the same then I spent an hour in the coffinwell dungeon running around chasing metal slimes and now everyone is 15+ :lolGravijah said:I've already put 12 hours in and I just now reached coffinwell. Think this game is gonna last me a while.
ShineALight said:I was able to get a Miracle Sword earlier today.
MechaX said:Okay.. a DQ semi-neophyte here. I'm wondering if I should take the plunge to play DQ9, especially since I have been itching for a new RPG as of late. However, I did complete DQ8 and... oh man. Not a terrible game by any means, but good God did it get a little boring at some points. The thing that really hurt DQ8 in my eyes were the battles being so damn slow. Perhaps DQ might not be my cup of tea, but I have no idea if DQ8 is just an anomaly at this point. If DQ9's battles are faster by any amount, I'll probably pick it up without any question. But since I don't know that yet, I'll ask these two questions:
Crap. I've wasted a bunch of seeds then.Aeana said:Current class only.
They reset even without turning the game off. I haven't turned it off since I got it and chests have reset. So have pots, wardrobes, and resource collection areas.Gravijah said:So, blue chests reset every time you turn the game on/off? So much for leaving mine on 24/7... Is there ever anything good in them?
I described it more like Kaio-ken when I first saw it, it's really badass. Red ki aura bursts out DBZ style and the character is then glowing pinkish-red.Shoogoo said::lol Is there a video of this?
These mini medals on the map are awesome. They work like the alchemy items on the map -- they might be there and they might not. And they respawn. I know I've gotten at least one of them twice.Gravijah said:http://ih.gyoruspy.com/SA/dq9_materials_e.jpg
Huh, that map says there's a mini medal on the west side ofbut I can't find it.doomingale forest
Shoogoo said::lol Is there a video of this?
Koomaster said:DQ9 battles take a long time, but I think they are fairly entertaining. Lots of animation happening which draws it out. You have your characters and the enemies moving all over the place, getting into position for their attacks. That takes a few extra seconds than if everyone just stood still. But I'm 30hrs in and haven't gotten tired of it yet.
1. There seems to be a story in every town you visit. I haven't been bored plotwise at all. Plus there are all the quests you can do which seem like mini-stories in themselves at times.
2. I like the class system, but I suppose it's completely optional. If you know which 4 jobs you want for your party and don't care about any trying any others, you'll be fine with just ignoring everything else.
3. Dunno, haven't encountered any so far. Although now that you mention it, I kinda want one. :3
Ledsen said:DQ8 is a huuuuge anomaly when it comes to battle speed... try one of the previous DS games (4,5,6), they share the fastest RPG battle system ever made without a doubt. 9 is slower (sadly) but I don't think it's as slow as DQ8.
Mostly alchemy ingredients for me so far. A mini medal, a skill seed, and today there're saint's ashes -- I think ashes, maybe a stone? -- that costs 5K -- most expensive thing so far.ryan-ts said:Has anyone else completely struck out with their DQVC? Everything they've had so far sucks. I was reading in another forum and a guy was able to buy a Miracle Sword on his.
edit: For those who may not have realized, DQVC is different for everyone.
Boney said:Man, I´m definately considering just not getting the game. Whenever I pop DQV, I'm reminded how much I like it, but after I turn it off, I simply can't put it on again. I have no freakin idea what's wrong with me!
Johnlenham said:I was about the same then I spent an hour in the coffinwell dungeon running around chasing metal slimes and now everyone is 15+ :lol
So when do I get to change jobs? unlock other jobs and such? I should probably go back and read the thread :lol
ScrabbleDude said:They reset even without turning the game off. I haven't turned it off since I got it and chests have reset. So have pots, wardrobes, and resource collection areas.
ScrabbleDude said:These mini medals on the map are awesome. They work like the alchemy items on the map -- they might be there and they might not. And they respawn. I know I've gotten at least one of them twice.
I think it's pretty good. I remember the translation for DQIV was good too.SalsaShark said:Spanish translation is not as good as the English one it seems.
One thing though, all the NPC have "neutral" accents, no accents at all you could say, but in the town where everyone`s a douche and hate foreigners, they all have Argentinian accents ("Che", "Flaco", "Pibe").
Subtle ? :lol
I know there is a Dragon Quest IX facebook group that attempts to schedule meetings and such, and the NYC chapter is by far the most active, so you may want to check that out.MoogPaul said:Are there people canvassing in NYC? I'm working on 48th and 6th right now, a block down from Rock Center and the Nintendo Store.
Easystride said:I know there is a Dragon Quest IX facebook group that attempts to schedule meetings and such, and the NYC chapter is by far the most active, so you may want to check that out.
Yea, sorry about that. I forgot to include it. Here it is.MoogPaul said:got a link? I'm on my phone right now, can't really surf through facebook.
MechaX said:Hm... It's good that it's not as slow as DQ8's battle system, but is there an RPG you've played (or anyone can jump into this question) that might have a comparable battle speed?
Micromegas said:You know, this is probably the best JRPG I've played since the PS1. It's awesome. Why can't these developers make a game this good on the big-boy consoles?
Rpgmonkey said:I feel battles in DQ9 move at about the same pace as battles in Persona 3 or 4. Well, maybe a bit slower.
The pacing in 9 is a little better than 8's. Attack animations usually aren't as drawn out, and if several enemies/allies are using normal attacks, the game usually tries to keep the camera movement to a minimum, unlike how 8 would switch the camera angle like 10 times in a single round, and almost every enemy had some fancy two-second long attack animation.