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Dragon Quest 9 |OT| Last chance* to shine

zigg

Member
Wichu said:
Problem is I wouldn't be able to play in the meantime :p
Hmm... I could try sending my save now, then tomorrow I could back up my most current save, load the save I get from you, and tag the map to my brother's game. If I do this, would I be able to restore my save and tag it back to my game (can you tag the same person more than once)?

Alternatively, I could back up my current file, start a new file, and send you that once I get to Stornway. After tagging my brother, I can then restore my first file and get the map too.

I haven't tried doing the same person more than once.

I do know that you need to have defeated a map to be able to share it. Which is why I can't share the maps I have in my possession yet, I'm at way too low a level :D
 

Man God

Non-Canon Member
CoolS said:
Last weekend I had a silver slime on the loading screen, and just now I had a red one. Does that mean anything?

No idea what metal slime means.

Red slime means your luck has improved.

Drops will be much more frequent off of enemies, high end alchemy will usually result in the final form of items, stuff like that. It's very nice!
 

Regulus Tera

Romanes Eunt Domus
"You realise the idea wasn't to make every single monster in the world extinct, don't you? Exterminate! Exterminate!"


Stella's a Dalek! :lol
 

Oxx

Member
Swinedimples and Batsureg have been dispatched with ease.

Only the grottoes I have entered have provided some resistance.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
Near the end:
at the Almighty Realm, what are the suggested swords and claws at this part?

Oh and I realized Stella is such a random character, I hope I'm not the only one who doesn't like her. :I
 
So I just got my boat, and the first place I ended up was Gleeba. I've noticed the enemy difficulty spikes in certain areas, especially at sea.

Is Gleeba a good place to be for a bunch of level 21-22 guys?
The Queen just told her maids to chop up a Fygg and now I need to find a way in

I kinda love Stella :p She's fun and quirky, so fits in well.
 

BooJoh

Member
zigg said:
The software itself is completely in English, thankfully :D Install the .nds and the .ini to your flash card, run the .nds, and then eject your flash card and insert your DQ9 (or most any card, really) into the slot when prompted. Then connect an FTP client on your PC to the IP address shown on the DS's top screen, and inside the folder is a .sav file; you can download it to your PC to make a copy, or upload a new one to overwrite it.

Just be sure to download the .sav first, and keep a copy, and you'll be fine.
Thanks, just tested it on a game I don't care about and it worked like a charm. I'll drop you a PM, but I intend to play today so I'll wait until you're available to send my .sav.

Here's my proof of ownership:

HNI_0039.jpg
 

donny2112

Member
zigg said:
Either way, you need some way to transfer saves on/off your cards.

Does the Datel DS save backup device (modded to work the larger saves like in Animal Crossing) work on DQIX? If so, can you PM me a link to a U.S. save that has that map? Got access to two copies of the game, so I can do some swapping to get the map around. :)

zigg said:
Or, you can help me out with my desire to fill my inn, and I can tag it over to your English save in the process:

http://www.neogaf.com/forum/showthread.php?p=22641702#post22641702

That'll work, too. I'll have to refresh myself on the means to uncompress the save, though, if the Datel save backup works with DQIX. :lol
 

Forkball

Member
Ugh, the level 15 sage quest.
Finish off this boss with a shitty, shitty attack. So basically while you are dealing hundreds of HP of damage per character to the boss, try to time is so he's down to about 30 HP. Make sure you don't accidentally get any critical hits lulz
 
Last night, I was dedicated to defeating those darn metal slimes with pressure pointer. Probably walked around for an hour in the cave. Little runts would run away, or I would knock them out with a critical hit :lol . Since pressure pointer likes to hit and deal 1 damage sometimes.

And a quick question. Is it really worth it to change classes? I have a martial artist, mage, priest, and minstrel are at level 31 atm.
 

Man God

Non-Canon Member
Forkball said:
Ugh, the level 15 sage quest.
Finish off this boss with a shitty, shitty attack. So basically while you are dealing hundreds of HP of damage per character to the boss, try to time is so he's down to about 30 HP. Make sure you don't accidentally get any critical hits lulz

You you know, get him down to a couple of hundred and just cast the spell over and over.

Or make two-three characters a sage.

It's really easy. So is the level 40 Sage quest. The hard part about that one is finding that boss.
 

Regulus Tera

Romanes Eunt Domus
Hcoregamer00 said:
Out of curiosity, is there an official artbook for DQ9 in either Japan or the USA? :D

I got the official guidebook, and it seems to have every piece of artwork released for the game.

...except, of course, for all except two of the legacy bosses and the majority of the grotto bosses. Fucking hell.
 

Forkball

Member
Man God said:
You you know, get him down to a couple of hundred and just cast the spell over and over.

Or make two-three characters a sage.

It's really easy. So is the level 40 Sage quest. The hard part about that one is finding that boss.


The attack is so weak though, even if I used the attack with a few hundred HP left, that's a lot of turns. Not to mention my sage is only level 16 so he's much weaker than my other characters.

dragonballjoseph said:
And a quick question. Is it really worth it to change classes? I have a martial artist, mage, priest, and minstrel are at level 31 atm.
It's really up to you. I would change from a minstrel though. They are kind of a jack of all trades character that never really excels at anything.
 

YourMaster

Member
Android18a said:
So I just got my boat, and the first place I ended up was Gleeba. I've noticed the enemy difficulty spikes in certain areas, especially at sea.

Is Gleeba a good place to be for a bunch of level 21-22 guys? .

It's the place to be right now. That's the place they hint at you should go when you get the ship.

I finished the game today, only had the boss to do. I killed him in my fist attempt, and found
the first form and the dragon fight
to be really easy.
The final form of the boss
gave me little issues, but then he cast a spell that hurt bad, killed 3 of my party in one go, but in the same turn I finished him off with my main guy, a gladiator. My party had levels ranging from 40 to 46, but all good, alchemized gear.

I've got little interest in playing any further, as the story is complete and I'm not into looting. I think I put the game away for a while and then start over rather then looking into the postgame content.
 

Hcoregamer00

The 'H' stands for hentai.
sonikokaruto said:
i just got this one and i'm having a blast :D i love how even the character pose changes when you use the all powerful FAN!

The amount of detail in the game is mindblowing.

The idle animation in battle, the subtle movement changes in the classes, the dramatic camera angles.

I LOVE IT :)

DQ9 is the perfect example of an experience I don't want to end. This game is probably one of the best examples of "simple is best." The storyline is not complex and overbearing like lots of JRPG's, but it makes up for it in heart, charm, and soul. This game makes you feel all warm and fuzzy in the inside, I haven't felt that way about an RPG in a long time.
 

Man God

Non-Canon Member
Forkball said:
The attack is so weak though, even if I used the attack with a few hundred HP left, that's a lot of turns. Not to mention my sage is only level 16 so he's much weaker than my other characters.

:lol

It's so weak because you're trying to do it with a level 16 Sage!

Do you have any more powerful characters with that spell? Either that or go and level!
 

Swordian

Member
Forkball said:
Ugh, the level 15 sage quest.
Finish off this boss with a shitty, shitty attack. So basically while you are dealing hundreds of HP of damage per character to the boss, try to time is so he's down to about 30 HP. Make sure you don't accidentally get any critical hits lulz

You're doing it wrong. I had my main Egg On the Sage to max tension. While he was doing that, I was having my Sage lower the boss' resistance to magic. When the Sage finally used the spell it did 600+ damage.
 
dragonballjoseph said:
Last night, I was dedicated to defeating those darn metal slimes with pressure pointer. Probably walked around for an hour in the cave. Little runts would run away, or I would knock them out with a critical hit :lol . Since pressure pointer likes to hit and deal 1 damage sometimes.

And a quick question. Is it really worth it to change classes? I have a martial artist, mage, priest, and minstrel are at level 31 atm.

At the rate the game doles out experience, you would level up your skills faster by hopping through multiple job classes than you would by sticking with just one job. You can use multiple jobs to focus on building up the skills of one by using those other jobs to level up relevant skills. Wanna be a bad ass Aramentalist? Use Warrior and Gladiator to level up your sword skill, take a stint as a Priest while your main healer learns a new job to level up your Shield skill. Now you'll have both Sword and Shield skills learned with other classes as an Aramentalist, leaving you to focus your skill points earned as an Amramentalist on the Fource.

When you change your job class some abilities and stats that you have learned in other classes carry over, you also have high level equipment to compensate for your relative low level so you're not starting over from scratch per say.

Change jobs, just focus on relevant skills, have a goal in mind with how you spend your skill points.
 
ULTROS! said:
Near the end:
at the Almighty Realm, what are the suggested swords and claws at this part?
My lvl 50 martial artist was using
combusticlaws that I made through alchemy
and my lvl 52 minstrel was using
uber-miracle sword, also made through alchemy (bought miracle sword from DQVC)
.

At the rate the game doles out experience, you would level up your skills faster by hopping through multiple job classes than you would by sticking with just one job
If you have the constitution for the Bowhole liquid metal slime grind, there's no reason not to level up every single character to around 26 or so for thief, martial artist, and warrior just for the insane buffs to deftness, agility, strength, hp, etc. And then dump overflow points into shield, and then main weapon if you're not at 100.

Just finished the game this morning, so much fun, time for post-game. Was overlevelled so the final fight was sort of lacking in epic quality, but that's fine. Looking forward to doing some grottos and getting my butt whumped.
 

Woo-Fu

Banned
dragonballjoseph said:
And a quick question. Is it really worth it to change classes? I have a martial artist, mage, priest, and minstrel are at level 31 atm.

Easily. You get passive stat bonuses for each class line you've invested points in, even when you're not playing that class.

The bonus HP and Resilience from the Paladin line is particularly nice to have on every character in your party.
 

Forkball

Member
Man God said:
:lol

It's so weak because you're trying to do it with a level 16 Sage!

Do you have any more powerful characters with that spell? Either that or go and level!

Ah shit, I keep forgetting that the character with the class doesn't necessarily have to do the quest. Maybe I should have my level 45 Mage use the attack. I hate how vague this game is sometimes. Just look at how many people have no idea when they can create other party members.
 

Owzers

Member
Micromegas said:
Gotta say, this is the best game I've played this year, and the best RPG I've played on a console in maybe 10 years. So, so good. If only they had infrastructure online play, it would be perfect.

I've been playing this game a lot lately, pretty much the only game i play atm. It's well made and enjoyable but after the first hour the main story completely disappears and you're basically playing through random town primary quests. Not to mention that most of the attack skills you get for the first half of the game ( i haven't gotten the later ones yet) are more or less worthless, a better strategy is to just combo attacks and psyche up.
 
sillymonkey321 said:
Not to mention that most of the attack skills you get for the first half of the game ( i haven't gotten the later ones yet) are more or less worthless, a better strategy is to just combo attacks and psyche up.

There isn't enough MP to use the interesting low level abilities on physical attack characters, which is a shame. Luckily later on in the game you can make a
Goddess ring which restores MP when walking; I had one of these on my spear warrior so she could use multi-thrust with impunity. Also good for farming liquid metal slimes.

Martial artist's later skill 'Hard Claw' is an MP-free double attack, quite nice. Some nice stuff in the staff skill list too for attacking groups, also MP free.
 

Oxx

Member
The problem with messing around with the vocation system too much is that you might end up with strange disparities in levels (although all the extra skill-bonuses will mitigate that somewhat).

My main character is ten levels behind my next lowest character. I don't know if he'll ever catch up.

He can hold his own in a fight, but it does sometimes seem like he could do with another bunch of HPs.
 

Owzers

Member
Oxx said:
The problem with messing around with the vocation system too much is that you might end up with strange disparities in levels (although all the extra skill-bonuses will mitigate that somewhat).

My main character is ten levels behind my next lowest character. I don't know if he'll ever catch up.

He can hold his own in a fight, but it does sometimes seem like he could do with another bunch of HPs.


I have 5 fig newtons right now, my chars are between 29-25 but i grinded on some metal slimes a bit and got a lot of skill points that raise stats from each group. I have a martial artist, minstrel, priest, and arma. Switched my mage to arma because mage's hp is so low Xo.
 

BooJoh

Member
Thanks Zigg, this map is made of win. Well, the first 14 floors suck TBH, the layouts are convoluted and the stairs are far apart. But then you hit B15 and see the shiny shiny kings. :D

Masayuki.jpg
 

Koomaster

Member
Oxx said:
The problem with messing around with the vocation system too much is that you might end up with strange disparities in levels (although all the extra skill-bonuses will mitigate that somewhat).

My main character is ten levels behind my next lowest character. I don't know if he'll ever catch up.

He can hold his own in a fight, but it does sometimes seem like he could do with another bunch of HPs.
The way the exp is dished out and the leveling system works, all your characters will eventually level out unless there is a massive difference. When I finally switched my main back to Warrior, one of my other characters was over 20 levels ahead. Now they are level 69 and 72 respectively. Two of my other characters who I just started new jobs at level 1 with yesterday are both level 35 today and quickly catching up.

So over time everyone will get to be similar in levels. :)
 

Trojita

Rapid Response Threadmaker
The prayer ring breaks after a couple of uses? Why didn't they put that in the item description?

Here I thought the accessory was a disc 1 game breaker.
 

Aeana

Member
Trojita said:
The prayer ring breaks after a couple of uses? Why didn't they put that in the item description?

Here I thought the accessory was a disc 1 game breaker.
It has a random chance to break.
 

Raw64life

Member
Finally beat the game. Took me 36 hours total. Got pretty lucky that he only used Magic Burst once and didn't use Disruptive Wave at all. Can't wait to dig in to the post game.
 

Cheerilee

Member
Trojita said:
The prayer ring breaks after a couple of uses? Why didn't they put that in the item description?

Here I thought the accessory was a disc 1 game breaker.
I haven't touched mine once because I was fearful that it was the "Wizard's Ring" from previous games, which would do just that. I'd rather keep the ring than enjoy the MP.
 
Trojita said:
The prayer ring breaks after a couple of uses? Why didn't they put that in the item description?

Here I thought the accessory was a disc 1 game breaker.
Yeah. The designer of the game, Yuji Horii, is quite a fan of gambling, and you can see it all throughout Dragon Quest, in obvious ways like the Casinos, and in less obvious ways like the Prayer Ring and Zing.
 

Lindsay

Dot Hacked
I missed the Gamestop event cause I hadn't even started this game yet ;_; am I doomed never to be able to get that map thingy again or is it something they'll release again later on? There are other events soon to right? How far in the game do I have to be to be able to get these, is there some limitation like there is in POKéMON games?
 

Aeana

Member
Lindsay said:
I missed the Gamestop event cause I hadn't even started this game yet ;_; am I doomed never to be able to get that map thingy again or is it something they'll release again later on? There are other events soon to right? How far in the game do I have to be to be able to get these, is there some limitation like there is in POKéMON games?
You can get the map another way in the game, it'll just take longer.
 

Gospel

Parmesan et Romano
Unlocking Luminary is a pain in my ass. Jumping from grotto to grotto only to get violated by Trauminators is halting my progress too.
 

Forkball

Member
I just got the Baramos map. What levels should I be before I even think about taking him on?

Also if I have to fight that lion with wings again as a grotto boss I will pull my hair out. I've fought him like five times in a row, although I did run into a Shogum (which also completed a quest, double score!)

Also, even though I'm in post game, there are still huge gaps in my alchemy lists. Where are the rest of the recipes? I've pretty much explored the entire world (at least I think I have).
 

thefil

Member
I'm now about 20 hours in and just beginning my 5th (I think? lost count) frygg.

My love for the game has been very bipolar; sometimes I'm head over heels and other times I feel like I'm forcing myself to play. Something about it isn't quite as magical as other DQs (notably V, VII and VIII) have been to me, though on a technical level the combat and character customization is my favourite in the series.

One of my main dislikes is that so much of the map seems like empty space. I love exploring, but I don't like wandering through a good deal of the world map and finding that the only thing there is four shiny nodes of alchemy ingredients. Compared to VIII, where you could always "land" and traverse the area in detail on foot, it seems to be very sparse.

Anyway, I'm definitely sticking with it, I just was wondering if anyone else is getting the same mixed vibe as I am.
 

Man God

Non-Canon Member
thefil said:
I'm now about 20 hours in and just beginning my 5th (I think? lost count) frygg.

My love for the game has been very bipolar; sometimes I'm head over heels and other times I feel like I'm forcing myself to play. Something about it isn't quite as magical as other DQs (notably V, VII and VIII) have been to me, though on a technical level the combat and character customization is my favourite in the series.

One of my main dislikes is that so much of the map seems like empty space. I love exploring, but I don't like wandering through a good deal of the world map and finding that the only thing there is four shiny nodes of alchemy ingredients. Compared to VIII, where you could always "land" and traverse the area in detail on foot, it seems to be very sparse.

Anyway, I'm definitely sticking with it, I just was wondering if anyone else is getting the same mixed vibe as I am.

You know that treasure map nonsense? Well guess where most of them are, in the far flung fields of the world. This game has even more in depth exploration then the last one.
 
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