Sweet! Can you also look into putting in a timer for the load screens with story text? I'm playing on an SSD (Samsung 850 EVO) and all of the intro story text flashed by before I got past the first line.
I hear the screenshot feature works pretty well (^^) j/k
The game loads stupendously fast and scales very well on SSDs compared to mechanical drives. Unfortunately, touching critical code (such as data I/O) that's fundamental to all aspects of the game is probably out of the question as it may introduce new bugs.